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Hakuen Studio

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A member registered Sep 03, 2018 · View creator page →

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I don't know what do you mean by "avatar". If they are actors or something else. But either way, seems to me that you want an consumable item that can recovery MP to not work on those avatars.

I don't have any plugin that adds item custom conditions. I think you should look for a plugin that adds this feature.

Hi there!

It seems to me that the problem is on the TONE COLOR argument on the plugin command inside the MAIN SETTINGS.

You can try set the tone color to a default value:

0,0,0,0

If that do not solve the problem, send me a screenshot of your plugin command, only what is inside the main settings so I can take a look.

Alternatively, you may want to try my sample project and go to the Picture Manager Map. There you can test the plugin and see it working.

It's fine! No need to be sorry.

Have fun making your game :)

Hi there!

Trigger the error again. Then, press F8 or F12. A browser window will open.

Go to the CONSOLE tab, and send me a screenshot of what is in there.

Hi!

I think you are trying to use RPG Maker MZ plugins on an RPG Maker MV project.

If you are using MV, you need to use my MV plugins. They are all here:

https://hakuenstudio.itch.io/hakuen-studio-mv-museum

All my plugins that starts with EliMZ are for RPG Maker MZ only.

Hi there!

Yes you can. As long as you attach pictures to the choices, and use the pictures to represent the choices.

Hi there! Thanks for the detailed explanation!

1) I would love to make a compatibility for this. Because I really like this plugin. But the Collision plugin is probably very complex and big. I would need a bit of time and effort to get what is wrong. And I don't have that time now... =/

2) Can you send me a project replicating the issue? Send it to my discord: hakuenstudio that I will take a look into this!

Hi there!

1 -  Are you using the core plugin, EliMZ Book? You need to use it somewhere above all my Eli plugins.

2 - You set an skill cost? How did you set this? Can you show me a screenshot?

3 - Press F8 or F12, a browser window will open. Go to the CONSOLE tab, and send me a screenshot so I can see if there is any silent error.

Hi there!

So, I would appreciate if I can have a demo with a pre-set configuration to know more graphically how to use it like a lot of other plugins does or a tutorial video for knowing how to use it?

I do have a demo with the plugin working. The link is on the bottom of the plugin page "Sample Project". After you downloaded it, grab the Choice Manager plugin you bought and put it on the js folder of the sample project.

Then, open the sample project, go to the plugin manager and activate the choice manager there.

After that, just go to the Choice Manager map and you can check the events to see how to attach pictures.

-------------------------

  1. like what is the Id Picture exactly, is the name of the picture from my folder?
  2. how do I attach a picture, do I use the id of show pictures
  3. How can I move the picture
  4.  and so on...

1 - No. The picture ID is the same as the ID of the default picture. Choose a number from 1 to 99. The name of the picture from your folder, is the "Picture File" argument.

2 - On the Plugin command > Picture Settings > Choice Pictures > Here you create the pictures with ID and their filenames with the specific behaviours according to the choice selected. The first picture you create, will be attached to the first choice, and so on.

3 - You can setup the picture position and opacity according to each behavior: Unselect, Select, and Chosen. When the choice is unselected, the picture attached to it will have the unselect setup. And so on.


Hi there!

The first thing you need to do to check for incompatibility is to test the plugin without visustella. Take my sample project (link on the plugin page) and try to use the plugin there. If you do not manage, comeback here explaining what are you trying to do and how did you do it.

Also, a screenshot of the console will be great to see if the plugin parameters are ok: Press F12 or F8, a browser window will open. Go to the CONSOLE tab, and send me a screenshot of what is in there.

Then, if we do manage the platform plugin work on its own, then we move to add the Visustella plugins you are using so we can check if the Platform plugin will still work with them.

Have fun ^^

Have fun! :)

Hi there!

You need to use my core plugin EliMZ_Book anywhere above all other Eli plugins. If you do not use it, besides this error, the RPG Maker plugin manager will also warn you with a message on the bottom of the plugin manager window.

https://hakuenstudio.itch.io/eli-book-rpg-maker-mv-mz

Hi there!

Thanks for the suggestion! I just added a new way to set the empty tile color with map note tag. Every map that has a note tag will now use the color from it. Otherwise, from the plugin parameter/command.

<EmptyTileColor:color> → Replace “color” with the color you want.

Please, download the 1.1.0 version! :)

Hi there!

You need to have my core plugin installed somewhere above all my Eli Plugins. If you don't, the RPG Maker plugin manager will warn you about with a message on the bottom of the plugin manager window. And, a lot of my plugins will not work.

https://hakuenstudio.itch.io/eli-book-rpg-maker-mv-mz

Thanks for the explanation!

I will see what I can do about that. But, I'm not supporting the MV plugins anymore. So, I will only be able to take a look at this when I have some time free. It can take a little bit.

For now, try to put the Duration to 1 or 2 instead of 0. If that not work, I believe I will have to take a look like I said above. And it may take time.

Hi there!

Thanks for the feedback! Not everyone does that. I really appreciated! :)

Hi friend.

Answered you on the forums too. Here are my latest version of all my MV plugins. I changed the version  number a time ago. But here are the latest updated.

Did that error also happens on that sample project here? If yes, can you show me how you put the plugin parameters to set the face window to go outside the screen?

Hi there!

Please, send me a screenshot of the error log of your problem and tell me what RPG Maker version(MV or MZ) are you using. Make sure to download the latest versions of the plugins too.

If you checked everything above, I guess that is the only option left:

"I believe the error has to do with some wrong data set on some note tag. Like  you need to use <DynParams:TemplateName> on the equipments or state note fields. The problem may be that some template name is not matching the plugin parameters or it is a number. How did you setup your dynamic parameters on the note fields?"

When the error is happening for you? As soon as you start the game? Or in an specific moment?

Hi!

Hm.... interesting question. It made me think to create a way on the Class Curve plugin to not mess with the default parameters. But don't know when I will be able to do that.

Well, alternativelly, what you can do is find a "level up common event" plugin. That everytime an actor levels up, a common event is played. 

So in that common event, you can raise the Custom Parameters the way you want with the plugin commands or script calls provided into the help file.

Hi there!

It supports other languages than english. I believe mostly ocidental languages. I'm really not sure if it supports Korean or Japanese... I never tested it. 

Because currently the plugin uses the characters as a key object to stores their bitmap. Like:

FontBitmaps: {
 A: new Bitmap(A),
 B: new Bitmap(B),
 2: new Bitmap(2),
 !: new Bitmap(!),
}

And so on. I just don't know if a japanese or koren characters could be used like that. If not, probably there is a character code to be used instead of the character. I just don't know if I will have the time to implement this right now.

Hi there!

I believe besides the script call you can also use the default event command to Stop the timer. I'm not fully support my MV versions of the plugin anymore. So if the command is there and it does not work, it may be indeed a bug.

But! You can find all my MV plugins on this link https://hakuenstudio.itch.io/hakuen-studio-mv-museum and you can create a topic for support there for any of my MV plugins.

Hi there!

Yes, they do not appear on the status screen. This plugin only adds the custom parameter feature into the game. It does not mess with any menu screen. You have to use another plugin to show them. Like SRD Hud Maker or Visustella ones.

Hi there!

No, for now you can't do the transitions this way. I do plan to do that in the future. But can't promise you when. For now the transition works just like on the videos on the plugin main page.

Thanks!! :)

Hi there friend!

Sorry for the late answer. It's a simple change, so I have updated the plugin to version 1.2.3 that has a new plugin parameter that let you skip these windows by just changing a boolean value. So you don't need to edit the code for this.


Have fun!

Obrigado!!! 😁

Hi there!

You must use my core plugin somewhere above all other Eli Plugins.

https://hakuenstudio.itch.io/eli-book-rpg-maker-mv-mz

The RPG Maker plugin manager window will warn you about that with a message on the bottom of the window.

Hi there! Sorry for the late answer! 

If you are trying to use with MZ, make sure you also have my core plugin somewhere above the Sound Test plugin on the plugin manager.

https://hakuenstudio.itch.io/eli-book-rpg-maker-mv-mz

The same rule applies for the MV, but the core plugin and the most updated version of the Sound Test is here:

https://hakuenstudio.itch.io/eli-book-rpg-maker-mv-mz

For both MV and MZ, you can try the sample project to see the plugin working there and compare with your configuration.

https://hakuenstudio.itch.io/eli-sound-test-for-rpg-maker

If the problem persists, try testing the game again, but when you get to the map scene, press F8 or F12. A browser window will open. Then, go to the CONSOLE tab. Send me a screenshot of what is in there.

Olá!

Sim, foi removido do google play. Infelizmente tem que ter uma manutenção de tempos em tempos, e eu, honestamente, não consegui acompanhar esse processo.

Nice! Have fun :)

Hi there!

You need to use my core plugin somewhere above all other Eli Plugins.

https://hakuenstudio.itch.io/eli-book-rpg-maker-mv-mz

If you are already using it, download it again to make sure you have the latest update version.

Let me know if the problem is solved.

Hi there!

Thanks for the detailed explanation! Add me on discord and send me that project with the error, so I can take a look:

hakuenstudio

Hi there !

Thanks for the nice title... xD

I'm here to help. Tell me what you do not understand and I will help you out.

Also, there is a link to a Sample Project on the plugin page with the plugin already working. Did you try that?

Nice! Have fun friend! :)

Hi there!

My plugin does not mess with anything related to the text position. It just applies the fonts to the specified windows or scenes. Other than that, there is no way for my plugin do that behavior as you show on the screenshot.

So, maybe the font file itself is meesed up? Or maybe it needs an specific font size to work properly? Try to change the font size on the plugin parameter or on the message window itself, with escape codes to check if the text will show properly.

Are you using any other plugin that messes with the message window? If yes, can you try just using the Eli Book and the Font manager to check if this is a compatibility problem?

Hi there!

Glad you managed to find the problem. Sorry for the late answer. 

Some plugins need others. Just make sure to check the plugin manager warning about that, on the bottom of the plugin manager window.

Hi!

Can you add me on discord?

hakuenstudio

I manage to make the compatibility, but it is not perfect. I want for you to test and see if it is alright.

Hi there!

As far as I can see on the code of ARPG, I think they are just not compatible at all. The ARPG Core aliases the Sprite_Character for the arpg stuff. The only way I can maybe find out is if you are willing to create a sample project for me, where I can just start the playtest and hit that same error.

With that, I may be able to find a patch. But just looking at the code I don't think I can provide a fix or an answer.

If you are willing to do this, upload that sample project somewhere and send me the link here or through discord:

hakuenstudio

Hi again!

Please download the new version 2.1.3, I believed I fixed the CGMZ Encyclopedia compatibility!

You also don't need that plugin patch you found on the forums anymore. It is already set on the MZ version of the plugin.

Now, about the image not being loaded, I created a temporary fix for that. You will need to insert the image dimensions when using the escape code, so the plugin can know the image size before it is loaded. An example would be that:

  • \DrawImg[width,height,pictures,icon] Test test

You still can do only that:

  • \DrawImg[pictures,icon] Test test

But with the second option, you will have to relay on the image to be loaded to proper drawn and set the text position correctly. My advise is to always put manually the size of the image into the argument to avoid any strange behavior.

So sorry for the delay friend!! :(