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mitergear

53
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A member registered May 19, 2023 · View creator page →

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also i have no idea why they dont attack you

it was really fun seeing u play through this! appreciate it!,

the game is still a verrry early demo i made for uni; so lots to improve still!

thank you so much for playing!

that is fair, i had this idea for a decay based rpg, wanted to see what it would play like

loved it! immaculate vibes, love the art too

Thank you for playing our game! hope you enjoyed playhing it as muchas we enjoyed making it!

Glad you had fun :3

ill be looking foward to that!

i was mazed, simple and to the point, level design so good and focused it felt like a nintendo game, :) loved!!

really fun game, usually im not one for cosy games, but this one had me hooked,i needed to get that bread

fanatstic stuff really, you understood the most addicting part of these games, and really elevated it

the lil fellas and the art in general is really cohesive

some fun platforming, reminded me of flash games,a nice blast to the past,i will say controls were a bit unresponsive and i dont think it fit too well into the abberration theme, all the abberations were basically just powerups,all feeling too similar despite the otherwise fun vfx

i like the lil dude, cute designs and well animated, could have useda  few sounds to give em that extra bit of personality

a fun puzzle sandbox that had my brain firing at full power,really fun, liked the pro union messages and the flavor texts were quite fun!

maybe some footsteps sounds would add quite a bit!

either way its the game i spent the most time playing in this jam,

uauu the ui alone was worth it, the gameplay really scratched the numbers go up itch in my brain,and ven though not intentional, getting numbers so big that they reset to zero was reaklly satsfying!, very fun!!

i dont think i get this one? maybe more context would have been helpful,i like the lil dudes running around the level,more games need those

one of the highlights of this jam imo, god i really wanted a game to look and feel like this, suprised to see it in a game jam,very impressive. 

my only note is that i want more,do you plan on updating this later?

5 stars for originality, definatly one of the biggest twists in this jam,i wont spoil it  here but congrats,you took the thme and ran with it

the strawberry is also adorable

if ive understood the slow dialogue is just a glitch right? ill be sure to come back here after the update!

that was a solid game!

i do think some of the gameplay gets a bit repetitive,as the game really doesent get harder or more challenging as it goes on,i think you also missed an opportunity to give the two robots a bit of personality by having them give a few lines of dialogue, disuccsing how it feels to switch bodies, why they have a soul in the first place,their objectives and how they got there.

visually the game is nice, i like the backgrounds and the robots feel distinct from eachother, tho a lot of assets have very different pixel sizes from eachother,especially the terminals.

either way really fun game, and id be curioyus to see what you would have done given more time,:)

nooo i felt so bad seeing my critter die before my eyes, i got so attached, i would feed em more limbs if i could. :(

fanatstic game, i could see this getting lìpolished up and being quite a fun mobile game, amazing job!!!

quite fun, the subtiles were a bit hard to read, same for the ui, and i dident have the clearest idea of what was happening, tho killing skelly's is always fun,regardless of context.

im amazed the game ran so well, even on browser, kudos for that, also although not too complex, the background was quite visually striking,very atmospheric too, the sound design could have used some work, it dident feel very satsfying, and the quality itself was a bit bad,

overall really solid experience, and some minor tweaks could go a long way

that is something i do regret not incroporating,the main issue i found was that it made difficult to iterate the level design,there are certain rooms that i couldent finish in time, or that my friends dident enjoy during playtesting, each zone being its unique square made it more manageable

fun game!, really captures the existensial dread of building ikea furniture,really happy to see how this game came together

loved this!, really fun gameplay and tunes to macth,the ui was a nice touch too

LOVED IT! what a great addition to this jam, so much raw skill on display, from the art,to the ui and the game itself,fantastic work

great game, now i have way too many rats in my life

fantasitic style, punchy, and fun really great experience

:3

soz about the saws

i was very confused at first and i audibly said wow when i realized what i had to do! this game is one of those really great ideas that can only come out of a jam, fanatasitc execution to boot!

a really promising mechaninc, and even though there wasent much, the atmosphere had me checking my phots evry two steps, never seen a  camera get used like this, fantastic use of the theme

hahah ok this one got me, can still hear the knock! great horror game

really juicy,really crunchy, great sound and feel, love it,im curoius to see what a fully fledged game in this style would look like done by you

fun game! definatly too hard for my smooth brain,yet it still had my gears spinning,a cleaner ui could make the game more enjoyable imo

lovely look! loved the design of the ey creature,lovely punchline at the end too,i do still felt as if the game was missing something, either more story or gameplay, but otherwise, nice package all around

i have been looking foward to giving this a try for a while since i saw it on the discord, love the presentation,one of the best rpg maker games i have seen in a while, and given the time frame, this is doubly impressive! cant wait to get all the endings!

definatly some potential; really enjoyed some of the more original designs, such as the rat tornado, would love to see more of those, as opposed than freddy fnaf

what does this have to do with aberration? otherwise a functional subway surfers clone

yes, you can't jump in this game

the dialogue doesn't become an option  until the player tries to jump over the block,glad you were able to enjoy it in the end

glad you did! The wormother was Def my favourite part to draw

that's okay, your character can't jump, the space key isent needed for that part

thanks for the feedback! Controls are definitely something I would go over again, perhaps post jam