Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

SkyCharger

1,347
Posts
36
Topics
16
Followers
A member registered Jul 14, 2016

Recent community posts

Three issues

A. The textboxes of each of the setting tabs contain the text for the next one.

B. The Iron/Basement key does not work on any door.

C. Saving does not work (that or loading the save is defective)

if the sewers are not part of the included area, please say so.

Edgar's controller/keyboard setting switch keeps reverting back to (non-functional) controller, rendering the game unplayable.

Three issues:

A. the first individual test selected the third character, who can't jump high enough to actually enter the test proper.

B. Moving boxes has a serious collision mismatch constantly blocking movement.

C. jail computer has little to no feedback. (and may actually be broken)

please upload native build (current web build does not work in local mode)

dialogue is taking way too long. (approx. a minute of silence between each line, really testing my patience)

needs a means to put items back.

Would be much more enjoyable if it included English subtitles.

The jumping (at 1% response rate) is utter garbage.

first platforming puzzle is a bit too glitchy to be playable (jumping from the last platform towards the cog tends to send the player into an inescapable piece of geometry, forcing a full restart)

Game only loads black void. (at least Alt-F4 works, but that doesn't help much)

would help if there were at least english subtitles

That solved it, thanks.

I took the blank paper before getting and reading the letter from the bird house, and now the map refuses to add Ljusnedal Summer (as the walkthrough says it should do).

one issue: letting go of the knife after it's in position but before the drop is triggered softlocks the game.

there's a piece of paper outside the cave that hints at the proper wheel setup.

On the other hand, this could be a "Only Windows Version Works" issue.

good atmosphere, but the controls (keyboard and mouse) were a bit twitchy.

nine out of ten times the game refuses to respond to the jump key/button, especially from a standstill.

input mishandling (primarily in the form of uncommanded double jumps into hazards while carrying items necessitating repeating the whole trek to reacquire said item) renders this game unplayable.

I've tried it just now and discovered that it's impossible to line up for jumping through a one block gap after entering the metroid filled corridors too early.

Agreed, wall jumping is for all intents and purposes non-functional.

too easy to get in a spot where you need to jump to get out, but the game refuses to jump at said spot, unplayable.

Minor issue: after the last puzzle is solved the game doesn't allow the final door to open or trigger an immediate return to the main menu.

does not remember settings

It needs safeguarding against eternal free fall, but decent nonetheless.

no means to open front door, unable to enter house.

both demos/seasons miss some critical death/reset barriers, making it easy to softlock the game by freefalling into the void below.

the first place where the dash is needed is badly designed, when one lands on the edge of the middle platform/island the player is pushed into the second spike-bed instead of being kept on the platform, causing frequent fake deaths.

A. One of the buttons seems to only make sound.

B. some of the islands (and other objects) lack collision.

Windows build, second room: door refuses to open (apparent switch is non-functional)

crashes with the report "Failed to load mono"

Bug: orange beam can push the player just below a surface, causing the jump button to stop working. (can be fixed by dashing, but it shouldn't happen in the first place)

key items keep glitching out, rendering the game unplayable.

collisions do not match up with object placements, unplayable.

(1 edit)

A. webgl version needs mouse lock.

B. mouse rotates at less than a snail pace.

level 2 softlocks at start

the glitchy controls make the game unplayable

clicking plays havoc with one's orientation

how do you pick up the gun?