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Monkey's Paw Games

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A member registered Mar 16, 2019 · View creator page →

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Absolutely! "Something I would have made in the 80s" is as old-school as it gets.

Yeah yeah yeah! WIPs are totally accepted and encouraged!

these are great! thanks for submitting them!!

Hi friend! You can absolutely do both of those things!

Making a list of additional resources for all your #OSRJuneJam needs! Will update as I think of more. Here's some starters:

https://www.flickr.com/photos/129824703@N04/albums/72157671625640022 - art!

https://www.oldbookillustrations.com/ - more art!

https://karenswhimsy.com/public_domain_images/ - more art!

https://publicdomainreview.org/ - still more art!

https://www.flickr.com/photos/192445357@N05/galleries - you guessed it!

https://greygnome.com/free-art-assets/ - even more art!

Hey friend! Of course - the list of games isn't just what's allowed, just some suggestions! Love to see what you're cooking up in the sci-fi realm.
Hey friend! Of course - the list of games isn't just what's allowed, just some suggestions! Love to see what you're cooking up in the sci-fi realm.

I can't wait to read this!

"ASR" for After School Renaissance is just what I've been calling the third wave of the OSR (though credit goes to Chris Bissette for coming up with the name in the first place)

there's some good conversations going on at the Monkey's Paw Games discord :)

https://discord.gg/hX8kcenSdJ

I'll make a twitter post to clear things up but from the jam page:

I may be somewhat of a purist myself - as in "OSR means I can run Keep on the Borderlands without much conversion work" - but for the purposes of this jam, OSR is like porn: you know it when you see it.

Anything you make that "feels" old school is good!

I am loving this cover!!

There's also a few treasure hoard generators! Donjon has one, and I believe there's one for OSE as well? I haven't used either but you might find some success with them!

I don't know how others handle it but usually my rough guide is to take the average number of expected adventurers - say 3-8 level 5 adventurers would be an average of six, then figure out how much treasure it takes to get from level 5 to 6, times that by six, and then adjust accordingly to module size or relative difficulty. If it's the kind of module you think warrants a level up at the end, you're done! Typically I'll half or quarter the total treasure, then divvy that up between coins, valuables, and magic items.

Given the response from a certain forum has run the gamut of transphobic to threatening, yes, it absolutely is.