Combat knife is a great idea! But the UI need work before anything else haha
As for dino crisis or silent hill... Maybe one day!
thanks for the feedback, I'm still a bit of a programming noob so learning as I go but I found the issue and yeah some of the props had the incorrect mass settings applied but it should be good now. They are also based on the item so a green herb is much lighter than the unicorn medallion etc.
Also fixed the issue with spacebar not working after clicking buttons.
Hey thanks for checking it out! And yes I am currently correcting that s I type this. The mass of the coins is off so they have way less weight than they should.
So far it's working MUCH better and they are now pushing the heavier items in a more realistic way. Also adding a bit or randomization of where they spawn so that update will be out probably in about an hour
Thanks so much for buying!
I do plan on updating it, I'm just busy working on my game at the moment so it'll be a while unfortunately since I'm just a solo dev.
License is completely open to use in commercial and non-commercial projects, credit not necessary (but appreciated)
And if you are doing that much work on a character that's fine since you are basically making a new thing 😎
Hmm ok I'll have to look into that. I was using rigify for the models, but only because it's free with blender, I actually use Auto Rig Pro (which is amazing!) But I don't know if it's legal to sell models that use it and I also don't know if the rigs will work for everyone but if they do I'll include them in the future.
In the meantime I found this video that should hopefully be helpful
Hmm... that's strange, I've opened up the models in Blender and they are all scaled to 1.
I will be releasing an updated pack with bonus heads and textures and I'll be sure to get it all corrected I'm really sorry about that.
I mainly use Unreal but I know that sometimes animations export at very strange sizes from Blender, either being gigantic or tiny. Try exporting at a scale of 0.1 and see if that fixes it in Unity