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Fanfare Games

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A member registered Aug 08, 2021 · View creator page →

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I was excited to try this but I'm running into some issues.

The description mentions documentation and an example project, but the only file I see for download is the yymps. Where are they?

In addition, when I try to import the yymps, GameMaker freezes and stops responding to input. That might just be a problem on my end because I'm not currently on the latest version of GM, I'm a bit behind on updates. Could that cause a crash on import or is something off with the itch download?

Thanks for your help.

EDIT: The game version was the culprit and I see the documentation and example inside the yymps :)

My game audio is available at https://fanfaregames.bandcamp.com/

There are two projects there: the defunct "ShapeQuest", which is included mainly for historical reasons and was all famicom style chiptune, and my active project "Maru Island" which is orchestral high fantasy.

I also make rock music at https://pipko.bandcamp.com/

Maybe some day I'll make a game with rock music in it >:3

Thank you so much!

Thank you very much for taking the time to play and post! I agree completely with your criticism - the characters, enemies, and bullets in the currently available build are all too large. That's something being addressed in the next version, which runs at a higher screen resolution which has the effect of pulling the camera back significantly. I'll attach a screenshot of my WIP build. I'm also making it possible to cover more ground quickly by allowing up to three dashes in a row instead of just one. I'm hoping these will make combat feel better and allow for more evasion-focused gameplay.
Thanks again for taking the time to share your thoughts!

I'm having difficulty using these shaders in a 3D URP project. I got them working perfectly in a 2D project but they don't seem to do anything when I tried again in a 3D scene. Is that a limitation of the shaders or must I have made some kind of mistake implementing them? I'm quite sure I followed your directions exactly. Thanks for your time.

I don't think that's likely, sorry. It's not really designed to be a standalone system, everything is pretty integrated with everything else and a lot of stuff is hard coded to values specific to this game. Plus I wouldn't be able to find or create equivalently high quality os/rf character assets, etc - Seliel put a lot of time and effort into making art suitable for this kind of game and there's nothing else out there quite like their Mana Seed assets.

Thank you! And especially thank you because I would have never been able to build it so quickly - or so beautifully - without your art!

Thanks, it was important to me to include that as well.

Thank you so much!

Thank you so much!