Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Karl Thompson

7
Posts
A member registered Oct 01, 2015 · View creator page →

Creator of

Recent community posts

The graphics are well-suited for the early days of the comic while still giving that retraux game feel.

The controls and the level design doesn't always synergize very well. Annie drops like a brick one she hits the peak of her jump arc. This makes it difficult to navigate through the air for the jumps that are over wider gaps or are landing on narrow platforms. The ladders also feel a bit off, since you have to hold up to stay on the ladder, so you're always going up the ladder, making it more difficult to do timed-jumps from the ladder.

The graphics are top-notch. The gameplay got old relatively quickly, and the objective of finding the notes didn't really have too much intrigue to it.

The visuals were pretty cool, especially the portals. The story and illustrations were cute.

Lots of really cool ideas and the camera work is fantastic. The only downside is that some of the textures seem pretty generic.

The visuals are nice, and the secret ending is pretty nifty. The controls felt a bit loose, and wall-jumping, which seems intentional, feels more difficult than it should be.

The visuals are appropriate and charming, and the ability to fly in three dimensions is pretty cool. The only downside is that the game is only fun for a few matches before the experience begins to feel same-y.

A solid concept, and the art is great. Some of the levels were frustrating because of how precise some of the shots needed to be.