Nice game. I liked how, when I started playing, I immediately knew the controls: gun to shoot, WASD to move. Only things I felt were missing were more diverse gravity flip controls and that the game restarted every 15 or seconds, still wasn't sure why. I also liked the enemies, very nice to look at and their abilities were pretty diverse.
MadMelon999
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Flower go BOOM! I really liked this game. I especially liked the tutorials at the beginning of each lvl, without them it would have been hard to understand. They were thourough and explained how to play well. I got to the part where you need to upgrade your flower, but I couldn't find a way to give it nutritents.
Only thing I felt was missing was a mode where, if you held down your movement controls, you could keep moving instead of having to mash it to get from A to B.
Very nice
This was a game made in 2 days so we balanced it as much as possible, but randomness is a big part of the game. I'd say that there is a always a chance a run could go south just based off randomness, but there are strategies to win, like boss hunting for big rewards or energy stacking with the robot and trading post. Thanks for the feedback
This game was nice, especially in terms on graphics (particles, orthagonal view [that's hard], 3D meshes for the player [that's harder], textures etc etc). The game was simple enough for me to intuitively know how to use the controls, and the mechanics for the game (levers and orbs and doors), have a wide variety of use. My only critic is that the direction the player was facing did not influence the ways the player could interact with the mechanics. Overall, nice game
Um, holy cow, how is there so much good content!? For starters, the menu screen, so much freeking UI, that must have taken hours, with the screen swapping and custom inputs and all that crazy sh$t. Then you have the game itself, with both good level designs, a high quantity and quality of levels, a reward system fom grabbing coins (animation and music), and solid mechanics (orbs and gates) that could be expanded very easily. Best game I've seen so far, really impressive for 9 days of work (also that mesh is freaking cool for the spider)
I liked the game but I believe it could have been better... is what I would have said if I didn't look at your profile: "make bad games to prepare for the good one". If this game was to help out with a proof of concept kind of the thing then great job, I feel like this game had plenty of mechanics to prepare for a bigger, better game... Or I'm an *sshole, I don't know, sorry if I am. Nice game
I beat the game I am so cool! Just kidding I swore so much cause I hated how bad I was at the controls. The game was fun, although some more content and mechanics could have made more interesting levels. Also, I couldn't move the camera around, only the plane for the ball, so I was guessing sometimes about the ball's location. I liked the game, nice job
Thank you so much for your comment! I am making this for a game jam due in 2 days so that's why 5 and 6 were unplayable. Right now I am going to add more sound effects and a particle system, my friend will make a few more levels for me. I am also going to add a "make to menu" button, which is an easy fix
I like the game. I think it has to do with a story generator. Unfortunatly, I don't speak Russian well enough to understand the plot of the game, and I also think that the majority of people in this game jam don't speak it either. There is a way to fix this in the future, however, and that is to have a text box at the bottom of the screen in english translation. I did the same thing when I competed in a Russian game jam last year.
I liked this game, and really enjoyed the graphics/3D models in this. Did you use blender? They looked very detailed, which is probably why my computer lagged and only registered inputs 2 seconds after I pressed them. I think that the mouse should also be used to control the rotation (arrow key inputs) of the ball (maybe that could be an option in settings). Also, I'm sure there are a few optimization tricks that could be used to make it run better on less capable computers. great job!
Godot Docs https://docs.godotengine.org/en/stable/index.html almost always has the best stuff, its the best documentation I've ever seen. Questions should direct you to Reddit, StackOverflow, Youtube, or https://godotengine.org/qa/. Good Luck!