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Matthew L. Hornbostel

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A member registered Nov 09, 2014 · View creator page →

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This is So Cool! 

Your work's super inspiring. If I can be even 1% as successful on itch as you are I will be thrilled. And your success is clearly merited as your collections are massive and high quality, which is not only inspiring but a bit intimidating.

My asset packs - hope to reach your level of scope over the next two years but not there yet. And my niche is 3d models, 3d textures (realistic) so not the same category. But maybe in time I can be as good a resource for people in my niche as you are in yours. Lots of work but that's the goal. Clearly you put a ton of work into your assets as they're truly outstanding and there are SO MANY!

Wow. Great work.

Matthew H, Matthornb.itch.io

Incredible assortment of sprites. So much here.

You and Kenney are legit inspirations, I want to be prolific like you are but in a different category of assets, less sprites/pixel art and more like realistic 3d and texture art.

 Not my niche, I do 3d stuff, but you are excellent in your category. I can see it, it's obvious. 

Great job 👏 

Matt H, Matthornb.itch.io

Cool idea. Something can be vaguely creepy about the mini aesthetic if pushed that way, and you did so effectively. When I first began development on miniature multiverse it was an indie experiment - myst like 360 degree game with charmingly realistic miniature look, and it was the only game to use the mini aesthetic that I knew of aside from 1996's the neverhood. Now since I began work on it the idea has just *exploded* with titles from Truberbrook to Armikrog to Lumino City to Harold Halibut. I still see mine as the only free look 360 node based one but realistically it is only a matter of time before someone beats me to release on that as well. Now you are going mini horror and that is another fantastic branch of the handcrafted game concept. I need to keep moving on game dev, the technical side is kicking me in the butt at times as my programming skill is barely adequate. Between that and the rotation between a bunch of tasks, none of my projects move forward to release as fast as I would like. But hopefully soon at least one or two of my games will be out there and fully playable. It isn't a small feat, making a game. you did it even if short so congrats.

Awesome. There's a wide range of stuff on itch, not only horror games, and much of it is super creative. 

The stuff here is a little simple looking but it's the PSX aesthetic so perfectly fits that. But the sheer mass of stuff here is jaw dropping. It's not that the things all look completely amazingly detailed, but there is *so much* there for every category imaginable... that it leaves me almost speechless.

It also makes clear just how much I must expand my own collections in every way to make them fully and unquestionably worth the money. I mean, if this is free then...  well, my paid stuff is good but needs to be better. 

You amaze me. 

Really.

My stuff is all in a bundle for $1.45 for Halloween 2024.

It is over a thousand photo based seamless texture files, mostly 2048*2048,  and a few hundred 3d models. Which is good but people like you continue making it clear it all needs major improvements, in scope. And I feel justified in putting the work in and making that happen because a lot of people are finally getting excited about my material and that means maybe, just maybe, it will actually pay off in some way. 

Thanks everyone. Thank you all so much.

The quality and scope I am seeing here is absurdly strong for something free, so much so I will now really have to up my game considerably on my medieval/fantasy kit to really justify its existence.

This is phenomenal work. You should be super proud of what you did here.

If anyone wants a few hundred 3d assets, over a thousand texture files, and much more coming soon all bundled together for under $2, that would be on my profile during itch's Halloween sale 2024. But there are a number of genuinely superb 3d asset packs on itch right now already from many others and I am convinced this might be one of the very best I have seen so far.

Really nice low poly models.

Perfect for PSX type projects.

I do a bunch of 3d model asset pack stuff too and can commend your decision to make this much good material accessible for free for people.

I don't charge much but still charge on a lot of my work, and here you are making a bunch of vehicles available at no cost. 

I am sure a lot of small devs are thanking you for that whether they post as much or not.

Yes, these are indeed great. Good job!

I have a  bunch of similarly low polycount assets on my profile and it isn't easy or quick to put together hundreds of them (I know from experience) and make them look decent, again, from experience, but you did and that's pretty great. 

And you even made them available for free which is sort of insane but super admirable given the scope of the collection.

Great work!

Stylized, hand painted and clearly TONS of love and work went into this pack. It's astonishingly awesome. It's art. Love this.

I have made more straightforwardly 'photoreal' stuff.If anyone also wants that. 1500+ texture maps and 500+ 3d asset files for under $2 this Halloween [2024] and I just want to say thank you to everyone who's supported and encouraged me on that so far, this community's amazing.

Super unique, love the idea. Very distinct from every other texture set I've ever seen on itch. More stylized stuff always welcome.

My stuff isn't quite of this type but anyone interested in photo based material plz look here.  1000+ photo based and fully seamless texture maps of around 2048x2048 res. Plus 3d model packs, some small freebies. Plus it's all under $2 in a bundle this Halloween.

Tiny textures - absolute opposite of my photo-based 2048x2048 packs - but really nice for anyone looking for pixel art packs. Good job PiiXL!

-Matthew Hornbostel,

matthornb.itch.io

Again, as noted elsewhere on Screaming Brain Texture Packs, I'm also someone who's posted huge texture collections on itch.io and 3d asset packs, mostly paid but they're going to all be combined for under $2 in a bundle this Halloween [2024] and that may be of interest to this audience as this includes thousands of high-res seamless texture maps from wood to metal, rock, fabric, ground surfaces, etc, and hundreds of 3d models of various types starting with a ton of nature / plant models and increasing to more and more new categories since then. [indoor objects, city/street details, etc...]

And yes, I'll be supporting Screaming Brain Studios along with many other itch profiles that have been highly effective as a way of increasing awareness of my own profile. These link posts are seen as spammy maybe but the fact is I'm more than willing to send a few $ to people when I post these messages on their profiles, as it's clear these links are as effective as banner ads outside of itch in making potentially interested people aware my profile and asset packs exist.

Thanks to everyone for useful and positive feedback lately, for sales and tips, for positive reviews/ratings, comments, suggestions and questions. Your responses are super helpful. Am also definitely open to requests for new asset types.

Matthew Hornbostel

-matthornb.itch.io

Again, more phenomenal batches of small textures by the always awesome Screaming Brain Studios.

I have an absolute ton of seamless textures too - but mine are in the 2048x2048 resolution range mostly so a bit more high res with associated bump/normal maps. Sometimes specular, opacity too.

Still, these are free which is super generous of the developer.

I've decided I'm going to give this dev and a list of others a bit of donation support [$1-2 range] in the next week. I have tried paid ads, banner ads a bit directing people to my itch profile, and they have some results, but I get nearly as much activity from just posting in spots like this. Fewer see these posts but they're all already itch.io people so the audience is perfect. So I figure from here on out the $5-6 /month ad spend should go to other itch creators instead of the outside ad systems. 

My own profile btw is matthornb.itch.io <- and it has over 80 followers now, over a dozen positive ratings via itch's rating/review system that people rarely use. Lots of comments. All asset packs on the profile will be bundled together under $2 this Halloween which is 96% off, and that includes THOUSANDS of texture files and hundreds of 3d assets with more about to go live including new textures, 3d, some smaller freebie packs, a European 3d/texture pack built using photography from an actual recent trip through multiple countries [Germany, Switzerland, Austria] and a Halloween 3d asset pack. Plus other scattered updates by Halloween 2024 and many more beyond that.

I've been making about $20-30 a month on itch lately in sales, which is more than ever before, and working 30+ hours on itch content minimum every month the past two years. It is not viable exactly yet but other stuff like a thriving Etsy shop props that up. 

My aim the next three months is 10% of itch revenue goes to itch.io [platform] 20% to support a rotation of many other itch creators including Screaming Brain Studios, who've been driving traffic to my profile, 20% to development tools/software for future asset, game creation, 50% donated to a batch of worthwhile charitable causes. [eg charities deemed highly effective by groups like GiveWell, Charity Navigator, etc.] 

Right now of course that makes itch a net loss for me and a net gain for the world and the itch community in general. That's fine by me. :)

Maybe the early losses will pay off later. Super grateful for everyone who's already been supportive of my profile and asset packs. That's been hugely motivating, all the positive feedback, encouragement, ratings, suggestions and questions/asset requests. I'm excited about participating in the itch.io community, and definitely thankful.

-Matthew L. Hornbostel

matthornb.itch.io

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Am definitely going to have to give this one a purchase and play really soon.

$1.99?  Yet still on the front page, with an actual price point, even if a low one, which indicates you did amazing work. There are over a million games on itch and being on page one at all is always a great accomplishment, more so if you did so with a paid game. 

Your graphics just looking at what is on this page look great, have a 'realistic' but also super moody atmospheric look.

If you are interested in it in the future know I have a ton of seamless textures based on IRL photography, lots of surface source material from nine different US states plus five non US countries so... general purpose fabric and wood, stone, metal, ground texturs, stuff like that. And a bunch of 3d models, all of the asset packs bundled together under $2 this Halloween including a horror 3d asset pack I am about to launch. That's all on matthornb.itch.io

Am also open to requests, suggestions for new asset items people might find useful. Some freebies too here and there. 

Anyway, would say good luck but if you're on page one with a paid game I guess that's not needed. You already made your own luck by making something of standout quality. Congrats.

This is a tiny and well optimized game filesize reflective of a small game setting, but within that setting you did things which were more interesting and unnerving than I expected.

I now see why your game's trending. It's a really good horror game,

If you want more base texture assets for use in bigger future projects know I have a ton available - thousands of PBR seamless metal, wood, cloth, ground textures etc -and way more inbound soon plus many 3d assets (all bundled for under $2 for the Halloween sale) and I also have a few freebies with more on the way. Am working on a new horror pack too which should go live in about a week.

Anyway good luck and hope you continue to make great games.

-Matthew Hornbostel,

matthornb.itch.io

Phenomenal storytelling. Just flat out still one of the best executed indies I have seen on itch and I have seen a massive number of indie horror titles here.

If - again - you want resources (texture maps and 3d models) for future use in game dev, check these out and know also I am open to feedback, requests for specific types of items. Will release a big horror game asset pack soon as people keep asking me for more horror related material.

More freebies (free assets) will be posted in the next few days there too.

Well this is really different and creative.

Interesting (if unusual) concept though.

You clearly have a particular sort of art style going so maybe much of what I have isn't going to fit it but I do have some massive texture collections you may find useful as a resource for future projects here.

I will congratulate you on making something that stands out so solidly it made it to the second place in activity currently out of all the million plus itch games. And starting from from a short game jam no less which is doubly impressive. I love it when indies are imaginative enough to make it that far even under serious limitations, which you did and it is well deserved.

-Matthew L Hornbostel

This is really cute, love the colorful, chill art style and mood.

Seconding those who think it could be popular on mobile.

But it is great as is.


- Matthew H.

matthornb.itch.io

Have submitted a 3d plant objects asset pack. 

Hope things work out for your mother.

To Pixonix Studio:

I saw your post on my profile (matthornb.itch.io) requesting a submission to help your mother, I am so sorry to hear about her stroke and yes, I've just submitted one of the asset packs you commented on to that bundle.

Hope she recovers and that it goes well. Medical bills are tough, and I've not just joined that bundle but I'll be sending you a dollar or two here [this page] later this week. Hope things get better for your family.

For anyone else who wants to look at that bundle and maybe help contribute something to be included in it, it's here:

https://itch.io/jam/bundle-to-support-my-mom-after-stroke/

Fantastic but as others have stated you are taking an enormous legal risk by charging for it.

Better move is make it free with an optional donation as this work's so good that many people would donate to support further development.

I have my own shop with a ton of game assets like PBR textures and 3d collections and some 25% of the shop's revenue to date is from donations on the free items or tips on the paid ones. The itch community is actually really generous and if you are a developer making great work people will be appreciative. i've accumulated $54 in tips, donations alone. 

I know you do not think tips/donations will be viable but whatever loss of cash you end up with as a result of that choice is far better than what you'd lose by being sued and losing an IP related court case. There are upsides to making it free too as it could easily propel your game (which is one page one already) to the very top of itch.io.

It might be the best possible way to end up with a large audience of excited players.

- Matthew L. Hornbostel, matthornb.itch.io

Cool.

 Hope when I get my games completed one of them makes it to a list like this.

But what I have released so far is in the game assets section so no matter how well I did with that material obviously it will never qualify due to being in the wrong category.

- Matt H, matthornb.itch.io

I might use some of this in game projects someday. Will make sure to credit you if that occurs.

Thanks for these awesome, realistic and useful textures.

I have a few big texture packs of my own so I know how much can go into this kind of thing.

-Matthew H

matthornb.itch.io

Thanks!

I am doing the same sort of stuff really. Lots of seamless textures, thousands, lots of processing involved. But you made yours free which is super nice of you to do.

I might find use for something here in a game project too and if this occurs I'll credit you. (I do a bit of game dev, not just making asset packs)

Again, thank you.

-Matt H, matthornb.itch.io

Wow, these are a great, very specific but also very useful, texture set.

Thank you for posting these for free!

I may yet use a bit of this in the future, can think of a couple spots where that makes sense and will make it a point to credit you if so.

-Matthew Hornbostel, game dev and asset pack maker, on matthornb.itch.io

Somehow this page that, like mine, includes photo textures and game assets, is - suddenly - sending a ton of people to mine according to itch analytics, beginning in early August 2024, and that was well before this post. In fact, it's how I found this page in the first place. Seeing it as a major traffic source in my itch dashboard. I don't understand how it happened.

But this is a nice photo texture pack. And you posted it for free, which is extremely generous. Just puzzling is all because I do not see any existing link preceding this one that has been directing people to my profile from yours. And yet, somehow, they've been shifting directly from here to my page for weeks via an older link I do not see here.

BTW, I'll make sure to donate a dollar or so to you shortly. I guess that might help. More like... a thank you for letting people know I exist even if it doesn't make sense how, and might have just been a strange glitch.

Extraordinary, you have built a continually improving series, found an audience and built up to the point where you have a real hit on your hands, a $10 game that despite being a paid title is the single most viewed game on itch.io right now and that is jaw dropping given this is a site with over a million games.  Congrats! If you want a big collection of generally useful textures or a big pack of 3d models, you can buy some of my stuff on the cheap on my itch page as I have a sale ending fairly soon but still active right now, or maybe reply, comment if you, say, even want a few specific 3d objects custom made specifically for you for a little bit under US minimum wage, say $6/hr, feel free to contact me about it. Might be helpful in dealing with the challenges of whatever you attempt next. 

-Matthew Hornbostel,  matthornb.itch.io 

Agreed with those here, Blender is amazing. Wish it had existed when I started out, but by now it has become an amazingly versatile program well worth learning.

I used to use Lightwave for pretty much everything back around the 2000s which gives you a sense of how old I am now.

Most 3d tools of any kind are, and historically have been, simply really expensive, and Blender isn't. 

As for texturing, it is key to realistic 3d models so at some point you are going to want to have a good way to texture your stuff, whether it is an Adobe workflow with Photoshop or Substance Sampler/Painter or doing what many now are looking towards as alternative options to avoid the subscription and other issues people have with Adobe now, Affinity Suite or Gimp which is freeware, or the Corel Paint Shop Pro setup.

Using some sort of texture sourcing that is photography based is super valuable, it is simply reality that procedural textures don't usually look as good as things based off reality. Though procgen now is clearly improving fast when augmented with AI tools. I have a giant sale right now (for Labor Day 2024) with 2000+ texture image files and a bunch of other stuff which is available as a bundle for under $2, but that is just an option and you can build a useful collection of texture materials from a ton of places. Here is my sale.

Having decals, a collection of custom brushes has proven helpful for detailing, just being able to paint on the unwrapped UV map or on an output of the 3d mesh itself directly (that is what Substance Painter is great at!) and there are cheap alternatives that currently are a bit jankier like Armory3d, Blacksmith 3d and so on, apps that can be used to paint onto 3d models for around $10-50. 

Ultimately though, it isn't just tools for modelling and texturing that make a model look great. Sometimes it is just an understanding of environment art and art in general as a broader discipline. The aim for 'realism' isn't everything, it has to be well optimized and run well in a game engine, it has to serve its purpose in the world and fit into the setting and the scene as a whole, and stand out visually in a logical way if players need to interact with it and it isn't just set dressing. There are a ton of factors but basically when you realize storytelling and playability are both often a focus in the design of an environment that is helpful. Guiding players through so they don't miss important elements, basically, and so they have a sense of what to do and where to get to next. But doing it subtly, tastefully enough that it doesn't undermine the credibility of the setting. 

Game mechanics, narrative and audiovisual aesthetics ideally all support each other in reasonable ways. It can make a game really compelling to immerse yourself in when this works well. There is a lot to learn in making game art and moreover making it fit together in a complete game. Good luck!

-Matthew Hornbostel, matthornb.itch.io

LABOR DAY SALE - SEPT. 2, 2024 - new updates as well during sale timeframe.

A very small sample of the PBR materials

TEXTURES: 2000+ texture files, 100+  decals across some texture packs, recent updates now. PBR materials, so some of the image files are bump, normal, spec, opacity maps. Actual total materials count under 700 at this time. 

https://matthornb.itch.io/pbr-seamless-textures-pack-2022 - one such pack

Seamless textures example GIF

3D ASSETS: And in five now active 3d asset packs, various useful 3d assets in .FBX and .OBJ formats. Mostly realistic but low polycount. Some nature packs, some manmade objects. Different categories.

One early promo render from the Marshes & Meadows asset pack

UPCOMING ITEMS: Finally, about 40% of what's included is in progress, as yet unreleased, including several asset packs, and a handful of indie minigames. Included in the sale bundle but not downloadable yet.

An example scene from one such gamedev experiment, 'Astounding Worlds'.

SALE INFO: All the released asset files, 3000+ so far, any future updates and additions, future games in development, all that is bundled right now at an unusually strong discount of 96% off.  $1.67, for Labor Day 2024. Other holidays too may see comparable sales.

FINAL NOTES: Thank you everyone for all the helpful feedback to date. I am working as hard on this as I can, and there are some freebies there too, so take a look.

Anyway, again, thanks, It's been a joy being a part of the itch.io community.

- Matthew Hornbostel, matthornb.itch.io

Wow good job fundraising guys and good job getting this horror game production going!

Any other indie itch game devs out there looking at this?

Please take a look at the cheap asset packs (3d, textures, etc) and freebies I have here: 

https://matthornb.itch.io/

Thanks!

Nice little short horror game!

Any other indie itch game devs out there looking at this?

Please take a look at the cheap asset packs (3d, textures, etc) and freebies I have here: 

https://matthornb.itch.io/

Thanks!

Any other indie itch game devs out there looking at this?

Please take a look at the cheap asset packs (3d, textures, etc) and freebies I have here: 

https://matthornb.itch.io/

Thanks!

SOME BASIC TIPS:

Quality of promotional material and the game itself is #1. The game has to look good enough to persuade buyers to download or buy, and then actually be good. 

Graphics are important to a lot of people, and visual interest is crucial to making any sales. 

Not that it needs to be photoreal or anything, it can be pixel art or very stylized, but there must be appeal there, and a certain stylistic consistency that is effective in communicating the game's play. Some titles have done will with very simple graphics (eg. Baba is You) because they had a creative concept in game design, and that is important too, but it is the visual look of the game that will offer a first impression, and the gameplay that follows will be the retention factor post purchase that makes the game spread via word of mouth. But to manage the first few purchases, you need to make the players interested in playing, which usually will be an uphill battle if the game doesn't look interesting visually. Pricing is also a challenge - even a single dollar of price is a psychological barrier for many people so as others have stated, demos help in letting people try the thing and see that it runs and is fun, and once they've gotten to the point where they like that demo they are likely to buy the full thing. The less friction is involved in that upgrade the better - it's best if the free demo includes an easy link back to the page where the full version can be bought!

Visibility. That is letting people know your work exists. Social media is one avenue but if you're posting on a single social platform and not multiple that's not great, and you need to engage with communities interested in the type of thing you are doing. [Related gaming fanbases for your genre] and create links back to your game as you do so. Think about visual media as images will grab attention faster than text, and animation even better still. Pinterest, Instagram are social platforms focused on visual media and they can be worth using. Also, as stated earlier, sending info of your game to relevant streamers/YouTubers who play indie games is good but don't expect more than 5-10% best case to respond. It is not enough to message one or two people, you've got to have a whole list of YT people to message and also maybe some game review sites, gaming blogs. This will of course work best if your game's good! Also, a trailer (YouTube video, 90 seconds or so) highlighting the game is a good move. It should show the game's look and play, it should sound good too, and get across the appeal of it without needing to cover absolutely everything that is there. It should have a note on where and when the game is releasing - on the end screen. That leaves interested people with some indication of what to do next. A big link in the description back to the Steam page, game website is best. (You ought to have a webpage and domain for it ideally)  

Accessibility. 80% of PC game purchases roughly are on Steam. If you're serious about reaching players and racking up sales on a game you made that actually is of quality, SERIOUSLY consider Steam as a venue. The $100 entry price is a challenge but also may be worth it if you believe the game is not a little personal experiment but an actual potential success that can sell dozens, hundreds, even thousands of copies. That will - again - only happen if it's fairly good. 

But if you have one flagship title and can get it onto Steam, its revenue may be enough to pay the fees for all the subsequent stuff made after that. Seeing as in most genres on Steam the median sales value is $1000-7000. That is, if you can be in the middle of the pack in quality and interest, you'll be netting a thousand dollars or more there. My target on many of my projects is be slightly above the average in quality with a specific quirk of aesthetics or structure that sets my game apart from the genre and subgenre it's part of. And if I am there and I make $2000 per game that's about the threshold where it's worth it. As that is about how much I spent on the average game of mine, so at least there I'm not losing money. Some titles with handmade visuals are the most expensive ones of mine. Miniature Minigolf {Minigolf courses all done in mini with stop-motion, etc), Miniature Multiverse (Myst-like first person puzzler set in a mass of fairly large scale miniature environments carefully handcrafted) and sometimes I've hired people to solve specific weak spots - a coder to figure out a particularly difficult code interaction, a couple of musicians who composed music tracks...) A lot of this is funded by revenue from my Etsy shop which is way more successful than anything I've done on itch.io. (I sell original art and print services and papercraft designs on Etsy) 

WHY SHOULD ANYONE LISTEN TO ME?:

Simple. I've made hundreds of dollars in sales on itch.io and have a dozen five-star reviews/ratings and a lot of positive comments on things in my profile.

I actually am taking this seriously and working hard on a handful of indie titles (various game dev projects with varying but appealing art styles from hand drawn to miniature art and painterly, 3d and 2d... ) and I've yet to release a lot of what is in the works but I have netted $200+ in sales on itch all the same simply selling game asset packs. There are 3000+ asset files available across a bunch of different collections on my itch.io profile, likely 5000+ will be there by end of year. The range of stuff all just keeps expanding as I keep going on it. Mostly textures (seamless, photography-based PBR texture packs built from real-world sources and materials I photographed myself) and 3d assets (models efficiently UV mapped, collections of them with low polycount, but reasonable levels of realism and in .FBX, .OBJ formats that are widely used.) 

There's no shortcut to success here as with most things. It takes a ton of time and skill and persistence. Indie dev is not a 'quick buck' thing but takes a long time to build to the point where your work is so solid and intriguing and compelling that people actually want to buy it. Most of the hobbyists who try will fail but those who are driven primarily by creative passion and the process and a desire to actually offer value to the gaming and game dev community and not simply rip them off, are the ones who will persevere and work hard and long enough to end up making things that do, ultimately, eventually succeed. 

This is a really cool game idea.

And the look really sells it, just super grungy and worn down setting that adds to the unnerving quality of it all.

For anyone (game developers) interested please take a moment to look at the texture packs I've got as they go on sale for under $2 all together during most holidays. Thousands of seamless PBR textures and decals. You might be able to use some of it.

I love the game, sorry about the tension in these comments. I supported the bundle too and contributed an asset pack to it while it was active.

If any of you are interested in game dev or could use source textures there is a lot more I have that was not in that bundle.

Take a look - big sales on August 1 and Sept. 2, 2024.

I will be running a sale which includes, along with other stuff, literal thousands of seamless texture files for under $2.

Please take a look. Sale is on August 1

2024. And another on Sept. 2, 2024 (Labor Day)

Thanks.

There is something so weird and artificial about the fast food settings, the plastic benches and all the phony cheapness of it all.

And this little horror game gets that fundamental unease, and manages to be pretty scary.

So good job.

For any indie devs interested I have a shop which is about to have an Aug. 1 sale (texture and 3d asset packs) so maybe worth a look?

My itch profile.

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Fantastic. Love this. The original game by this clever designer is well worth a look too!

If any game devs are browsing here and interested (including the creator of this game, though I doubt the styles would match)  I have a bunch of fairly realistic looking 3d assets and tons of seamless PBR textures about to go on sale that may prove useful along with a few little indie game preorders. That is all for under $2 on August 1, and Labor Day (Sept. 2) as well as a few other holidays later in the year. (Thanks.) Here's the link. :)

The whole tradition of 'corrupted childhood' is a classic horror staple, as seen in movies like The Omen. And this takes that harmless play of children in a playground and makes it dark and creepy, and it works.

Good job.

If you ever want some stuff for future projects check here, I will be adding a horror pack down the road but even now tons of textures, 3d files so any game devs watching may want to give it a look.