Muy chulo, es un juego sencillito pero que se adapta perfecto a la temática y ofrece algo bastante innovador y entretenido, yo creo que poco más se le puede pedir. Es un gran ejemplo de que una idea buena funciona mucho mejor que invertir horas de programación de sistemas más complejos. Enhorabuena!
Picodaddy
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Impresionante apartado artístico y una idea muy original. Es una pena que unos cuantos bugs me hayan empeorado un poco el juego, haciendo difícil saber qué hacer. Las combinaciones también me parecen algo escasas haciendo las noches un poco repetitivas, pero también comprendo que es una jam y tampoco hay tiempo. En conclusión, es una idea muy chula con una presentación increíble. Sin duda jugaría a una versión futura.
He de reconocer que me ha dado un poco de pereza al principio con lo de "clicker", pero cuando he visto que había una estrategia y mezcla con habilidad me habeis callado completamente la boca. Es un giro super original y habéis pensado unas mecánicas muy chulas y variadas para ir incrementando la dificultad. Definitivamente mereció la pena el tunel carpiano de hacer click, enhorabuena!
I really loved the atmosphere and presentation. It fits really well with the story. My only problem is that I found it a bit long. I know thats important that the submarine movement was very slow but at the end I felt it too much. Anyway I think is just my personal taste, not a game problem. Congratulations, you really did a very unique and worthy playing game.
Yeah, thats true. We wanted to put batteries on the robot's back to create a well integrated HUD, but then they had to be used as blocks so we had to ballance both and sacrifice some battery width. And I agree with you, some levels are too much punishing. We focused on teach the mechanics but we didnt have time enough to make the levels more confortable. Thank you so much for the feedback, thats really usefull.
This platformer has the most clever level dessing I've seen in years. I played the demo some time ago and it surprised me with an amazingly simple and innovative mechanic. Now, It surprised me again with a lot of new ways of using it, good difficulty progression and a perfect accesibility reminiscent of Nintendo games.
No matter if it is a small short game, it is more worthplaying than almost every other game I've played this year . I'm looking forward to playing the next thing you bring out. Congratullations!
OMG, SOMEONE FINISHED MY GAME !!!! :D Thank you so much mate, your comment made my day, I think that nobody had completed it and there are 50 rates until now. When I designed the many anchors level I never thought people would find it so complicated. The ground collider problem hasn't helped much either :P . So I REALLY appreciate your dedication for finish my game, thank you so much again :) . And of course I am gonna play your game right now.
Why people don't like following my huge arrows ? :_( You missed the most interesting part of the game so I recommend you to give it another try or at least watching the walkthrough, but I know that there is a lot of games in the jam... Anyway thank you so much for the video! I remmember you from BTP Jam 2021, you played my keys game :)