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whogas

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A member registered Feb 24, 2014 · View creator page →

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I am totally unfamiliar with this movie, which made it all feel like an intense fever dream. I think this is the even better experience. Very nice work!

Nice work getting this all set up and working, an impressive feat. Looks like a fun game too! (I only saw it on the stream since I don't have the ability to set this up myself)

So much *style* I can't even handle it. Sexy as always, very nice!

This is really good! Great game, with perfect controls and physics. 

You use the different buttons to make Mr. Hammer dance. Try different combos to move him around and see what funky moves he has!

After about 50 movements, things will change...

That's what I did :)


Now I want to go after that critter over yonder.

Loved this! I might try to play again to see what else I can do and head in a different direction. 

I like this although it takes a bit to get into the groove of not feeling like you're getting instant gratification. Neat music and it makes for a nice, calming ride. I love experimental games like this!

Also, a quit button in a jam game is much appreciated. (Not that I wanted to quit, it's just rare in jam games)

Looks really cool! Adding twin-stick controls or mouse aim would put this in another league entirely. Pretty neat game, though. I really like the aesthetics of the game, intro, and game over screen. Very reminiscent of SOTN's game over; rad!

Pretty fun idea with a neat perspective... kind of a static kill box situation with a lot of variety of enemies that head your way. Adding a scoreboard and making the reticule a little easier to see are my only asks. I like how glowy it is, gives it a unique look with the simpler geometries.

You can't help but get ensnared by Ludo's excitement. I learned a lot, thanks Ludo!

Love the look and feel here, very meaty and solid. 

Oh, I get the issue now. No worries... it's a jam game, they will all have their little quirks. 

This is really cool, I like the aesthetic and vibesss a lot!
Are the black bars supposed to be there? Felt like a bug and they were pretty in the way, but I got my mind to ignore them for the journey.

Thanks for making this, it's neat!

Hey, is there a way to rotate? I can only move in the cardinal directions with everything I tried. Maybe intentional?

Going to take some time to let this one sink in. Impactful.

Lots of fun, and pretty tough for me! The bubbly background music is a good choice.

Very nice!

Looking forward to playing this on the cabinet! It's well done, I love the quirky interpretation of the fighting glubes. The UI is nice, and I appreciated the tidbits at the bottom throughout. Really nice work!

Wow, this is really impressive work, especially in a jam. Good controls, wonderful music, and the environments are cool... feeling like Splatoon in the hub. Nice!

Love the punchy music and entire look going on here. Solid gameplay for a game jam, for sure. Nice work all!

I had a good time playing. It took awhile to get the health to zero, but it was all worth it.

There were quite a few UI issues with things not being located well on my particular monitor (which isn't real wide or anything), but this is a jam game, so that's fine. 

Enjoyed the story and the dialogue, very nicely thought through.

Really made me feel things.

Wishlisted and followed on Steam. Very cool milestone. This game has stuck with me even though I played it years ago now.

Played. Laughed. Enjoyed.

Got stuck in the wall and couldn't get the last two flies (although they seemed very difficult to get). Best Grombit fan game I've ever played.

This is a really cool idea and it's implemented well. I got caught up trying to get over to the left near the top to... apparently get 2 coins and not the other half of the glasses. So, I never finished, but I feel like I won for getting those two coins. Hope he finds his pants!

A nice chill ride through the desert! Your pixel art and palette use are on point. Nice to just slowly ride or pick up the pace a little. 

The clouds moving to the right gave me the odd sensation that I was in a long left turn sometimes, so maybe clouds going both directions would have helped that? What a minor thing to mention, but it's the only critical thing that came to mind. 

A nice chill ride through the desert! Your pixel art and palette use are on point. Nice to just slowly ride or pick up the pace a little. 

The clouds moving to the right gave me the odd sensation that I was in a long left turn sometimes, so maybe clouds going both directions would have helped that? What a minor thing to mention, but it's the only critical thing that came to mind. 

Nice mechanics and graphical style to this one. Very smooth jumping and slashing around each level, and you made the color palette take on a different look than most other games. 

This feels good when you get in a groove with the thumbsticks! Kept having to reload when I would fall off the edge and fall forever, though... but I still kind of enjoyed flying my trails and particles around when that happened for awhile. 

This feels good when you get in a groove with the thumbsticks! Kept having to reload when I would fall off the edge and fall forever, though... but I still kind of enjoyed flying my trails and particles around when that happened for awhile. 

Oh yeah, the variety is definitely not there! Thanks for giving it another try. That is a lot of levels to make it through :)

This was really great! A seemingly simple idea that works well. I would definitely play this on my phone a lot. The music used is similar enough to Metroid Prime's Phendrana Drifts that I was really in the zone.

Thanks for playing!

To get through a level, you have to push Max's TV out the back wall by spraying him several times. The amount of shots it takes to beat him increases as the levels get higher.

Lots of fun, and an impressive entry for 12 hours of work time! Takes a bit to get used to the center lane being the resting point, but it made it feel different than other lane runners and I appreciated the challenge. Good use of the palette, for sure.

The projectile speed was tricky. My original plan, where the bees attacked you, allowed for it to blast faster. I had to get rid of that because of time, and so I was stuck making it to where the particles traveled far enough... but not so far you could just stand at the reload station and win. All of this was to be fixed in the level layout phase... which didn't happen :) Thanks for playing, and for the feedback!

Lots of fun, very challenging and a great visual style! I only played for a bit, but plan to try again soon.


My only suggestion is to make the UI/text scale for higher res monitors if you can. It's pretty tiny on a 4K screen. That said, the UI's look is perfectly matched with the rest of the game.

Again, great job!

I'm not stuck yet! Had some troubles with a couple, but just got to the double... asparagus heads (?) and decided to continue later. Good to know if I need it, though!

As always, your games have a specific aesthetic and set of play mechanics that hits some combination of nostalgia for me that I love every time. Nostalgia with a coat of weird goo on top maybe, but I love it!

This world is a bit unsettling, but somehow endearing. Like Hollow Knight without the scent of Tim Burton all over it.

The boss attack patterns are a good combination of esoteric and challenging that make me feel satisfied every time I finally take one down. I am looking forward to finishing this chapter, and chapter 2!


Oh, I found a potato guy!



P.S. Corn Person in the background was my favorite person. 

We get a lot of random spam entries, but you had only entered our jam, so I was hoping it was intentional. Mention your jam theme in the description somewhere and we'll be good to go.