Adorable, 10/10. The only thing I would add, and this is only for a specific style, would be details like vines, shutters, moss, etc
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Thanks!
The sprite sheet is organized vertically by animation to make it easy to see which animation is what. I have added animation labels in the past, but that was eventually deemed unnecessary. I also try to make the dimensions of the sprite sheet a base 2 number so if developers want to scale up the images, there's less of a chance they'll end up with mixels or blurring in the process. And, I try to limit the size of the sprite sheets out of respect for the developer's computer storage; This sometimes means sprites are a little cramped.
I've found that every game developer has their own way of doing things and there isn't an "industry standard" for sprite sheet organization. But, devs can easily organize the sprites in a way that makes the most sense to them and their project.
So to summarize, a lot of thought goes into making these sprite sheets as accessible to dev's as possible. I understand that some sprites are more intuitive than others, but if you have any specific questions or concerns about what sprite is what, feel free to email me: lightoutonfifth@gmail.com
Have you tried playing a game not in RPG Maker, such as something on Steam or itch.io, to make sure it's just an issue with RPGMaker?
If it's not a problem with your computer, you could try resetting the settings in RPGMaker to default settings to see if that fixes the issue. You may have accedently changed a setting that messes with controlling characters
I'm in the process of creating a website for my creative endeavors in the game art/game dev world, but I'm a little stuck on how the website should look and feel.
- What types of things do you expect to find on an artist's or game developers personal website?
- Are there any examples of really professional or cool websites that you think I should take inspiration from?
- If you have a portfolio website or general website for your work, I would love to take a look at it
Thanks!
I'm looking for Visual Novels that can be played by young kids. A lot of VN on here are obviously made for older audiences (and thats cool, mature themes have a time and place), and it can be hard to sort through all the romance and horror without the option to exclude tags.
So, I'm looking for personal recommendations from y'all. I really like the game Posey Picks, so games similiar to that would be ideal.
I recently made a fun little frogs asset pack and it wasn't until I went to save it that I realized I had already made some frog sprites a long time ago! I thought it might be fun to take a look at how much my style has changed since I first started doing pixel art. I wonder how much it will have changed in another few years?
If you have any examples of how your style has changed over the years, I'd love to see them!
I hate to break it to you, but with few exceptions any popular website that allows users to upload their own content will have porn on it. Even YouTube Kids has content that is inappropriate for children.
If you do not want you game to be available on the same website where there is porn available, tbh I think your only options are to either 1. Work with a game website that has a thorough approval process (e.g. Cool Math Games) or 2. Create your own website for your game.
I'd like to come up with some type of project young kids (ranging from 5 to 9 years old) could help with. Of the 8 to 12 kids in the group, a couple of them may be able to grasp the very basics of coding, but the project would need to cater to the skill set of the younger kids so they don't feel left out.
I think the best way to go about it is have them draw characters that I can scan in and add as just pngs to the game with some simple animations (squash and stretch animation, jumping, etc). I'd also want them to provide input on how the game looks to a limited extent (i.e. provide 1 to 3 options for them to pick from)
So far, I've considered doing a simple platform game (the easiest option), a visual novel (a bit harder), or a monster catcher (most difficult for me personally to make from scratch).
I'm looking for ideas and resources for this activity. This game project would only be used to keep a group of kids busy and engaged for an hour or so over the span of a couple of days. It would also not be posted publicly