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Lehmure

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A member registered Jun 10, 2020 · View creator page →

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Hello! I'm heavily interested in this project. Unfortunately, I'm in the middle of rearranging my portfolio to show the works I did recently and website is not up to date, but please add me on Discord and then I can show you what I've been working on! I usually go by hour, ranging from 8$ to 15$/hour depending on the type of client, feel free to contact!

You can find me there as lehmure or MARcelo #7997
And here's my e-mail:
lehmkuhlvgm@gmail.com

Hello, I will leave my portfolio here:

PIXEL ART | Marcelo Lehmkuhl (marcelo-lehmkuhl.com)

But there's a few more recent pixel art that I didn't have time to put on the portfolio that I wanted to show you by discord.
Here's my discord:
MARcelo#7997
or lehmure

Hey, hello! I have plenty of interest in working with you!
To answer the questions:

1 - Mostly knowledge, if you intend to launch commercially, I would want revshare.
2 - Recently, only the games in my profile. I've been working on a Indie Game that is about to release it's demo, though.
3 - I didn't play Shining Forces but I did play the other two. I loved the classes in Tactics Ogre and the overral aesthetics. Hated the graphics of the portraits in the GBA version, though. In Zelda I actually love the camera movement effect and it's my favorite thing about it. Probably the least thing is the UI.

4 - Final Fantasy Tactics Advance 2, Boktai, Blasphemous, Owlboy and Eastward.
Here's my discord:
MARcelo#7997
or lehmure

You can reach me and I can send a sample of my previous works

Hello, i'm interested in doing the cover art or doing the music, i will be sending my portfolio down here and feel free to contact me.

HOME | Marcelo Lehmkuhl (marcelo-lehmkuhl.com)

Hi, couldn't contact you in discord, so i will send you mine! I am interested in doing that!
MARcelo#7997

(1 edit)

Hello! You can reach me on my discord:
MARcelo#7997

Hey! Sorry for taking so long, had some troubles to resolve, will be sending you the game design document in max two days!

Okay! I will be waiting for your response!

Hi, i found that idea interesting, do you have any contact so i can send you a small game idea?

Hi, i'm interested. I found very interesting the concept in helping to make a software, that is a uncommon request, and i always open to any chance to increase my portfolio.

I like that budget as well, and if by any chance, you can take a look at my work down below (i've made the graphics for my game at Juice Jam):

short ball of spikes boy raids friendly undead town by LucasGostarGames, Lehmure (itch.io)

Also, some sprites i made: Animation of a lemur playing an instrument Sprite work for a game mockup

Sprite animation for my game


 I am also a composer and sound designer, if you need any sounds for your software. you can check my portfolio down below: 
Music | Marcelo Lehmkuhl (bandcamp.com) 
And here are my contacts:

Discord: MARcelo #7997
E-mail: lehmkuhlvgm@gmail.com
Lehmure - itch.io

(3 edits)

Hello! I found your project really interested, personally, i played quite a toon of Worms but i also love Gunbound aesthetics.

I do pixel art as a hobby for quite some time, but recently been trying to profissionalize myself at it, i also have a technical formation in industrial animation, which is handy to animate things in pixel art as well. Recently i lost my HD so i also lost a bunch of my work.  But i got some things to show you, tough:  Bellow, there's a link to my game made for the Juice Jam in Unity, which all graphics and animations were made by me:

short ball of spikes boy raids friendly undead town by LucasGostarGames, Lehmure (itch.io)

Also, some sprites i made:

Animation of a lemur playing an instrument

Sprite work for a game mockup

Sprite animation for my game


(Planned image of the game)
I liked the idea of your game and i would like to be part of it. I am also a composer and sound designer and you can check my portfolio down below: Music | Marcelo Lehmkuhl (bandcamp.com) (If you are interested, i can send you some recent and more developed tracks i made which are not in the porfolio yet) You can contact me at 

Discord: MARcelo #7997
E-mail: lehmkuhlvgm@gmail.com
Lehmure - itch.io

Hi, i'm a composer, a pixel artist and musician graduate from Brazil. While i've been composing for quite sometime now, i have little experience with complete projects, with one being a game made for Juicy Jam II in wich i did the music and pixel art, but i am in dire need for some experience, preferably, paid. Due to my inexperience and if you find yourself leaned to hire me, we can negotiate prices or i can even work for free depending on the case.

I try to compose in the style of artists that i enjoy, like  C418,  Nobuo Uematsu and Hitoshi Sakimoto. Recently i've been doing some compositions more focused on minimalism like Steve Riley and some folk/bluesy songs like John Fahey and Karen Dalton wich are going to be release close to the end of March.


My discord is:
MARcelo #7997

My e-mail is:
lehmkuhlvgm@gmail.com

My portfolio is:

Music | Marcelo Lehmkuhl (bandcamp.com)
Lehmure - itch.io



Unfortunately, i'm not very good at videogames, so i couldn't pass the first big guy (i already had some troubes with the smaller ones before finally being able to reach him) but i found the game SO DAMN JUICY all the time! The menu, the switching of the letters in the menu and settings, the movement animation is so good, loved the character design and dialogue, and the sound effects as well.

Very fun to play! I loved the ability to use the mouse to teletransport, very nice trick. I found the twitching of the enemies very juicy and made kiting them around so engaging, just like the health bar being our character colour, nice touch. Like Lava Flow said, a pause button would be a good addition to the game, but pretty fun to play!

I loved the movement of the character, felt really free to move and jump, and the particles of fire was a sweet touch. The sound design is nice, if you die on the top of the TNT the sound doesn't conclude so we get the beggining of it, which sounds like the 'thud' of an explosion, and that is so satisfying.
   And like Barribob said, starting to the level right away after dying would be a sweet touch! Nice game!

Hi, i saw your games too! Send me a message in discord and we can see what we can build together! Thanks for sending a message.

Hi, i'm Marcelo Lehmkuhl, and i am musician student looking to develop my skills in composition, i've been doing some works recently which you can see in my bandcamp:
Music | Marcelo Lehmkuhl (bandcamp.com)
I mostly like to do ambient music inspired in the works of Nobuo Uematsu and C418, but i've been leaning to do others styles as well.

You can reach me on my discord at:
MARcelo#7997

awesome! very addicting...  it felt amazing to see the game getting built through my actions. i got a really nice hit when i bought my first sound designer hummmmm also very cool to see the little personalized boxes falling for every purchase. really nice ideia and concept! and very well executed. congrats! :) only thing that made me sad was the thing after refreashing (accidentaly..) the page, it saved my money and further buying options but not the graphics :(  only thing that made me stop playing! hahah

strange and creative idle game. loved the theme but i found it to be quite hard to play and not really surprising. but im glad you could build it! nice ideia.

strange and creative idle game. loved the theme but i found it to be quite hard to play and not really surprising. but im glad you could build it! nice ideia.

also, incredible graphics!!

really complex storytelling, awesome. a bit short but surely entertaining.

SUPER AWESOME SOUNDTRACK. also quite fun to play, really engaging. the graphics were a bit clumpy. also didnt understand the little circle legs on the fruit, maybe it would look better without it? anyway, loved it!

loooooved it! nice historical background for a shooting game heheh also the soudtrack was so juicy and imersive, i kept playing for a while just to enjoy the soundtrack. the patern of the bullets were very pretty too. the scrolling-thing was indeed kind of a bummer, i couldnt move the spaceship as much as i wanted without messing up my sight of the enemys. anyway, thanks for the cool game!

nice game! quite fun. the visual representation of the comands were a bit confusing. i agree that it should have a visual indication right on screen. loved the physics. loved it. the fruits getting pealed was very satisfying. the sounds didnt match very much with the action and the game could have been improved with some nice musical soundtrack, something jazzy and cheerful maybe. overall, thanks mate! fun experience juicing some juice for the juicejam :)

    Hello! It’s working mighty fine. I’ve played for some 6~7 hours already and found one bug: When I start a new game with the second speed already selected, sometimes will not be triggered, so I have to switch to speed 1 and then to speed 2 again. Nothing alarming, didn’t bother me at all. Also, the game’s running good, no fps drops even in some cities with more than 100 people and my PC isn’t even good at all. Nice work. Now some feedback: - The core gameplay of the game is addicting, the possibility of not losing the game makes that I don’t need to rush objectives like “Cities: Skylines”, which will put me in debt in 30 secs of gameplay, or “Kingdom and Castles” (this game share some similarities, but for the best!) that will put me in danger everytime i’m getting the hang of it. This game has a very relaxing tone to it, plus the world generation system allows to make some kinda diverse towns, some with rivers between areas, some more coastal. And the freedom to arrange the town to my liking reminded me a little of the game “Townscaper”. Here’s some towns i’ve made in your game:


- I have a question in relation to how the tavern works: Do I get +1 happiness for every house in the area of the tavern or do I get 1+ happiness for having a house in the area of the tavern, independently of the number of houses? (By the way, I like that I can click in a house and show how much happiness I get for that house, that’s a nice addition).

- I think that when you are building something, the hud doesn’t need to be always visible, because if you are building a lot of things at the same time, it might cause a bit of conflict with the minimalist design of certain things, like the wood storage. Maybe show how much is needed by hovering the mouse over the incomplete building or making more diegetic by allowing us to see how many wood logs there are inside the box construction, exactly like the infuser, which allows us to see how many logs are inside of it. So, by making everything build working visually the same way, you get a more consistent design.

- Maybe be able to choose the priority in which I build things, like “The Settlers IV”, by clicking on the construction while it’s incomplete and choosing a form to allow me to prioritize the transport of materials to that building.

- The sounds are very crispy and go very well with the shaking of the trees when you hit them. And the distortion of the perspective is also very well made, nice job again.

_________________________ 
Now, with all that being said I wish to make an offer: I found your game through your youtube channel and I am always looking for new games because I am a composer, and I would really like to participate in them, or any of them, in anyway that I can, to help build the atmosphere that the game is passing, and because I am also interested in making soundtracks for games that I enjoy, like this case.

I made a little draft in four days that shows the type of soundtrack I could be making for your game - No charge at all, I am really just interested in participating. 


The gameplay is from channel Fulltrough. And here’s the link to my bandcamp:
Music | Marcelo Lehmkuhl (bandcamp.com)
It has my professional email in my bio and you can contact me there, just send a holler if you need anything. I would be glad to work with you.