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Kenney

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A member registered Feb 16, 2014 · View creator page →

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Yeah that's fine! It'll visually turn up as a sprite, as long as the sprite is one of Kenney's or Kay's assets that's totally fine!

That's true, use your own judgement. If you feel like you're doing it honestly as you described there will be no problems at all.

You should start developing your game when the game jam starts, do not start your project before that - it's considered cheating and the theme of the jam hasn't been announced yet (it will at the start)

Yep, you can!

Nope

You can only start your project once the jam starts, at that time the theme will be announced

The reward is participating, and (hopefully) completing a game you've worked hard on!

Please just read what the game jam is about 😅

Might be best to check out what a game jam is about before posting this ;)

Yes, as long as you can upload your game to Itch.io (it can't be a link to any other site)

Yes you can, but do please keep in mind that a lot less people will be able to play it if it isn't playable on a PC or in the browser. Just make sure you submit your game through Itch.io to the jam!

The rules are on the jam page!

Seems like you're just reselling my free game assets? https://kenney.nl/assets/ui-pack

Nope.

Got it. You can manually find it here; ~/.config/unity3d/Kenney/Asset Forge

Hm, that's strange.

The folder is located here, you can still open it manually; ~/.config/unity3d/Kenney/Asset Forge

Please be patient, thank you.

In the preferences window click the "Open preferences folder..." button

This is fixed now, please (re)download the newest files - they'll still be 2.5.1. Sorry about this!

I'm currently investigating this issue, but have already fixed the second issue you mentioned (will be in Asset Forge 2.5.1!)

Thanks for the throughout reply! So for the upcoming Asset Forge 2.5.1 I've fixed several issues so the camera controls are not framerate dependent, I've also added a mouse sensitivity option in the preferences. Unfortunately not as detailed as you described, but it should be loads better!

This has been fixed in the upcoming 2.5.1 update of Asset Forge, thanks for reporting!

This has been fixed in the upcoming 2.5.1 update of Asset Forge, thanks for reporting!

I'm currently looking into this and might switch the native file browser for a non-native one, which will solve this issue and make Asset Forge compatible with more Linux distros

That's certainly an oversight! By mouse sensitivity, do you mean exclusively the camera controls? That allows me to pinpoint the problem. A mouse sensitivity slider is certainly a good idea to add!

I'm currently investigating this issue, sorry for the trouble it has caused. I can't test on Mac anymore because Apple made my iMac obsolete, not enough funds to buy a new device.

This will be added in the upcoming 2.5.0 update of Asset Forge, thanks for the suggestion!

This will be changed in the upcoming 2.5.0 update of Asset Forge, thanks for the suggestion!

Custom models are supported, you can view the documentation here to find out how; https://kenney.nl/knowledge-base/asset-forge/importing-custom-blocks-in-asset-fo...

This upcoming upcoming 2.5.0 update of Asset Forge adds an example 2D preset file plus fixes some things to make presets work correctly, thanks for the suggestion!

This will be changed in the upcoming 2.5.0 update of Asset Forge, thanks for the suggestion!

This will be added in the upcoming 2.5.0 update of Asset Forge, thanks for the suggestion!

I'm afraid I don't understand the feature that you're requesting, As for the UV texture export, that's unfortunately not possible to implement.

This will be added in the upcoming 2.5.0 update of Asset Forge, thanks for the suggestion!

This will be added in the upcoming 2.5.0 update of Asset Forge, thanks for the suggestion!

We'll soon announce this!

Yeah normal maps and recolouring is certainly allowed, as well as adding other types of effects

The theme will be announced at the start of the jam, on socials, the Itch.io page, Discord and by e-mail (if you've registered). The jam hasn't started yet.