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Kaisei Dev

52
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4
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A member registered Mar 20, 2019 · View creator page →

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Ah, that makes sense. Thanks for sharing!

Very cool, if I ever need to explain WFC to someone, this tool will come to mind. Also reminds me, I definitely need to learn Godot!

I really loved this, this would be good for (very specific) world building. I generated an element called 'Owtium', and I imagine the person that discovered it did not have a good time! Another funny one was 'Shaathium'. Out of curiosity, are names generated from a set of affixes that are randomly combined together? I imagine that's how I would have done it. Or maybe the names are directly related to their properties? That would be interesting. Either way, great stuff!

I really like the egg designs!

Thanks!

Thanks!

Enjoyed it!

Wish there were more levels, the gameplay clicked with me in the second level :D

Thank you very much! 

Definitely going to be expanding upon this, thanks for the feedback :D

Thank you very much! :D

This was really fun to play!

Thanks!

Nice subtle use of post-processing, chromatic aberration in particular :D

Like the others mention if you just scroll the background the sense of movement would be perfect, maybe even add skid marks as you move from side to side.

Nice job though!

Game looks great, also a very interesting choice of genres, I would have never thought of combining those two!

Sure the controls need work like the others said, but that's only with 48hrs, I'm sure you can really expand on this idea if you keep on with it!

Keep it up :D

I really appreciate the polish on the menu screen, its nice to see a high score, also the animation is great. 

Oh and the concept made me smile for sure! The fact that it's important that people still get their milk in a zombie apocalypse, and that the zombies want your milk xD. Maybe you can expand on it by adding a mode where you defend the cows!

You definitely nailed the brawler movement, felt like I was playing smash bros :D

Good job on this being your first game jam! I have done a fair few now and I still end up feeling like I need more time :)

Keep it up!

Thanks for the feedback! :D

Thanks!

I definitely want to add more types of upgrade such as damage and fire rate as you mention :D

Thanks :D

Ah, I thought I was missing something :D I should have paid more attention to the controls!

Thank you!

Really nice visuals. The gameplay reminded me a bit of Fable 3's blacksmithing minigame. Very Cool!

Cool Idea :D

Nice job! I like the concept and the visuals work really well.

Super refreshing! The visuals look great and the little things like the objects shrinking when you pick them up just really sold it for me. It would be nice to be able to reset the level as sometimes I would throw an object onto the wrong platform and it would therefore not respawn. But great job nonetheless!

Really liked the pixel art, and the controls felt nice. Please do keep working on this!

Really liked the visuals, cool concept too!

Thanks! 

Definitely will be adding that as a feature!

Thanks very much! 

The arrow was originally added to show where you were being chased from. But then the idea changed and I forgot to adjust or remove it. 

Thanks for playing! 

Thank you for the feedback!

Thank you!

That's awesome, thanks for showcasing my game!

Please keep making videos, I have subscribed :D

I'm a huge fan of the Isometric look, and the visuals are very characterful. Combined with the music, this makes for a really nice atmosphere. I did have trouble perceiving depth in some places, maybe this could be fixed by giving the character a stronger shadow. Not a huge issue. Overall I really enjoyed this game, I thought the boss mechanics were really cool. Well done!

Thanks so much!

Thank you very much!

Yea the arrow was meant to tell you where you were running  away from, but now that I think about it that's pretty counter-intuitive. :D

Thank you very much, I'm glad you picked up on the matrix vibe :D

I totally agree with your feedback. I think it was a case of putting too much time into certain aspects and not others (such as the world). As the idea changed mid way through development a lot of the things ended up having to be changed. I actually started with the movement and the game was built around that (which I had never done before), I agree that there should be some kind of tutorial for what the player can do, such as jumping, and more opportunities for the player to use  these features.

Thanks for the feedback!

Fixed!

Thanks for playing and yea, somebody else noticed that bug It'll be the first thing I fix when I can :D

Thanks for such in-depth feedback!

I definitely intended to do much more with the soundtrack. Having different music on each island was definitely the plan, but I simply ran out of time, I didn't even allow myself enough time to finish the one you hear in-game. If only I had managed my time better or been less ambitious :D

Thanks for the feedback!

I completely agree that it needs polish.