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YamsAndBread

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A member registered Oct 24, 2018 · View creator page →

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Hello!

Checkout this demo for a game I'm making called Orik's Journey.

It's a 2D platformer that follows Orik's story after he went through a tragic event.

You can download and play the demo by going to this link https://yamsandbread.itch.io/oriks-journey-demo

Feedback I get on this will help me gauge interest and get an idea of how the game feels, so enjoy and don't forget to leave a comment!


Glad you enjoyed it! I wanted the game to feel challenging to convey the feeling of out of control (the tapping serves this purpose too), but I think I could have toned it down a bit and still achieved the same game feel

Thanks for playing,and the feedback is always appreciated 👍

Progress UI is something I should have included for sure. 

Thanks for playing and for the feedback, these are definitely things I'll be keeping in mind for future games

Glad you like it!

Loving the feedback when the virus hits the wall, real good stuff. Also, the start screen is really good

Yeah I was afraid it's too soft... Audio is definitely something I'll be focusing on more in my future games

Thanks for playing and for the feedback!

Thanks for playing, glad you enjoyed it!

Oooh debris in the waves is a good one. The wave sprites should have been more sinister looking, and I should have probably beefed up the audio around them 🤔

Thanks for playing and for the feedback!

From the point of view of gameplay, I think it's missing a WOW! factor. Maybe more challenging platforming, or another mechanic that makes your game unique.

The artstyle is really nice, though. That thumbnail for your store page is really well done 💪
I also love that you put a timer so that the player knows when the switch will happen

Overall, this is a nice entry!

Glad you enjoyed it!

Rocking the level design here, and the gameplay is pretty good. I thought this was really enjoyable!

Thanks for playing!

Will also add my voice to the people saying there are too few levels and the levels are easy. I'll also say that it's missing some UMPH!
I think moving should feel more satisfying, maybe a ramp up in the speed, a screen shake when the ball hits a wall, squash the ball when it's moving so that it feels faster, particle effects when it hits the wall. You did add in sound on hit, which is a great start and already adds a lot.

Of course these are all polish and if you didn't have time during the jam, it's OK. They're still super important though, even for a game jam game

Just something to keep in mind 👍

Big fan of the style and the concept. Liked "Hold me" the most, thought it's really clever. Played through a couple of times though, but I still don't know what the flag is doing in "It's rude to stare". All in all, this was a great experience

Yea the progress indicator is a big miss on my part, I'll be keeping that in mind for future games

Thanks for playing and for the feedback!

Great game, loved the gameplay and style. My only issue is that sometimes the camera is moving quickly and I'm unable to click on the target, but this is not a big issue since the hitboxes are pretty generous. The feedback for the range is really good too.
Over all really nice entry!

Interesting style and nice levels 👍

Superb puzzle game. Great concept and levels. Really nice entry!

I like the idea and the visuals, the controls are unique, but I got the hang of it.

This is a nice entry 👍

Great visuals and FANTASTIC concept.
Honestly, this game is great 👍

Good looking and feels nice to play. Of course like others have said it's missing score or levels (basically an indicator of progress).

Nice entry!

Superb entry! My only nitpick would be to make the meter somehow visible on the character, this way my eyes don't have to dart back and forth in some of the levels

Really awesome stuff!

Amazing game. Great style and the player feedback is clear, level design is interesting. Good stuff!

Fantastic entry. Great aesthetic and wonderful idea. Really enjoyed this one 👍

I like the idea, I am able to keep the bar full though. An idea for the future: as time goes on, the control-o-meter decreases faster. This way, even the fastest tappers will experience the level change up

Good stuff!

BIG fan of the presentation. The control feels so tactile. Love the idea and the presentation

Very interesting entry!

Nice concept and great visuals!

(1 edit)

It was too hard to control for me and it felt unstable. I think the camera should definitely be smoother and slower, that would make a HUUUGE difference
I think one of the most important things is clearly defining what the player's inputs do, and what they can expect the outcome of their actions to be. In this game, when I move the mouse a bit, the camera rotates all the way, but I expected it to move a bit so that I can aim in front of me.

Just something to consider for your future games  👍

Really like the concept and the presentation. I felt like the bar should increase a lot faster though, since it got a little repetitive after a while. Other than that, great entry!

I really like the amount of controls and how they affect the ship's movement. Really nice concept

Really nice. I like how the instability of your gun is offset by the increasing number of turrets I get

Thanks for playing! Will check out your game

Glad you enjoyed it!

Hehe, must be the audio :p

Thanks for playing!

Loving the concept and animations!

Interesting visual, really like the presentation here

The idea is cool, and the levels are well designed, too!

Neat idea! Small UX comment, I'd make the next move be visually visible on the character itself. So rather than having my eyes dash between the top left and the center of the screen, I'd only have to look at the character.

In a 48hr jam I'd say this is polish, but keep it in mind for future games :D
Great entry!