You’re welcome to message me on twitter so we can chat about it better~
Noon
Creator of
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Oh hi! Sorry this reply is coming in real late. My current implementation is actually really finicky too I’m fixing it right now! But most enemies in the demo have two main scripts. A controller based on the player’s movement. This allows them to move around the field like the player does. Then theirs the “AI” Script which determines how the enemies move. The AI script also manages what the enemy “sees”. So their options are move, attack, or idle, then the AI decides which one to use.
Thankss! All the art is mine, but I can't take credit for the music. Those came from the youtube audio library, and the very few sfx were made with bfxr.
I certainly need to work on accessibility features! Thanks for pointing the keyboard problem out.
The balance is real off. His repeatable weapon should have more stall time really -- alternatively I'm still figuring out how to implement weapon charge ups. I think that could add another layer to even the basic attacks~
Thanks a bunch again for playing and trying out my game :) I'll put all this feedback to good use.
Thanks so much for playing! Thanks for the game feel and cards comments, I tried really hard to capture those. And oops, sorry for the debug buttons!
I definitely need to make a more intuitive tutorial over all. Will try to have that ready in a not so far update.
The first stages are all preprogrammed, so yeah you start against two sentries. But if you meant that the stages kept repeating... I'll look into it.
Yes! Support Fire is a signature card It's very much meant to be really powerful. Also rare. I still need to figure out the card rewards and probability whatnots. I'm still testing some card layouts too, they look quite unfinished.
Thanks again for playing and the great feedback!
I love the theming and action! And I like that each die face was a full character. But I feel like there were a few things you could speed up to make the game feel crunchier and more satisfying. I also feel that having both sides roll the dice feels less strategic overall if there isn't more nuance to it. But overall a magnificent game.
Quite interesting.
In a game of numbers, a thousand Dice Sized goblins would definitely beat me any day. I can probably focus better when trying to fight 1 Goblin Sized Dice Beast. Of course, either way, preparation is key! If I had nothing I'll likely lose to both.
Anyway, thank you for your query, and thanks for playing!
Thank you! I wanted the dice to feel like a proper resource.
Since you asked,
1. Dud
2. Basic
3.Split (didn't implement it)Basic
4. Explosive
5. BIG
6. Sniper
If I pushed it further, I would make a dice customization screen. But as it is now, a quick menu showing each one before hand would definitely be helpful.