So elixir does all the potions, the 2 biggest effects you will probably notice from these is Invulnerability and Curing 2 Wounds. Try to use it on a mon that is low hp, and when youve already taking some wounds, or before a final boss uses their super to prevent the damage.
Jay
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1. for higher rarity items, it is more cost effective to merge them first then temper.
2. There are 2 ways to get duplicate monsters, first with a Nest in the village the monsters can appear twice during starting team selection. The other harder way is go to nests during the run, use egg sense to get a specific monster thats not on your team but do not hatch the egg. Since it is still not on your team, you can keep repeating this at more nests until you have as many duplicates as you want. Then hatch all of the eggs.
3. Save scumming is up to personal preference. I intentionally didnt try to limit it that much because ultimately its a little single player game for fun, so if thats something you want to do go for it!
4. 6 loops is pretty good for endless! Beyond that youll want to start seeking out the really strong combos (whether its items, synergies or mosnters). Consider selling food such as Calcarrots if your team's main strat isnt Int based. Also Forge Sparks from the Desolate Forge event are pretty important for really broken builds.
I'm glad youre enjoying it, sorry for the late response
they have hidden requirements. the hints are
Mamu: Requires a specific tier 3 building in the village, doing something you wouldnt normally do, is vaguely related to cold, youll know immediately when starting a run.
Nessa: Requires a specific egg, is bird related, doing something you wouldnt normally do, is vaguely related to warmth, is not possible in zone 1 but is possible in standard mode.
Let me know if you need more help or the exact solutions
i do agree the players monsters reach unbeatable strengths too quickly and easily, and that curses/blessings run out too early. Adding in a way to upgrade abilities wouldnt be hard but it would take alottt of work to add for every monster. I am working on making it a more gradual ramp in power, as well as introducing new ways for enemies to become more dangerous. There are also more adjustments in other areas i hope will impact the overall experience as well.. That being said it isnt out of the question, just not the current objective. Infinite was never intended to be "beatable" after all >:D. Also no need to apologize, I am glad you are enjoying it enough to take time put all this thought into it!