great job, congrats on your game!
Seedborne
Creator of
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All of the purple books will have audio clues when clicked in the correct order, and you’re correct to be trying the order on the paper on the desk. Many of the designs are similar to each other, just mirrored, so make sure you’re looking carefully at the designs and clicking the right book.
Or, if you’d like to DM me on discord, @seedborne, I can send you the exact puzzle solution.
Thanks! I almost took that puzzle out because when I designed it I kept going back and forth between being worried it was too obvious to being worried it was too complicated. But I figured if I can't decide if its too easy or too hard maybe that means its a good puzzle? Lol, so I kept it in.
I do plan to increase the volume of the audio cues for that puzzle though, I think that will help.
I took a few days off after submitting my game to the jam, but now I'm back and ready to hop in and start playing and rating everyone else's games! Please post your game links, I'll do my best to play all of them. I'll keep coming back to this post until the end of the jam, so feel free to comment even if this post is old when you see it :)
If you'd like to check out my game as well, here's the link: https://itch.io/jam/godot-wild-jam-66/rate/2535655 It's a point and click escape room puzzle game. This is the first game I've created entirely by myself, usually I work with an artist, but I decided to use this jam as an opportunity to start learning pixel art. I spent the bulk of the jam period creating the pixel art assets, and as a result the game is pretty simple, coding-wise, but I'm still really happy with how it turned out. Thanks in advance if you do decide to try it!
Thank you for the compliments on my game! This is my first attempt at pixel art, so it's awesome to hear someone loves it.
And I'm happy to see you were able to get past the part you were stuck on! I do plan to do some more audio balancing once the jam voting periods end that should help a bit, especially with the bookshelf puzzle.
Oh, and, it is intentional that the drawers don't have visual feedback, I just didn't have enough time to add that in, so they only use audio cues.
Thanks! Awesome to hear you solved it! And yeah, I just explained in another comment but basically I was way tired and ready to be done by the time i was doing the audio, and wasn't as careful about sound balancing as I would usually be.
Also, the game doesn't do a good job of telling you this, but you can put the fire out by clicking on it. And then you can just re-ignite it by clicking the log again.
Thank you :) And yeah, I was on 40 hours with no sleep when I started adding in the audio and mixing it, so I really didn't do a great job with that part lol. I'm not sure if I'll go back and add more visual feedback or not, but I will definitely be rebalancing the audio once the jam voting is over.