cute little puzzler! i enjoyed the art; fun and smooth mechanics with the screen rotation, i could see this being on a gameboy!
hiijcat
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i got 7650 score but didnt manage to get killed by the big bad guy aww. really liked the music (another track seemed to kick off over 5000 score)! nice graphics and ui layout, really nailed the gameboy spirit!
the ship snapping to some odd 90 degree rotation after any turn i made was a bit of a downer; you learn to play around it but with smoother rotation this would be a blast of a little space shooter!
thanks for playing it!
going into the jam we sort of wanted to try an rpg, and when the secondary theme was revealed as space' we decided to interpret that for the 'tile' movement system. We planned medium / large (2x2 tile) monsters, movable blocks and pressure plate puzzles and such, and also to expand the town after completing objectives; we clearly went way over scope, alas!
thank you for the honest feedback! honestly this is likely because i left the dumb default pink background for the (already pink) cursor outline to meld with. it's VERY hard to see specifically at the top right (you can tell only by 4 pixels) and i forgot to make the border bigger or flash or something to help. working on making anything stand out with only 4 colors was definitely a challenge for me!