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A member registered Dec 13, 2018 · View creator page →

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Combat knife is a great idea! But the UI need work before anything else haha


As for dino crisis or silent hill... Maybe one day!

Hmm that's strange. I haven't updated it or anything. It is good to reset now and then just because it does start to lag at a certain point

woah that looks awesome! I will check it out!

Thank you for checking it out!

And yeah I've considered all those items so maybe in the future I can add more.
But before I do any of that I need to make the menus look nice haha. I'm thinking of making it have the aesthetic of the inventory screen but we will see if I ever get to doing it!

thanks for the feedback, I'm still a bit of a programming noob so learning as I go but I found the issue and yeah some of the props had the incorrect mass settings applied but it should be good now. They are also based on the item so a green herb is much lighter than the unicorn medallion etc.

Also fixed the issue with spacebar not working after clicking buttons.

Hey thanks for checking it out! And yes I am currently correcting that s I type this. The mass of the coins is off so they have way less weight than they should.

So far it's working MUCH better and they are now pushing the heavier items in a more realistic way. Also adding a bit or randomization of where they spawn so that update will be out probably in about an hour

Take your time, what you've made is already so great. Takes me back to the myspace days for sure! I know the rest will be great!

it looks like the arm twist bones might not be registering right. You might have exported to a different format.

I'd offer more advice but I only use unreal engine

I'd recommend this tutorial on how to export to Unity:

Do you have any plans to make a variable bar similar to this that is just a regular bar? It would be so handy to display something like a health bar or maybe hunger meter or something

Of course!

Hey there,
   I'm sorry that's out of my control itch handles the payments. Maybe wait a day and see if the issue is cleared?

Thanks so much! I played stalls of dread and I'm looking forward to playing your other games when I get a chance

Yeah I just checked to verify, I included the base models but forgot the rigged ones. Whoops!

Wow the male shorts and pants rigged models are not included and I had no idea you are the first to tell me! I'm so sorry (to you and everyone) I'll update it first thing tomorrow and update the pack

Thanks so much for buying!

I do plan on updating it, I'm just busy working on my game at the moment so it'll be a while unfortunately since I'm just a solo dev.

License is completely open to use in commercial and non-commercial projects, credit not necessary (but appreciated)

And if you are doing that much work on a character that's fine since you are basically making a new thing  😎

Wishlisted it! I'm currently playing it on my GBC and loving it.

Really takes me back to the MySpace days!

I'll include a readme in the future but it is free, open use, in any project, no credit needed

You should just be able to import the FBX and texture files

Thanks. As for the office I'll add it to my list. I love those big monitors from back in the day haha

You could but it would require a little work. Mainly making the ears pointy and editing the hue of the skin to make it the right color

Thank you so much for playing the demo!

thank you! I do have an asset pack planned for a moon base environment so I think that would be a great starting point for space 😎

Hey I'm so sorry to hear that, I've only used UE4 but looking online it seems to be a rigify compatibility issue, but it could also just be a general blender to game engine problem.
If you haven't watched already this video may help.

Great work thanks for the update!

An urban city environment would be awesome, even if it was a separate asset.

haha looks great!

Yes you can use them in any game projects, no credit needed or anything

hmm I'm not that familiar with mixamo but if you are gonna use that I'd recommend removing the rig and using mixamos auto rigger instead. 


I may have included non rigged models as well but I can't remember off the top of my head

Ah I guess I do not, but I will add it to the list for the 2.0 version thanks!

Thank you! And yeah I plan on re-rigging with auto rig pro so it can easily export to unreal. Glad to hear it'll save you time though, that was my goal when I made this asset pack! Hoping to do a lot more, including some animals and stuff 😎

Glad to hear they work with Mixamo! And yes I'm planning on releasing more outfits as well as animals and other assets but it'll take some time

Hmm ok I'll have to look into that. I was using rigify for the models, but only because it's free with blender, I actually use Auto Rig Pro (which is amazing!) But I don't know if it's legal to sell models that use it and I also don't know if the rigs will work for everyone but if they do I'll include them in the future.

In the meantime I found this video that should hopefully be helpful

Yeah I'll be adding several hair models for male and female characters, but the price won't change regardless and I'll keep the original as an optional download too

(1 edit)

Hmm... that's strange, I've opened up the models in Blender and they are all scaled to 1.

I will be releasing an updated pack with bonus heads and textures and I'll be sure to get it all corrected I'm really sorry about that. 
I mainly use Unreal but I know that sometimes animations export at very strange sizes from Blender, either being gigantic or tiny. Try exporting at a scale of 0.1 and see if that fixes it in Unity

Thank you! I'm working really hard to get it all done. I want it to be the best game it can be

Yeah I'm not a PS1 purist, I think it's ok to add a little more polygons haha. I kinda see it as almost psp graphics

hey thank you so much, yes of course you can. And that's why I provided downloads of the game as well just in case it's ever taken down haha

Hey there! Love your pixel art!

Thanks for letting me know, I'll be releasing an updated version of the asset pack soon!