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Storysinger Presents

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A member registered May 25, 2014 · View creator page →

Creator of

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Hi there, I am almost a month late in replying to this comment, but I'm here now. And THANK YOU SO MUCH for your thoughtful words about the game. Brought a tear to my eyes, honestly, seeing someone so thoroughly appreciate everything I packed into this.

Also, thank you for the Interface Drama Master List--I was literally thinking about AlethiCorp a couple weeks ago but couldn't remember the name of the game. SO HELPFUL!

I won't rant & ramble on, but I appreciated this so much; it completely made my day. I also gave you a follow on The App Formerly Known as Twitter, & would love to chat & connect further sometime! Thank you again! <3

- Eliana

https://storysinger-presents.itch.io/normal-fantasies

Thank you!

And thank you for playing! <3

https://storysinger-presents.itch.io/normal-fantasies

Hi! This error can happen in some versions of Chrome. Try playing in a different browser; that should fix it. Thank you!

Hi! That's something left up to player interpretation. Thanks for asking, & thanks for playing! <3

So glad you loved it! Thank you for playing! <3

Thank you for playing!

Awwww, thank you; so glad you enjoyed it! <3

Sorry, but I wanted to get this game out sooner rather than later, so no background music. Hope you enjoy anyway!

Awww, thank you! <3

Thank you! Glad you enjoyed! <3

Thank you for clarifying! We've added the screenshot to this page!

We've already added the screenshot; you can see it on the game's page & in the collection of screenshots for the games in the jam.

Oh, we missed that part of the rules. Adding now!

Will there be a Mac version? We really want to play this!

We just released our Miracle Jam game, Anne & Juliet. It's a short love story, told between the 2 girls' letters to each other over the course of 1910.

You can play it here: https://storysinger-presents.itch.io/anne-juliet

That sounds great; I'd enjoy that. I'll also fill out John's poll shortly with my May 20th availability!

Thanks so much, Celia! ^_^

Downloaded the exe, though when I tried to play, I got an error that said "Data folder not found. There should be 'Until_Eleven_Demo_v1_Data' folder next to the executable". Any idea what's going on?

Definitely want to give this a look, but Chrome doesn't support the Unity app...could you provide a download link?

Thank you for your comments on the backstory and Literate, too-- some characters speaking as the rabbit of Literate came to me while I was rewriting some scenes(my editing technique-- write a first draft in Word, and then open whatever I'm using to write the game and rewrite the entire script. It really helps in revisions, making character voices better, and improving the script in general. Even though it takes some time, I think it's worth it.), and I think it works quite well.

I don't think I've heard of that editing technique before; I'll have to try it sometime!

Thank you for your comment! Sorry this response is a bit late!

[2/2]

@Tim White

I'm glad you liked Nathan's voice(though Connor Thomas Cleary's comments made it clear to me I have to do better next time, and I'll do my best to write a more believable child character the next time I write one) and the music. I had so much fun doing the music; my favorite track is one with 4 strings, a clarinet, and a looping synth, though it only plays a few times(it really didn't fit into the story as well as the piano song that plays throughout), one of them being at the beginning of Nathan's visit to the principal.

[1/2]

The traits are interesting, but I found it hilarious that I will be curious, courageous, and pessimistic. The pessimistic part could've been phrased better-- after all, choosing an easier path isn't exactly pessimistic. How about "laid back", or something like that?

Finally, the various settings of the game don't really make sense. Why would a baby know a thing about school, or caves with dragons, or a mountain with a dude in a parka?

Overall, the game is decent, but the reveal makes the game very, very...odd. It makes it less annoying-- this really does seems to be about gender identity until the ending, like Norbez said, and it does seem to be hitting you over the head iwth that message for a while-- though it doesn't really make it better. Overall, I didn't really like the game.

[2/2]

[Spoilers!]

Ok, I can see what you were trying to do here; I really can. However, it doesn't really work. For one, if you're a baby, you'd already have "humanity", so picking it up makes no sense-- just because you're in the womb and don't look human yet doesn't mean you're not human. For another, what's with the crash at the beginning? What in the world does it represent? I can't figure out what it's supposed to mean at all-- unless the crash is a metaphor for having sex, but still, why would it be a crash? This also makes the key very strange, because if the car crash is a metaphor for sex, what does the key mean? (The part with the key is also really, really annoying--the only reason I figured out the key was in the car is because it's the only object that can be interacted with.)

[1/2]

The game always freezes around the "Do you have 25 GB I can borrow" point. Do you know why this is?

But then, there's the ending. Uninstall the app, or don't? I chose not to, just to see what would happen. I expected some sort of bad ending. Then, my choice isn't acknowledged AGAIN, and I have to delete it.

The final line: "What was this day going to be like? I was about to find out." Well, main character, I expect it'll be like every other day-- where you try to do something but are railroaded into doing only certain things. But hey, maybe it won't be. Hopefully.

I think you were trying to emphasize the main character's bad luck, but it didn't work-- I just felt like there were a whole bunch of choices that did nothing. It's very frustrating, and it didn't result in a game I enjoyed.

[2/2]

[Spoilers!]

This game is very linear. Yes, there are choices, but you're forced on to do certain things seemingly no matter what you do. This is shown as early as the beginning of the game, when the app tells me to skip work. So, I chose to skip work. But then, I can't do that and have to go to work no matter what. Ok, fine; it's only a minor thing. Ok, fine.

Then, there's the choice to take a taxi or the bus, so I chose taxi. But then, I'm forced to take the bus because the taxi doesn't stop for some reason. Why is this? If I make a choice, it should be acknowledged, not ignored as I'm forced into taking the bus for what seems like no actual reason.

Then, on the bus, there's the choice to pay with cash or debit, and because your debit isn't working, you have to pay with cash. My choice is once again ignored.

[1/2]

Well, the concept was vaguely interesting...and sadly, that's all I can really say about it. The story feels like a Matrix ripoff, I'm sorry to say, and the story isn't explored in a really enjoyable way. Since I didn't see anything else that could be examined with E, all that's there to do is press E to continue the story, and this isn't very fun. In a game like this, I expected to be able to interact with other things using E. Also, the story itself is riddled with typos and grammatical errors, making it even less enjoyable. When your game is essentially "press E to read", please at least make the text that needs to be read is free of errors, because otherwise it's really frustrating. Finally, when text is on the screen, it seems a couple seconds need to pass before E can be pressed. I really don't understand the need for this, and since I'm a fast reader, it's was a bit annoying to read the text and just wait for the game to finally let me press E.

[Spoilers!]

...Just noticed that my first comment isn't here for whatever reason. The comment below is 2/2, and since I don't know where 1/2 went, I'm going to retype it now.

The story is good, and the writing keeps things moving along at a nice pace, and keeps me interested in the story and characters. I thought it was fairly well done overall-- and then the twist happened. Lapin was controlling me all along? Really? This just seems to come out of nowhere, with no buildup or reason for it. Plus, I was making choices throughout the game, as the Captain. I wasn't being forced to make those choices, or being controlled into making certain choices, and therefore, the Captain wasn't either. So, in other words. the mechanics of the game itself contradict the twist. This also makes Lapin saying "Cut the strings" at the beginning make no sense, because why would she tell you to do that if she's controlling you and doesn't WANT you to do that?

Oh, so destroying the will is the only ending? Ok, that makes a bit more sense; I assumed destroying the will was a bad ending, and that there was a better ending somewhere...I guess that's not the case.

Now I can sort of understand what you were trying to do, but I think it doesn't really work-- perhaps because the player isn't given a reason to destroy the will. I didn't see a reason to do it while I was playing-- I only did because I saw the option, and I wondered what would happen if I did it. Maybe you could make it so, after 2 or so rooms are explored, the Countess realizes how little chance there is of her husband finding the will. Then, after a few more rooms, she says more about that, and so on until the player catches on that their quest to deposit the will is hopeless, and realizes it should be destroyed.

Well, that's what I might do. Just an idea.

[Ack, forgot to mention: Spoilers!]

So, the story is alright, and the writing keeps things interesting, but the twist is sudden, random, and, in my opinion, undermines the game as a whole.

Oh, I'm also in the WAG challenge! My game is called Literate, and you can find it here: http://itch.io/jam/wag-challenge/rate/29610

[Spoilers!]

I'm sorry to say this, but I didn't enjoy your game. At first, I thought each location to deposit the will would reveal a different ending, but I soon found that the game loops, seemingly endlessly. It looks like the will has to be deposited in the right place for the game to end, but, since there aren't any hints about where this right place is, the game becomes a pattern of "guess and see if the room's right, and if the guess is wrong, rinse and repeat". Yes, the descriptions of each place are written, but that doesn't stop the game from becoming quite tedious after depositing the will in quite a few places, to no avail.

So, while the writing is nice, the overarching plot and its structure is done too poorly for me to enjoy the game.

I also did the WAG challenge. My game is Literate, and you can find it at http://itch.io/jam/wag-challenge/rate/29610

The 7th ending I got was The Truth Hurts, and then I decided to get the others later. I gave a false name and didn't have the drink at the market, so it seems those determine if the queen says yes. Am I right? Please tell me; I'm curious. :D

I'm guessing 2 of the 3 endings I haven't gotten yet are determined by the reason for your adventure at the beginning. I just want to say it's a bit annoying to make a different choice at the beginning, and replay an entire game just for a small change all the way at the end. If there were changes along the way, it would be a bit better, because it means I'm not looking at the same text every single playthough.

Despite the minors problems mentioned above, this is definitely one of the best games in the jam. The writing is great, and it's complimented by beautiful presentation. The variety of the endings, and the number of them, make the game very interesting. All in all, it's a very nice game. Great job!

[3/3]

My first ending was "Death by Drowning". My second was "The Faerie Food You Ate", and it creeped me out. The third was "Death by Dancing ", which I got just to see if I was right to not to that earlier, and to get the ending. The 4th ending I got was The Rip Van Ending, just to see what would happen if I didn't use my knife. The 5th ending I got was Death by Knife, which...wasn't what I thought would happen if I used the knife. The 6th ending I got was You Know Better Now, just because.

For my first 2 endings, my question was to belong. For the 3rd-5th, it was to find a loved one. Does your quest determine the ending or alter it at all? Because the queen said no when I arrived for the 4th ending. Perhaps it's because I said my name during that playthough?

[2/3]