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Selkcip

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A member registered May 23, 2016 · View creator page →

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I don't have a Quest and I don't even know if the version of Unity this was built with supports it. 

https://selkcip.itch.io/locomancer

Okay, I don't know if you're still waiting for this, but I've uploaded a build that I was able to run ~20 times without it hanging. Turn s out my scene was haunted.

I was able to repro the hang that you're seeing as well as the occasional run. So I tried to update to 440, but the latest I could see was 430. I updated to that and then Steam decided that it needed a specific version of libgl. So then I tried upgrading Steam from  apt-get and now it kind of looks like it's trying to build Steam from source...I'll keep trying.

Does the game crash at that point or does it hang? I was dumb/lazy and never made it so that  loading the game didn't block the main thread so when you launch the game it sits there for about a minute loading/initializing everything. It might be that the vulkan driver thinks it's lost the device, but it's actually just taking forever to respond.

I uploaded a version with the Steam API calls disabled, but I haven't had a chance to test it yet.

Sorry, it's been a while since I ran the game on Linux without launching it from Steam and forgot to include run instructions.

You should be able to run the game like this:

path/to/steam/bin32/steam-runtime/run.sh path/to/game/Locomancer.x86_64

However, when I just ran it, it kept spewing about failing to create a pipe to the Steam API, so I might need to rebuild it with the Steam API ripped out. I left it in because it's used for multiplayer/workshop support and not DRM.

Let me know and I can rebuild it if necessary.

This should work with Oculus Link, if you'd like I can write up a list of button mappings.

It works with the index controllers, but does not have per-finger input.

Sorry, but the bundle does not provide Steam keys for any of the games included. 

Technically you can play it without vr, you'll just have a lot more difficulty manipulating things. 

WASD are move, left click is point/grab, right click is teleport/enter vehicle, E is summon toolbox (but it appears right below the camera so you have to back up), holding R while grabbing an object will delete it.

Have you thought about adding a link to the games' store page next to each one on the download page. Right now it isn't easy to view each games' details. 

https://selkcip.itch.io/locomancer

It might work with the link cable, but there isn't going to be a Quest spec version.

There used to be a garage can, but I removed it when I made the toolbox portable. A garbage can that automatically destroys objects is dangerous because it's difficult to know if the player actually wants the piece destroyed. I had a grinder on the bottom of the toolbox and it had the same problem .

Thanks for the feedback, glad you are enjoying the game!

Thanks for the feedback, I'm glad you like the game!

I already have plans for a bunch of this stuff.

I have an observation tower, it just isn't in the scene atm.

You can move the room around you by grabbing the table and holding the touchpad!