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A story-rich adventure through an alternate dream-like world · By HelixAbyss

Changelog Sticky Locked

A topic by HelixAbyss created Dec 19, 2015 Views: 344
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Developer (11 edits)

Demo:

Bug Fix Update 3 + Some New Graphics

- The interact icon now displays when hovering over the stairs in the puzzle room

- The inventory now hides during cutscenes if it is already open when the cutscene initiates

- Added a proper pause menu that actually pauses the game! It is a bit finicky with dialogue so the game cannot be paused when characters are speaking

- Added some ability icons to show what objects will be affected by abilities!


Bug Fix Update 2

- Faeth no longer disappears if you hold a run button while she is standing still and talking.

- Active and Inactive buttons on the title screen now have visual differentiation.


Bug Fix Update 1

- Added some extra logic to ensure that Faeth is in the right place at the final cutscene.

- Faeth will not longer disappear after walking up the stairs in the puzzle room with the pink pendulum.

- Inventory will no longer persist upon continuing. The items weren't actually there, they just appeared to be. Some weird stuff with active/inactive state of buttons not being part of saves.


Final Feature Update

- Keyboard control has finally been re-implemented! Use WASD or arrow keys to walk and shift to run! R still works for running as well. (there seems to be compatibility issues with Windows 10 and keyboard control of movement is not working. Please let me know if you have any problems!)

- Updated attack and defend animations, they now have a decorative animation related to the pendulum that you choose.

- New scene, the puzzle room! There are six different ways to traverse depending on which pendulum you choose.

- New voice files, animation set, and song/musical cue for the new room!

- Redesign for the silhouette monsters, I created completely new models and animated them all by hand. I think the new design matches the art theme much better!

- Minor changes to Faeth's walk animations to make them less stiff.

- A bit of the intro for the game, just enough to hopefully make things less confusing!

- Increased the volume for voices as I received feedback that they were too quiet for users not using headphones.