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Crim

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A member registered Aug 14, 2022 · View creator page →

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Aaaaa, thank you! I definitely will be once restrictions are lifted and it's opened up for updating again!

Thank you! I'm pretty proud of it! ^^

The first thing I did once the theme was announced and game jam open was go to the Unity Store and start going through the free assets. The plague doctor was the first model that really spoke to me, so there was no way I wasn't going to use it!

(1 edit)

Thanks for the feedback!

Yeah, fine-tuning the camera wasn't something I had gotten around to yet. By the time I got the core of the game working (for the most part), I realized I still had the UI to do, and UI was not something I'd had the chance to work with yet in Unity. It was a pleasant surprise to see it was mostly HMTL/CSS based, but still a little bit of a learning curve. I actually had to skip ahead in the ZTM game dev course to get it done, so it's sort of a partially hobbled-together statemachine as I picked and pulled what I needed to get it done.

And since I hadn't learned UI yet (or making cut scenes), story wasn't a huge focus for me in development. I do see this potentially becoming a small part of a larger game, maybe, but there is only so much new stuff one can learn in such a short amount of time. I did try playing around with the particles system a bit too to try to make the ghosts stand out more, but I couldn't get an effect I was happy with, so abandoned the idea in favour of what I could do in the time allotted me :)

Thanks for the feedback! I know the yellow ghosts can be a bit tricky; I increased the range at when they appear compared to the other two since they move around, but not at which they're activated. Perhaps that's something I need to tweak :)

The space bar is what you would use to interact with the orbs. 

Thank you for your feedback! Yeah, fine-tuning wasn't something I'd gotten around to just yet. By the time the ghosts were working the way I wanted them to (for the most part; looking at you, yellow <<) I only had a few days left and still needed to get the UI up, and UI wasn't something I'd had a chance to learn yet. I was pleasantly surprised learn it was similar to HTML/CSS, but there was still a bit of a learning curve. I actually found the camera controls worked better in build, but I'm not exactly working with the most optimal equipment either and I was chalking part of the issue up to how hard the laptop was running.

Thank you for your feedback! I've now implemented a splash screen at the start of the game. Hopefully it helps :)

Thank you for your input! I was trying to leave some measure of 'discovery' to the game (a la Dark Souls), but you're not the first person to say so, so I will make it clearer :)