Great job! Juiciest game of the jam!! I just found it a bit difficult to play, when you turn to shoot, the enemy is already in your face. I think that for this game, given its speed, it would work better to kill enemies that you are chasing, rather than enemies that are chasing you.
Tiago Gazzola
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Fun idea xD I believe that improving the controls a bit would make it a good game to kill some time. Maybe moving with WASD, and using the LMB as a headbutt/kick? Perhaps that would give the player a bit more of control. I felt that just using the LMB was a bit unpredictable, it depended a bit much on luck for the fish to kick the rock and make it fly a few meters up.
But anyway, fun game, especially the motivational part of the voice-over xD
Great game, Thumper vibes :D
I have a few suggestions that I think would enhance the final game :)
- The time after dying could be reduced from 5 to 1, or even remove altogether. Rhythm games benefit from being in the 'momentum.' Having to wait 5 seconds to play again kills that momentum.
- The green color of the bomb is a bit confusing. Typically in games, green is a color associated with "good" collectibles. Perhaps making it red would be ideal, but then the player might confuse it with the crab!? Maybe aother option would be to replace the crab with another animal?
- When you're attacking, you can't switch lanes. If you continue to work on this game and add modes where the level moves faster, or where more things are happening on the lines at the same time, it would be good for the player to be able to cancel the attack to switch lanes.
Those would be my suggestions, I'm giving them because I really think this game has potential :) Also I'm passionate about rhythm games of this style.
I saw your post about bass facts in the community. I did my best, but that bass kiled me like 30 times ;-; I didn't quite understand how to dodge, and also the function of the cat/frying pan? Sometimes I could dodge, but 9 out of 10 times I got hit :/
But anyway, I found the idea/art of the game very unique. If there were a gradual evolution of difficulty (other fish battles), and also better instructions for each action within the game, it would be a very fun game to play.
Furthermore, could I perhaps get a bass fact for my effort? :) 🐟
That's sad news :( I would love to see how your Spore-style game turned out.
Me and my partner also had an idea of making a game similar to Spore, the cell stage. But it would be too complex for the time period, so we decided to do something simpler :) If you have the time, please test our game. Thank you!!
Loved the game! I had a blast playing without buying any upgrades and managed to reach about -700 meters. I believe this game would work perfectly for mobile, and judging by its resolution, I assume you've already considered this idea :) Furthermore, the upgrades could be transformed into ads or even monetized. Congratulations on the game, keep investing in it.
Wow, I really liked your idea of making fish float with bubbles. For a prototype, it was clear that if you put together a complete game, it would work really well. Just think about some new mechanics, abilities, boss battles, and it would become a perfect game. Who knows, maybe even a co-op mode, like TowerFall.