This is the chill thread to talk about your initial impressions or general chat for the game.
Super 64-Bit Sword & Sorcery Action Adventure & PvP · By
PC Gamer wrote an article about The Moon Fields because it's awesome and cool and really really good and amazing.
http://www.pcgamer.com/the-indie-dev-taking-his-brawler-on-tour-to-test-it-again...
A couple friends of mine do a podcast out of Minneapolis called Nice Games Club and they have a special edition where they talk about intersections between indie and fighting games. In addition to a few minutes devoted to The Moon Fields they get pretty insightful on breadth vs depth and Smash Bros.
http://nicegames.club/2017/11/shaniqua-shepard-sounds-cool-fighting-games-charac...
My very first initial reaction to the game was that I was daunted by the number of items. (When I do play games, I tend to play ones that present themselves very simply like N++ or Spelunky). Now that I'm a little more comfortable, I do like what that aspect of the game allows -- I suppose kinda a 2-pronged (bident?) approach to winning:
1. Learn to choose better items for the particular situation.
2. Get better at the mechanics of using those items.
Anyway, I'm enjoying the game a lot -- and it was especially cool to see that PcGamer article!
PCGamer's Guide to the PC games of 2018 yeaaah
http://www.pcgamer.com/new-games-2018/3/
Madison arts & culture online rag wrote a thing about Indie Arcade 2
https://www.tonemadison.com/articles/madison-videogame-developers-seek-critical-...
Haven't heard anything about this game in a second but I loved what I played and I'm still really excited for the singleplayer mode! I played a bunch of local multiplayer with friends shortly after the time the November 2018 update arrived, but ultimately slowed down and haven't really picked it up for a bit because I was having issues with getting consistent controller mapping among the various controllers I was using at any given point. I mostly tried to use two XInput controllers along with a Mayflash Gamecube controller adapter in PC Mode. Either type of controller worked fine independently, but I had to run through Steam's controller interface and deal with weird mappings on the Mayflash adapter if I wanted to use both types at once.
If it's sensible to implement, I really like the idea of a more detailed options menu - perhaps sliders for things like bloom and texture resolution, or an ingame controller config menu? In a competitive setting I definitely understand wanting to minimize potential variances in terms of performance between different installations of the game, but for local games I geek out on that sort of stuff.
I'm also a bit unclear on how the stage-ban system works - if you play on random, banned stages still show up sometimes during play. Could a random-stage-select toggle on a per-stage basis be implemented?
Options aside - in terms of gameplay, my favorite build was generally The Fool with a broadsword, kite shield, jump boot, throwing bombs, throwing goo, and the item bag. Mostly I went that route for versatility - my mixup options were really varied, so if I kept track of other players, I found that most things that I had trouble with in that setup were simple attack-a-lot-and-move-really-fast or particularly good ranged magic users. If I could just get a couple of direct hits with the bombs or catch someone with the goo and then ignite them with a bomb, I'd have a pretty easy time dispatching foes. I don't play online a ton, so I'm not sure how that stacks up as compared to other users' experiences, but I'd love to see more content! Really good game thus far. ☺