Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Miniature Giants

310
Posts
17
Topics
11
Followers
2
Following
A member registered Apr 22, 2020 · View creator page →

Creator of

Recent community posts

it takes them a while to run through and compile a list of everyone who submitted a game, and then they need to reach out to you with a form (iirc) to select your game from, and then it takes a while for them to email you the code. Will probably happen later on this week so be patient :)

Update: this is the only game I enjoyed enough to come back and play AFTER having rated all the games. Managed to get slightly higher than the score in the picture - took the shot because I knew I was going to have to start playing some risky shots xD Great fun!

I enjoyed that post-processing effect you added to make it look like you were playing on an old TV. It really added to the aesthetic a lot. Game was fun to play, I felt fire rate could be a bit faster and I think your days should be based on killing the waves of mobs as opposed to time. I lost a lot of coins because days ended while I was being attacked by mobs. But it was a lot of  fun to play - I like the mechanic of having to blast open the coin cache to get your powerups and having powerups is impressive as well and great from a game mechanics perspective. Great programmer art as well and overall great game. Good job.

Nice! I subscribed to your YouTube channel. I think you have a great video presentation skill as well. I'd love to know how you made the effect on the main menu where the shape behind the king is moving sort of like a slow fire and you have the particle effect coming up to reinforce that - looks absolutely beautiful. I look forward to following your progress.

You've got some nice base mechanics going here. I enjoyed customising my shop but by around Day 2 I think I was done and then just watched each day go by while I racked up more and more memberships gradually. There's obviously a lot of potential for this beyond the game jam so I hope you guys continue to work on it because it could be a very cool game - not sure I've seen anything else quite like it in the genre, so keep going and good job.

Heres another one that I really enjoyed that only has 5 ratings so far - please go check it out and help it get to at least 10 ratings!

https://itch.io/jam/gamedevtv-jam-2024/rate/2747409?before=7#post-10090850

This is a fun game and its a shame it doesnt have more ratings really. I thought the mechanics were awesome - loved that you grow bigger as you 'eat' other blobs and shrink if you dont keep doing that. I got to stage 8 and eventually I ran out of food and died. Its a really good game. Well done.

There's a good start to an actual game in here. I like the art style a lot and the character movement/direction facing/weapon use were flawless and worked as you'd expect. I thought it might have been a bit too easy as I just kept on racking up kills without having to move too much. If you think through your mechanics a bit more you could have a really cool game on your hands if you for example limit bullets, have the mobs drop pickups when they die, add in skills etc. I know that would take a while but it looks like you've got the base game down. Good luck with it and well done!

hey, at least you managed to submit something. I highly recommend the GameDev.TV Unity 2D course with C#. It really goes through the fundamentals of programming in C# and game dev and all the tools you need are freely available. Enjoy!

It's exceptional. If you did DEVLOGS on this I would subscribe to them. I love that main menu and the effects you've got going - its incredibly profesional. Good job - Im sure your game is going to rank very very highly.

Some of these were totally awesome. Nice recommendations. This one with only 16 recommendations so far is an absolute treat for anyone looking for a very chilled experience! https://itch.io/jam/gamedevtv-jam-2024/rate/2740039?before=11#post-10089079

This is the most fun game I've played in the jam, for sure. I've played some good games but this one is incredible. So easy and simply, yet so addictive. I got a score of 2,551 on my first play through. I'm definitely playing again and even my kids want to play now! I like that you need to actually be strategic in your placement of the planets. I got up to the second last one - so close! Definitely going to play some more. Amazing experience, awesome job guys.

Great game which was a lot of fun to play. I noticed that I seemed to have some trouble getting bullets off when I was positioned behind/close to a stand. Not sure why that would be. I enjoyed running around shooting all the bad guys trying to keep my stands up and running. Would be cool to add some kind of score counter so I can see how long I've survived or how many bad dudes I've taken down. Very impressed with the game art given that you've created this yourself? Great sounds accompanying the music - makes it all feel like a proper wild-west scene. Really nice work!

I loved this. It's really well executed. I managed to find a crack in the wall to escape the witch, after I threw a rock to distract the monster. Clearly, the writing is exceptional and where the game truly shines. Having multiple endings makes you think hard about what choices you make, and makes that feel weighty and meaningful. It was a great experience, so awesome job and thank you.

as you fall you need to turn the light switch on :) That's if I'm thinking about the correct level. Let me know!

Yes I'm also learning pixel art and I'm an incredible novice at it so I might also select a pixelart course. I think gamedev.tv use Asperite for their courses if I'm not mistaken and I've actually been using Photoshop to create mine. I'm ready to use whatever is easier as especially creating animations can be a lot of work, which is why I appreciated the 'death' animation on your game! I also dont think that Photoshop is an ideal tool for this kind of work anyway, and its costly. So indeed, lets learn pixelart! lol. Thank you for playing and rating my game :)

I'm sitting at 37 games rated. I feel like I've spent a lot of time playing games, but there are over 1000 of them to try! Would love to be able to get through more so will keep on powering through for the next day or so.

One really serious point to note:

1. A lot of people are looking for the best games to play and the default thinking is that that must be games that have the Highest Number of Ratings. This isn't always true and there are some absolute GEMS that are sitting on hardly any ratings that deserve your attention too. 

For example, I found this great game at only 2 ratings. Go give some feedback if you've got the time: https://itch.io/jam/gamedevtv-jam-2024/rate/2743032

Do you have any amazing games you think people should play? 

Post a link below, but please dont post to your own game! Pay it forward and post to someone elses game that you really enjoyed.

of course. I love the look and feel of the game and like I said its incredible impressive for a 7 day effort. Definitely keep me posted on how you progress - I'm keen!

I cant understand how this has only had 2 ratings. It's a really fantastic and complete game and honestly one of the better ones Ive rated. I'd say in my top 5 and I'm approaching 40 games rated now. I killed 85 ducks including the big bad red duck. Ambiance is fantastic - loved your use of  lighting in the game. Mechanics were great - shooting and movement were solid, but the collectibles to create more ammo was really great. I loved the UI - far better than the vast majority of jam games, and the story writing was also really solid, and relatively exceptional. If you posted this to a site like poki.com (if they'd publish it, which they probably would as they have a lot worse games on there) you could probably make some money out of it. Awesome experience.

managed a score of 71 as my best. Have to say, as I think a couple of others have said, the difficulty really ramps up quickly if you dont get the start down right. I think I'll play some more and experiment with options so see if I can do any better. It was a really fun exeprience and a good notch above average in terms of being fun, aesthetically pleasing, and having great mechanics to boot. I loved what you created, and I'm heading back now to try another round!

I liked the environment you created - the aesthetics were great, loved the artistic direction on this. It's always good to see games take the 'story' bit seriously and I enjoyed the intro you provided. Found it to be quite a challenging dive to the bottom. I think what would have been cool is some kind of counter to say how deep you are - not sure if thats in the downloadable version as I played the web browser version. Overall it was challenging and fun and I think this is one of the games that has some potential for further development and publishing if you're up for it. Good job!

As a South African this theme really resonated with me and you've inspired me to go and read about it as its (maybe embarrassingly?) not one I'm too familiar with. I really like the questing approach to the game and the combat was actually pretty tough. Obviously, this is probably one of the best stories (maybe its actually the best story) that I've seen incorporated into this game jam so totally 5 stars there. Now if you'll excuse me, I have to have another go and see if I can survive a bit longer than I did last time (didnt expect to see the base overrun when I went to get that second medipack - was using that room as a bit of a chokepoint but maybe I should have just stayed there!!)

(1 edit)

It's super super impressive if you managed to crank this out in a week - outstanding job. It reminded me very much of a game thats on my Steam Wishlist called 'The Final Station' - check it out if you haven't already been inspired by it because its very much in the same vain as what you seem to be going for here. I loved the train mechanic and the need to collect and spend fuel to get to destinations to raid (outstanding). I enjoyed the mechanic of only being able to be outside of the train for a certain time. I think I would have appreciated some kind of gun or weapon to kill those big ugly things as in some building it was really hard to move around without taking damage. Overall I loved it and thought the ambiance was outstanding. Just a great great job -well done.

Edit: One thing I did notice was that my water and food requirements continued to decrease while I tried to read the notes, so I basically instaclosed that and didnt really pay any attention to it. I reckon it would be good to pause the gameplay while that note is up and then just resume time when you click out of it. 

:D thank you for playing. I want everyone to experience that death scream at least once but at the same time I didnt want to make the game too hard! Sounds like I might have got the balance more or less right. I have a lot of scope left on my Trello board for this game so will definitely be continuing with it :) Thanks again for playing - I will check your game out too.

I like the character art and the zombie art the most - I think they look really good, so good job with creating those. I had an issue with the camera when moving the character. He should stay more or less in the center of the camera view but he persistently is stuck to the left edge which means you cant see any of the zombies you dodged and then they snack you easily to end the game. I'm actually in the process of building a similair game to this myself, so I appreciate the gun rotation and the bullet instantiation and it worked really well as your core mechanic. Nice work. I want to encourage you to keep building on this game if you want because there is a lot of scope for you to work with here.

4 minutes 29 seconds. Was a bit confused as to what to do at first. Was there anything to get or any point to the card vendor out of interest? I enjoyed that there were different games within the game, and obviously visually its really good - far above average. Great spooky ambiance, which I appreciate a lot as I'm trying to hit the same thing in my own creations. Overall, great little experience.

I like the idea for this game and it reminds me of a similair mobile game I had once that I found really addictive. I think you need a fullscreen option (unless I missed it somewhere) because its really tiny on a high-res screen and difficult to see what you're doing. As others have said the difficulty was a bit high and quite unforgiving if you make a mistake, but still I played it several times and was proud of high up I managed to go lol. For your first game jam game I think this is awesome so great going. For any game you make going forward just remember to make it very easy to see whats going on, and to ramp up difficulty very slowly at first before you start accelerating it - this way you will keep people playing for longer. Great work and hope to see your submissions again on future game jams!

I enjoyed playing this and I appreciate you going to the effort of including a tutorial level, which was acutally quite simple to do, but I loved the execution of it and it really helped me when I started playing the game. I think the game is actually fairly challenging, which makes a nice change. I died a load of times but I slowly managed to make progress and get better (slightly) after each go. So overall this was a fun game with very cool mechanics - great job.

Nice game. I was clicking like mad to clear out the enemies. How do you upgrade though? It wasn't clear to me how to improve my abilities as some extra fire-rate would have been awesome. Managed to get about 100 points or thereabouts before I got overwhelmed! I liked the sound effects you used and even though they are simple they are still better than most games I've played in the jam. I had a lot of fun with this and played it more than once, which is how you know you're on to something good. Nice work and well done.

I love the backstory and the theme alignment - quite a novel way of interpreting that. I was ok with the control scheme - I think it could take a bit of practice to get used to which a lot of people flying through game jams to review might not have the patience for but I didn't have an issue with it. It was tricky to work out who gets what makeup of hotdog and what the impact of getting that right or wrong was, but it was still a lot of fun trying to blast out hotdogs to people. I thought the corporate take-over outcomes were really funny as well. Neat game! Good job.

Had a lot of fun playing this game. I got to Level 3 and I found a door that I thought would take me to the next level but it didn't seem to open? Anyway I loved the sound effects, music and art and how it all game together. It really gave me a kind of nostalgic vibe, like I was back in an arcade playing a classic arcade game, and thats a really special feeling to have created. I think theres a lot of potential here, and I noticed that you said the only assets you used for sound samples which means you did the art yourself? I really appreciate that, especially for the main character and the death animation. This is really a great game and it's got a lot of potential I reckon for you to develop it into something more fully fledged that you could even commercialize. Great job.

I love pirate-themed games.  The graphics in this one almost have that Monkey Island kind of vibe to them. I found the camera control quite difficult as it seems like the mouse sensitivity might be too high. That said I felt most comfortable running around with a sword slashing pirates - the cannon didnt feel as responsive as just a sword. I played a similair themed game previously and the premise there was there was a hut on the island that had treasure on it and thats what the pirates were trying to get to - that might be an interesting angle to consider if you want to carry on building the game. Great job! 

Enjoyed my experience with the game. Seemed to be a bit of a delay between the first wave and the next wave starting but after that the animals were coming through thick and fast. It was a bit of a challenge working out how my life/health I had and a couple times I think I must have been killed by the animals. I loved the atmosphere you created with the music, the scene in the moods in the night, the sound effects of the animals etc. That was really good. Overall this was really fun so good job!

This was a really fun game. It's a really good take on the theme! I think that and the aesthetic you created are awesome. It's a simple mechanic - really simple - but something I've never seen before so I found that really innovative, taking on the role of a bowling pin! Very creative. Really great job, and well done.

Firstly, a game jam is for fun and to learn. Secondly, I love to get feedback on the stuff I've created thats constructive around how I can improve the thing I've made, because my ambitions are always bigger than what I've managed to achieve in a short space of game jam time. I try to make my own ratings about more than just a 'feeling'.  So this is how I tend to rate the games I play:

  • 5 stars is for if its in that category that blew me away - incredible graphics, story, bespoke music that sounds amazing etc. 
  • 4 stars: I pretty much award 4 stars to any category where I feel its above the average that I've experienced in the game. 
  • 3 stars: This is the average score. You have some random music? 3 stars. You have some free art assets? Generally, 3 stars. 
  • 2 stars: It's below the average in the game jam. Like a lot of games might only have 1 sound effect and be missing lots.
  • 1 star: The thing is not present - there is no music, no sound effect, no story nada zip zilch in the given category. 

With all the games I play, I try hard to offer constructive feedback. There is a lot of feedback that's liike "woa I love the game, so cool!" but when the scores come out you see that that was really a 3 star overall rating. So rather than do that I try to be positve while still highlighting where the opportunities are to take the game to the next level (or star!). This year there are some subjective categories (more so than others) like 'Ambiance'. Here I think you can take stock sounds and assets and throw them together to create an amazing ambiance. I think this is probably one of the trickier categories to score. 

So do you follow a similair process? Or do you do something different? I think we should all aim to provide honest constructive feedback and fair scores. If you want some, drop a link to your game and I will try to check it out.

thanks for playing Ryan! I would love to (and will) add more levels to the game but I felt that each one should be somewhat unique and have a decent amount of art to make it feel sufficiently different to the previous level. And for me, the art took the longest part of this jam by a big margin! This is my side project through so I will keep it going and keep building on this base :)

thanks for playing. This is a common piece of feedback I've given to other jam games as well where the game is essentially over if you die. I've tried to balance that by making the levels not too hard to do, and also not having too many of them to get through, so hopefully it doesn't feel like a slog. I was thinking about putting a 'speed run' time counter in there but I literally had that thought 10 minutes before the submission deadline so maybe next time :) For a bigger game I think at the moment my preference will be to have some kind of room/level selector where you can go to the last room you were on. Once again, thanks for playing and for the valuable feedback.

A new take on a tower defence game - I like it. I did find the controls a little tricky and would have preferred to have an option other than z for sword attack. I think it would probably be better to not charge people coins for the arrow attack either as I struggled to actually get enough coins to build a tower, which I think is the key feature/mechanic of your game. I enjoyed the scene and the setting, I thought you had a really cool collection of enemies with different abilities that were well thought out, and the core mechanics of the game were really solid. This is really an enjoyable little experience that I think you could keep developing on. Good job.