Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Neutronio Games

7
Posts
12
Followers
14
Following
A member registered Aug 08, 2014 · View creator page →

Creator of

Recent community posts

Player characters, movable platforms, enemies, items, items you can interact with, should catch the eye somehow (either via contrast, color or HUD markers), these are basic UX/UI guidelines. Maybe play around with contrast and saturation, playing with different red hues? E.g. make the player neon red while the background has a slightly less saturated red?

(1 edit)

Purchase a domain of your choice, then hook it up with a website builder of your choice. Some providers offer both domain + website kit in a bundle. Examples: wix, mailchimp (goes with email marketing tool), wordpress, squarespace, Technically, you could even use carrd for this.

For music in particular use soundcloud, bandcamp, audius, youtube (iirc you still have to use either when you have your own site and want to link to your music). Having an additional site or blog to showcase your work is a bonus.

Hey there Vlt, thanks for checking in!

I've took my time with the announcement of 0.2.5, as I was still doing some rescheduling on my part, but the article is up now. You can comment there  once you found the time to check the game out :)

Thank you mate! Leaving feedback here in the comments is just fine, until i found other ways.

It seems the game is serving its purpose then. Glad to hear you enjoyed it!

(2 edits)

hey there, thanks for the comment! There's going to be an announcement once the new version is finished (there's an UI update that is currently in the works, iirc).

I try to stick to that schedule it as much as I can, it works if I am in a productive phase. The game is currently in a hiatus, I guess. Sadly I can't say how long that will last, but it's in the back of my head :)

I haven't actually played No Man's Sky. This game is technically a remake of my very first one (started in 2011). It sadly never saw the light of day, but AstraX will.

This is a very cute game. Sometimes it's better to move on from a project like this, hope you learned a lot!! Maybe you'll get back to it or remake the game idea later for the nostalgia :)

Thank you very much!! I have a clear vision for this game and I'm pursuing it ruthlessly >:)