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Varz

31
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A member registered Feb 25, 2018 · View creator page →

Creator of

Recent community posts

Thank you! It's all thanks to my awesome team! I agree the mission doesn't tell your progression much and can be confusing sometimes, unfortunately, the code is too spaghetti to implement this properly without breaking other parts lol :')

Thank you for trying the game, glad you enjoyed it!

Yeah, I do feel like the cleaning part was not so polished, I wanted it to be investigation/interaction kinda gameplay like in Papers Please, but due to time constraints I couldn't think of a fitting game mechanic. Thanks for the feedback!

Aww thank you! I'm glad we could pull it off and glad you enjoyed it!

Thank you! Yeah we wanted the game to look deceivingly cute at the start when it's actually dark, glad you enjoyed the vibe :)

Thank you! Glad it turned out well :)

Thank you!

LOL the meme on this game is brilliant, I love it!

I have ascended playing this game, I feel happy

Great music and art, even standing still inside the game and letting it idle feels nice, just enjoying the game gives. The story is short and nicely written, I love it!

A few bugs I found, my browser (chrome) didn't have sound, but the Windows version does have sound. Sometimes I get stuck when jumping but it can be fixed by minimizing and restoring the window again.

Feedback about Camera movement, lots of jumping around made me feel dizzy, had to adjust the screen size to play it.

Overall great game! I hope more people see and play this game!

I'm guessing the cultivation theme comes from cultivating one's skills which are defined by the statuses, an interesting idea. Although, I'm not sure what's the objective of balancing the status? Had most stat on 100% except comfort and stamina and seems like nothing happened.

Thanks for trying it out! Yeah some people reported that but I can't reproduce the issue D:

The art and music are so good! The weapon crafting reminds me of a 3ds game called Avalon Code, it's quite creative. Well done!

Nice game, the polish on sfx and camera effects are good! Music is nice for this game. 1 + 2 always got me dying D:

Charming art, it was fun eating the households! I like the power-up mechanic too. It took me a while to figure out I had to hold the spacebar lol

Thank you! I'm glad you enjoyed this game :D

Thank you! I didn't expect it to become unique like this lol, it's a good direction. Thanks to our writer for coming up the premise of forest dwellers vs humans!

Thank you! Our story writer did a good job to come up with an interesting premise and narrative about this game too.

Thank for trying the game! Yeah, there are a lot of visual bugs and need more visual indicators at the same time. Gotta fix it after the jam ends.

Thanks! Unfortunately, the tree spirit's lifetime is limited but at least the legaseed is forever, hah!

Thank you! It was fun trying to replicate it, though I still have a long way to learn and I'm excited about it!

Thanks for trying the game! Yeah, other players reported a similar slow early progression. I intended the game to be a "discover things as you play more" kind of game but a lot of interactions couldn't make it into this game jam. Nevertheless, I'm glad you had fun once you figured things out!

Thank you! I'm glad the UI isn't confusing. Good to know you had fun!

Cool concept, makes me think twice before shooting another bullet to kill enemies. The pirates are fun, LOL!

Nice art, straightforward game

Cute art, I like the premise of the penguin just wanting to eat (pan-fried) fish. The second level did give me trouble because it took me a while to understand how to spawn the ice cube.

Such a polished game, well done!

Oh! that sounds fun if it could make into the game, sadge time constraint didn't allow.

This is so deep, I cri everytime

Wow! this is a fun puzzle game, I love the cute blobs as well. I wish there were more levels. Though I think being able to erase the color of previous blobs made the puzzle a bit easier.

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POV: you're the impostor going through the vent. Fun game, I can see myself playing this on mobile while commuting. Maybe add a completion timer as an achievement metric?

also, I found out I could cheese some of the obstacles by going through the edge.

3rd day tattoo made me remember early covid era LOL

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The first 7DRL (and game jam) I've ever participated in. I built this with my girlfriend in Unity. She has no previous experience with it while I've built 2 games with it before, so the whole thing has been a pretty new experience to us.

Day 1 to Day 3

Mostly brainstorming, some basic artwork, learning how to use Unity, basic player movement and reading up on world generation algorithms

Day 4

Implemented simple turn-based system and world generation

Day 5

Worked on artwork for world, music.

Implemented attacking enemy, basic enemy behavior.

Day 6

Implemented minimap, pathfinding algorithm for the enemies.

Day 7


https://varz.itch.io/theroguegem