Since the "theme" of the covers (except the Arnie one :D) are pretty much the same, the game interpretation could be from either I duess.
VisualImpact
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Thank you for the very nice comments and for giving it the time. The background music is an electronica version of Bach's Toccata Fuge in D-minor (also used in the original arcade game Gyruss, but in a rock version).
The boss stages were supposed to be harder and more varied but I ran out of time unfortunately.
Maybe after the Jam
I really like the gfx and the music and the bullet patterns are mesmerizing (as they should be) combined with the background grid. While the controls where good (would have prefered a keyboard key instead of mixing in the mouse button), I was always a bit frustrated that I could not fire when the ship was in the lower part of the screen. But that's a minor - great work!
Thank You so much for the comments and for taking the time to play the game including trying to get hang of the odd controls! :D The music is also a homage to the music used in the original game (which is a rock version of Bach's Toccata Fuge in D-minor, I went the electronica-route instead), and I can agree that it is not as "spacey" as the game might call for.
Thanks for the comment, and for playing, but at least for me the controls are working as they are supposed to. They mimic the contols in the 1983 arcade game. It is easier with a joystick, but it works like this:
A always move the fighter to the 9 o'clock position
D always move the fighter to the 3 o'clock position
W moves the fighter to 12 o'clock
D moves the fighter to 6 o'clock
Similarly A+W moves to 10.30, W+D to 1.30, D+S to 4.30 and S+A to 7.30.
So to move the ship around the clock (clockwise) you need to press A-W-D-S in order and time the switch to get it smooth.
I admit it is a bit un-ortodox but that's how it is supposed to work. In hindsight I should have added an option to have more ortodox controls.
Thanks for the comments and for your insight. The controls are really made for an old style 8-direction joystick, and works much smoother with one. That said, I think it is pretty easy to learn using the keys and also (in this case) part of the challenge for me to re-create the classic controls. In hindsight I should have added an option to have alternative controls.
I like the art style and the controls are really nice. The game play is fun and works with the bullethell mechanics. Noticed that th bullets disappear when the enemy that shot them is shot. Some varied attack patterns and maybe a couple of more enemy types would ahve been awesome. But all in all a really nice little game!
I love the art style, both the maze and the robots are really cool and suits the theme of the cover IMHO. While the movement is a bit on the slow side, I thought it added athmospehere to the game, and made it a bit psyhadelic. The robots felt a bit easy on the first levels, but got harder - or I was just lucky/unlucky?
Lovely soundtrack and a really nice touch with the robot voices and death scream. The rotating walls was a great idea that could (should) be elaborated on - could make for some really intricate ggameplay. The robots are merciless when they get track of You but hey - they are robots and not Storm Troopers!