Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MadMelon999

112
Posts
2
Topics
20
Followers
14
Following
A member registered May 19, 2021 · View creator page →

Creator of

Recent community posts

Nice game. I liked how, when I started playing, I immediately knew the controls: gun to shoot, WASD to move. Only things I felt were missing were more diverse gravity flip controls and that the game restarted every 15 or seconds, still wasn't sure why. I also liked the enemies, very nice to look at and their abilities were pretty diverse.

Flower go BOOM! I really liked this game. I especially liked the tutorials at the beginning of each lvl, without them it would have been hard to understand. They were thourough and explained how to play well. I got to the part where you need to upgrade your flower, but I couldn't find a way to give it nutritents.

Only thing I felt was missing was a mode where, if you held down your movement controls, you could keep moving instead of having to mash it to get from A to B.

Very nice

(1 edit)

YO thanks for noticing!! I really like pokemon style graphics like in heartgold where they use 3D objects and 2D players and stuff (aka 2.5D). Also "Don't Starve" if you've ever heard of it has very similar graphics. Some examples are below. Thanks again!

Don't Starve Gallery | Klei Entertainment

yeah the lag was a big problem, but for chunk loading in HTML it held up better than originally expected. Thanks!

Thank you so much! I had to take a break midway cause I got really sick, so the lag-control etc etc didn't have enough time to be perfected (same for the goal). Thanks! 

Thank you so much! We mostly worked on the physics of the game and made the goal last second, so we didn't have enough time to make the goal easier or add alternate difficulties. Also, I love the idea of a shield! Maybe also the ability to dash. Thanks for the comment!

Yeah, about to submit for game jam so its a lot more balanced now

Thank you so much!!!!!!!!!!!!! I was in a rush to finish this jam so now I can sit back and relax!

thanks you!

thank you! Balancing was hard that’s right, and we based some of it off of slay the spire, but we may do that in the future 

I love this game! My favorite part was honestly the graphics, really simple yet to effective. Only downside I saw was that their were no other hotkeys for left button and right button (I use trackpad, so I was only able to use 1 gun most of the time). Best game I've seen yet

The graphics for this game are easily a 10/10, especially for the dice guy, he looked great. I also liked the Boss Battle feel of the game. I do wish you could die or defeat your enemies though. I also just pressed right click all the time and got super speed forever. All in all, great game

I love the fact that there is a trailer included with this game, wow, I loved it. The game itself was a real puzzle, and it was hard solving even the simple ones, but it was an excellent proof of concept. Really awesome game

TBH this game has so much content from the load-in-screen I thought that this was made well in advance. If it was made in the game jam time, then I think its really cool. I also don't feel worthy to rate it since my bad computer ran at like 5 fps

the dice rolling and the different monster textures were a high for this game. Graphics = 5/5. I do wish that there more mechanics rather than mostly randomness, but all in all, fun game

Thank you! We did our best

This was a game made in 2 days so we balanced it as much as possible, but randomness is a big part of the game. I'd say that there is a always a chance a run could go south just based off randomness, but there are strategies to win, like boss hunting for big rewards or energy stacking with the robot and trading post. Thanks for the feedback

haha thank you, I was going for that kind of vibe

Thank you! *thumbs up

This game was nice, especially in terms on graphics (particles, orthagonal view [that's hard], 3D meshes for the player [that's harder], textures etc etc). The game was simple enough for me to intuitively know how to use the controls, and the mechanics for the game (levers and orbs and doors), have a wide variety of use. My only critic is that the direction the player was facing did not influence the ways the player could interact with the mechanics. Overall, nice game

Thank you so much! I have been considering making this into a Steam game for free (or $0.99) with multiplayer and adding a split screen. If I find that more people really like to play it (which I would find suprising and exhillarating), then maybe I'll keep deving it. Thanks for your comment

lol that was my inspiration, thanks

(1 edit)

Also, sidenote, Avast Antivirus really hates your game, so I almost didn't play it cause it kept blocking me (unlike most other godot games for some reason)

Um, holy cow, how is there so much good content!? For starters, the menu screen, so much freeking UI, that must have taken hours, with the screen swapping and custom inputs and all that crazy sh$t. Then you have the game itself, with both good level designs, a high quantity and quality of levels, a reward system fom grabbing coins (animation and music), and solid mechanics (orbs and gates) that could be expanded very easily. Best game I've seen so far, really impressive for 9 days of work (also that mesh is freaking cool for the spider)

No sweat, it reminded me of those infuriating breath of the wild puzzles. If you really did this last minute, then you have some nice skills

I don't what I did to make that black hole angry, but it made all of the humans have some bad vertigo. Lame joke, nice game, I didn't expect such an interesting twist on the theme. I liked it

I liked the game but I believe it could have been better... is what I would have said if I didn't look at your profile: "make bad games to prepare for the good one". If this game was to help out with a proof of concept kind of the thing then great job, I feel like this game had plenty of mechanics to prepare for a bigger, better game... Or I'm an *sshole, I don't know, sorry if I am. Nice game

I beat the game I am so cool! Just kidding I swore so much cause I hated how bad I was at the controls. The game was fun, although some more content and mechanics could have made more interesting levels. Also, I couldn't move the camera around, only the plane for the ball, so I was guessing sometimes about the ball's location. I liked the game, nice job

Really awesome game, I love 3D games with 2D sprites in them. Only problem was that I was too dumb to figure out how to switch orb modes. I reloaded the page twice to look at the controls, but I didn't understand them (this may be my own stupidity). Loved your game

Thats really nice thank you

Thank you so much for your comment! I am making this for a game jam due in 2 days so that's why 5 and 6 were unplayable. Right now I am going to add more sound effects and a particle system, my friend will make a few more levels for me. I am also going to add a "make to menu" button, which is an easy fix

I like the game. I think it has to do with a story generator. Unfortunatly, I don't speak Russian well enough to understand the plot of the game, and I also think that the majority of people in this game jam don't speak it either. There is a way to fix this in the future, however, and that is to have a text box at the bottom of the screen in english translation. I did the same thing when I competed in a Russian game jam last year.

I liked this game, and really enjoyed the graphics/3D models in this. Did you use blender? They looked very detailed, which is probably why my computer lagged and only registered inputs 2 seconds after I pressed them. I think that the mouse should also be used to control the rotation (arrow key inputs) of the ball (maybe that could be an option in settings). Also, I'm sure there are a few optimization tricks that could be used to make it run better on less capable computers. great job!

Couldn't play it, your windows file does not work and says it needs the PCK file. To fix this, make sure you select "Ebmed Pck" in the export settings before you export it.

I would play this on mobile

What an awesome game! I would literally play this on the app store if it were available, maybe next time as an infinite scroller. My only issue was that it was too hard, more checkpoints or smaller levels would be great.

Godot Docs https://docs.godotengine.org/en/stable/index.html almost always has the best stuff, its the best documentation I've ever seen. Questions should direct you to Reddit, StackOverflow, Youtube, or https://godotengine.org/qa/. Good Luck!

Thank you so much! I didn't include high quality graphics cause I use a slow computer and it doesn't run well.

Some insane person obviously