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spamalot27

97
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1
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A member registered Apr 24, 2022 · View creator page →

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Fun to have a stealth game in a jam. Always seem like a daunting genre to make in such a short time.
Cool use of the mechanic and I like the way it goes from take your time patience to a more energetic chase.

This was good fun. Gave me a good chuckle and the plays on perspective really did mess with my mind...in a good way :)

Interesting idea with the drawing a pattern to attack. Makes for a unique twist on the shooter genre. 

That was quite fun. I started to get into it when I realized you really needed to time your attacks with a punish and try to keep out of their range as much as you can while still being able to hit them. Good stuff.

Interesting setup this. Quite a cool idea mixing puzzles with trickshots. 

A really cool style to this one. Good use of shadows. Had a nice atmosphere as well.

Wow, for a game done in 10 days this looks stunning. Really cool environment and a good atmosphere to the whole game.

This was good fun. Love me a nice top-down shooter. Kudos for going the extra mile and adding in stealth mechanics. Quite satisfying to pull one of them off.

Really nice use of lighting in this game makes it very pleasant to look at.
And the character movement is nice an snappy, controls really well.

I really love the 2d on 3d aesthetic. You managed to make the sprites work well with the environment. Could have been very easy for those to clash. I also like the mood of the game. Has a very sombre atmosphere.

This was a fun little take on a platformer. I really enjoyed the 2d on 3d art.

Nice bit of carnage to a banger of a soundtrack :)
Reminded me of Crusader No Remorse. Good fun this one.

Very nice looking game. The 2d sprite on 3d background is a great look.

This was a really well polished game for a jam.
The sound effects of the blasters were great, the UI was nice and concise and the overall tactics gameplay felt satisying. Good stuff.

Really cool atmosphere to this game. 

I really like the idea behind this. Sort of like Abes Odyssee meets Watership Down :)
Quite fun moving around as the Big bunny.

This gave me a good wee chuckle. Nice work.

Cheers, thank you very much :)

Haha Awesome! :)
Thanks for giving it a try.

This was great fun. I really love the arcade style to it. All the way from the gameplay to its presentation.

I really enjoyed this one. A cool mechanic that made it interesting to explore the levels and find unconventional hiding spots. 
Also a good variety in the use of the idea (Stealth, platforming, navigating). Feels like its a got a lot of potential.

Thanks!
Glad you enjoyed it :)

Nice score! :)
Yeah the dash is a little OP. Could use a bit of tweaking of the i-frames or maybe add in a cooldown.
Thanks for giving this a go.

Thanks. Glad to hear that you enjoyed it and I appreicate you giving it a go :)

This put a smile on my face :)
Everything from the plot to the character designs were really charming.
Was nice to see such big character sprites and the ghost designs gave me a chuckle.

I'm not really that familiar with Conways Game of Life but this seems like a pretty ambitious project for a Game jam. Cool stuff.

Awesome, thanks for playing.
Yeah that Dave is a tricky one :)

Very creepy atmosphere to the game. The sound design in this was excellent. 

Very cool atmosphere to this game. Also impressive you managed to get in multiple endings.

That was nice and creepy. I like the build up to the change between the two worlds. Good at creating tension that. Also impressive that you can make a horror game in such a short time and not have to rely on things like jump-scares and such.

This was good fun. Quite satisfying lining up a bunch of enemies then slowing time and going behind them for a single hit. 

Really nice visual style and the character feels great to control.
I also really like using the other dimensions as a weapon against enemies. That was really cool. :)

This was really cool. Reminded me of Soul Reaver which is no bad thing :)
The animation and character designs were great. Very distinctive style to it.

I'm not usually into my turn-based tactics game but this one had me hooked.
Super fun trying to out-think the enemy and balance your more damaging powers against enemy movement.
The atmosphere and style were really good as well, along with the level of polish you put into the game overall. Great stuff :)

This was fun. Controlling the character felt good for the platforming and having to time the dimension swap with the jumping was satisfying.

This game was amazing. Controls felt good and responsive. The aesthetic style, (harsh shadows, expressive characters and use of lighting) was stunning. And the level of polish was impressive. Also great the way you told a story through the gameplay. Great stuff.

Cool use of the theme with a platformer. Had fun trying to figure out the levels

This was fantastic. The art style was stunning to look at and it was nice to see some solid combat mechanics in there with a progression system. Great stuff.

Interesting idea this one. Rather than having to win or loose you just need to keep the balance.
Also fair play to implementing deck building mechanics in a jam. That must have been tough.

I do like the idea behind this game. Cool to mix the turn-based tactics of a boardgame with a real-time combat system when you take a piece. I can see a lot of potential you could do with this.