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rzhavyn

63
Posts
1
Topics
4
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A member registered May 26, 2018 · View creator page →

Creator of

Recent community posts

Thanks fo playing, Suikyoo.

Thank you for your time, Two119!

Hmmm, at this time there are three levels of difficulty marked with colors: green, yellow and red. Abyss can not affect on surrounding portals, BUT thanks for another game mechanic idea =)

Wow, there are a lot of good games in this Summer Jam. Thank you, AndreyVarvar!

Thank you for playing, McNieps. Sound effects was created with sfxr.me, you may try it for yourself. The music was composed in famitracker by ours composer, Mikhail Panin.

There ane a lot of bugs, i havent been able to catch them all. This one, that you are describing, i'll catch it!

Thanks for trying it, roboMarchello!

Thank you very much for playing, we are appreciate it!
Speaking about "made outside jam" asstes: we've been focused on gameplay and technical systems, there is no "standalone" artist in our team. We take our risks =)

Thank you, Baturay!

I agree with AndreyVarvar that this game need some kind of task(s).

Heey! Nice addictive game with cute beaver. I survived by the way.
Maybe you need to add description of controls to game page, it took me about 5 minutes to understand how to harvest resourses.

Yes, this is definitely water! I like how water drops weilds together, looks cool. Do you use some shaders magic?

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Thank you for your words and playing! I'll try to update this game in near future, stay in touch =)

Very calm and peacefull game! Really enjoyed it, thank you =)

Oh, i have no music in the game =(

I like music in this game. Thanks for game.

Everybody loves the Frog. Nice art and music!

Wow, very cool game! I like the tension and pressure when you trying to aim and not to be caught. Music adds the atmosphere too! Thank you for the game)

Cute ghosts! Thanks fo the game.

Meditative and HARD! My fingers are tired. And Grig in ears. Cool!

Yes, i think so. Will do bigger levels in post-jam version. And sounds, haha.
Glad you like it, thanks!

Yes, enemies are very annoying. The best tactics to dealing with them is to lower their number before they spawns, no need to kill them all =)
Thank you for playing!

This is high level game! Very interesting, sounds and music fits it very well! Thank you!

Love style and art. Game atmosphere reminds me of Flashback a little. Very good, thank you!

Why it is often shows me two buttons: To Town and Exit? I can't understand because of what this is happens.
Love colors and nice art.

Heey, it is so simple but hypnotising. Music helps a lot  with atmosphere. Cool game!

Wooohoo, i defeated the black knight at last! It's takes some time to train myself how to fight with him. Thanks for the game!

Sometimes it is hard to pickup an icecream or coin with mousepointer hand. But it is fun, thank you.

Thank you for playing! And for advice about levels.

It is very interesting to saw how other people play own way your well-known-for-you game=)
Thanks for playing again!

This game is so fun! Graphics is so cool, i like all this particles flying everywhere after enemy's explosion. I can't beat authors score =\

Hmm, it is hard to understand what i need to do and what happening on the game screen. Buttons and labels are ok, but i wanted more clearer explanation of what player can and must do. Thank you for the game!

Can't stop laughing when narrator speaks =))) This reminds  of Discord's /tts feature =) Thanks for game.

Haha, Pygame rules!
There is no audio in game, i did not have time to plug-in it to the game. But i already have a 16-bit soundtrack, composed by my friend, Mikhail Panin =)) Post-jam version will have it.

I'll be thinking how to improve motivation of the player to move all this blocks around, thank you.
About running time in a shop: this feature comes from HARD game mode. In later versions player be able to choose level of game difficulty, but in this version i decided to mix all in one difficultty level.

Thank you for playing the game=)
Yes, there will be post-jam version with corrections and new content. By the way, shop system had to be more complicated, but i'm ran out of time.

Thank you for the game, i know now that pygame stuff can run in browsers!

Yes, i argee with sugrado: art need to be more clear, sometimes i cant understand what i need to do. SFX is too loud, maybe need to add some slider or button to control them. But thanks, this is good game =)

I died about 100500 times! Grrrrrrrrrrrrr! Anyway, like it.
The colors are pretty cool, what palette do you use?

Remind me of old computer games, but i cant say any name of them, there are all from my childhood =) And it has a little bit of Morrowind spirit.