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kreivi

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A member registered Aug 08, 2020 · View creator page →

Creator of

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Hitboxes of the trap were quite unforgiving and the timing maze was pretty tricky to get right but other than that it was cool game. Good job.

Simple game but nice execution.

Yeah I probably should’ve popped in a warning to let people know you’re not in distress before playing :D Thanks for playing.

Thanks for playing. I was thinking about adding in a feature where the character would shoot ray that destroys obstacles when you scream into the microphone but ran out of time to do it properly so just scrapped it. You can see effect I had in mind for the ray in screenshots of the game as I forgot to take it out before taking those :)

Yeah sorry about that I probably should’ve included a warning to let people close to you know that you’re not in danger before you play :D

Thanks for the compliments glad you liked it.

Ship controls fantastically and it was fun game. Good job.

That’s not cheating that’s just clever way to use your hardware :) Thanks for playing.

Great score. Thanks for playing hope you liked it.

Thanks for playing glad you liked it.

Nice hand drawn art. Could’ve really used a point tracking and high score to see how well you manage to stop the bad dreams.

It’s very hard to hit the enemies and when I think I did (got some points) I didn’t notice it. Anyway it was fun to blast away for a while.

Fails to start on web. Have you checked SharedArrayBuffer support in the Itch game settings?

Yeah the objects have pretty random color gradients (colors change depending on microphone input) and I added them pretty hastily so some of them are definitely not popping enough from the background.

I too noticed in my final play testing session that it’s fairly easy to survive without braking down but didn’t have enough time to balance it out so just had to roll with it.

Thanks for playing and give it a shot with microphone if you get a chance just to “enjoy” the full experience :D

Cool idea with the push mechanic.

Could’ve used a little bit more variation on the obstacles and the firing didn’t seem to have usage. Also took me couple of runs to figure out that I need to collect the bombs and not avoid them. Cool endless runner nevertheless.

Fails to start on web. Have you checked SharedArrayBuffer support in the Itch game settings?

Cool graphics. It wasn’t super obvious that some of the enemies required couple of hits but figured it out in the end. Good job.

Neat little game. Good job.

Thanks. I’ll keep it in mind.

Thanks for the feedback. When doing things under time pressure those kind of details tend to get neglected.

Good graphics and the fish boids are nice. Pretty short but it’s understandable when time is limited to a week. Concentrating to learn something new is something I will try to do more in the future.

Thanks for feedback & playing. You are right about the braking it isn’t feeling natural at all. :)

Thanks for the feedback.

I was aiming for a lost at sea feeling overall so glad it came through.

Little disappointed that the mechanism to locate the posts is purely based on sound alone but it was very last minute addition and best I could do before I had to submit it.

Nice game overall. I am the ocean king!

Thanks for playing and for the feedback. Yeah the navigation is a bit lacking and without sound effects finding the posts is pretty hard (they make a humming sound that gets louder the closer you get).

Brilliant game and I’m amazed it was done during the jam. Magnificent job.

Thanks. I tried to keep it minimalistic but informative.

Love the name of the game. It was also a good bit of fun. Good job.

Controlling the shark was a bit challenging but other than that nice bullet hell game.

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Nice game. Could’ve used some difficulty increase as your points go up and maybe a little balancing to make the higher scoring fish more challenging to catch. But nevertheless had some chill time fishin’.

Made it to wave 15. Nice concept and execution. Good job.

I liked the ‘tether’ idea and the limited distance you can travel brought some strategic element into the basic platformer mix. I think you have something solid here to build upon. Great job.

Clever mechanism to use the oxygen as resource to power the jump. Also had the good kind of “let me try that again” loop when failing a level. Good job!

Yarr! I liked the concept and the execution was good. Nice idea about parrot pirate characters.

I spotted a bug where you can leave the target unchanged from previous day if the target you get for the current day are not

Yeah thanks I was aiming for ‘Sea of Thieves’ kind of controlling of the ship (in sense that you cannot turn without moving and you cannot reverse the ship). One tot of rum for the crew for our poor sailor boy :D

The swimming of barracuda felt great and while I sucked at the game (got instantly killed when first enemies appeared) I had fun.

Love the concept and how original it is. I just couldn’t wrap my head around the controls and every time I managed to hug a ship it felt more like accident than something I did on purpose. :D

Chill and polished fishing game. Travel bug happened to me aswell but other than that enjoyed it. Fantastic job.

Thanks for feedback & playing. I tried to make controlling the ship little challenging and slow to react but it sure could’ve used some more work to make it feel better.

Yeah I will have to look into rules of that jam as well to make sure there is no conflicts. Thanks!