Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Fodi

376
Posts
4
Topics
54
Followers
111
Following
A member registered Aug 14, 2017 · View creator page →

Creator of

Recent community posts

Thanks! :) Also: wow :D I’ll try adjusting the difficulty curve a bit more. I just pushed a regression fix (build 30) and will definitely make another update today.

Thanks for the feedback, cod3monk! :) Updates might slow down a bit, as I need to start working on another game for the same jam series (the Hungarian One Game a Month jam), but I really don’t want to abandon this one.

This is freaking nuts! I absolutely love it.

(1 edit)

This is super neat and it runs surprisingly well on my potato laptop in Firefox! One humble suggestion: I think a ground texture would make it look even better.

Love the dynamic lighting on the projectiles!

Well that’s just how jam games usually go :) are you planning any post-jam updates by the way?

Also, I think I’m gonna try a “skip” run later!

A timeless classic! I was quite surprised how much the gameplay changed compared to the original simply because of the widescreen ratio :)

(1 edit)

Super neat art, intuitive mechanics and controls, I couldn’t put it down! :)

image.png

This was my first try, although I did watch the stream yesterday, so I knew what (not) to do :D

I think choosing strength upgrades almost exclusively (and having a bit of luck with rare/epic rolls) made my character a bit OP, but I’m sure some more levels with a lot more enemies would in fact be a challenge to complete.

Nicely done!

Holy crap! :D that is NUTS!

Also, an update is already in the works that gradually adds stronger enemies ;)

(2 edits)

That’s an interesting idea! :) I can’t make any promises, but I’ve added this to one of my todo lists and will try to make a 3rd person template at one point. Thanks for the kinds words too! :)

UPDATE: I just remembered that Foozle actually made exactly what you’re looking for, be sure to check out his project: https://foozlecc.itch.io/construct-3d-playground

Hilarious, addictive, challenging but very fair compared to most bullet hell games (plenty of healing opportunities) and holy crap that late 90s art style with the dithering and everything… throws me back to the good old 640 x 480 + 8 bit color days.

Scoping: 10/10. Simple easy to understand, but challgenging main mechanic, awesome art style & music; and it’s not often you see difficulty options in a Trijam game. Really nicely done!

Very intense and fun gameplay, love the mechanics and the funny looking enemies. Wasn’t a big fan of the sound effects though, they were a tiny bit on the annoying side IMHO :)

You’ve done an amazing job and in 3 hours… wow! Congrats :)

I can relate to that soooo freaking much :D Trijam sure is an intense learning experience.

Thank you so much, this is very encouraging! I’m definitely doing at least one post-jam update, and seek some more feedback. If I can figure out some creative / fun twists on the VS recipe, I might indeed make a run for it and try to turn it into a proper game.

Thanks for the kinds words Steve, I’m glad you liked the game :)

This is a very creative concept and a good prototype! It was fun to play, nicely done.

Lovely art, simple but enjoyable main mechanics, responsive controls, good music, perfect difficulty curve; you nailed this!

I like the concept and the gameplay loop is fun, but it sure gets super hard real fast. I know, I know, skill issue… :)

The best score I could muster up was: image.png

If you adjusted the difficulty curve a bit, even filthy casuals like myself would be all over this. In any case, nicely done!

(1 edit)

Well it’s a good thing I’m not God, evidently I’d only last a few days doing that job :D

It’s a very nice concept and a neat execution. I had a giggle about the HK question (and the response to my bad judgement :)

Thank you El Octopus! Much appreciated :)

Thank you for your kinds words :) I couldn’t resist the urge to go 2.5D instead of 2D, I love this sort of view too!

Thank you so much! I can’t take credit for the art (all assets are by the amazing GrafxKid), but I can totally take some credit for the sound effects, although I did make them with Chiptone :)

Thanks for playing!

Solid! Thanks for playing, freez :)

(1 edit)

I love survivorslikes with twists! This is a really neat idea and a good prototype. It was pretty fun to play, although around the 300 second mark things started to become a bit choppy (I’m guessing because of the number of enemies) and the FPS was in single digits at around 350, and I died around 420 (heheh) as the game did not register most of my inputs.

Nevertheless, this is definitely something that would worth spending some more time with, the “on rails survivors” gameplay loop is a really fun one!

Neat! Simple mehcanics, intuitive controls, I got my five minutes of fun for sure!

Seriously 2.5 hours? Damn, I have much to learn…

This game is freaking amazing! Cool and easy to grasp mechanics, fluid controls that actually require some practice (but it feel rewarding once you figure out the right maneuvers), great art style and so much polish especially in Trijam terms!

Congratulations! Also, great background music, I didn’t know chiptune reggaeton was a thing :)

image.png

The art style is freaking amazing! Love the sounds too, the chill atmosphere pairs nicely with the increasingly fast paced gameplay. Lovely simple mechanics, no sign of scope creep, polished results and still within the 3 hour time frame… congratulations!

Here’s my best score after a couple attempts: image.png

As a nice person once said, “Really nice submission, I liked how the different coloured zones did different things :)” - the quote applies here too!

:D but seriously, I really liked MageZone! For one thing, it has a proper title unlike my submission… and the gameplay loop is very fun, controls are tight, the art style is super neat and audio is top notch too.

It was quite challenging at first (I’m super bad at aiming in fast paced 2D games), but after a couple rouds, strategies started forming in my brain. I’m slightly ashamed to said that even after some practice my best score was: image.png

Thank you for noticing! :) I generated the sounds with Chiptone and made sure that all tonal effects were actually in the same key as the music, so they don’t sound dissonant.

Sorry for not providing in-game instructions, that item unfortunately remained uncrossed on my todo list :D

And thanks for playing this untitled mess! :)

Disclaimer: I did a post-deadline update with some balancing, fixed the music not playing and added the sound effects.

The latest build includes moving projectiles, some UI, fog and framerate dependency of jumping has been fixed recently as well. Links are the same, more updates are coming soon :)

So simple mechanics but so cool! I found myself moving around dodging stuff in front of the screen :D

This is super cool, I especially love the visuals!

Thank you dzsemC! If you have suggestions for additional mechanics, please let us know, I’d be happy to upgrade this prototype.

Thank you so much! It means a lot :)

Congrats on the well deserved win - again! You’re on a roll, Sojioto! 🎉

A very fun experience! I had a giggle the first time I walked up close to a house and saw my shadow on the wall, really nice touch :) loved Pirate Island and the final song too! (One question: Udio or Suno? ;)

I think a few sound effects would make the game even better (especially one for pickups).

That. Is. Hilarious. Very fun game loop, great visuals and lovely sound effects too! I’ve yet to beat that pesky AI, but I’ll keep trying.

This is also good practice for when a similar situation will inevitably arise in the near future :D

That was a treat. I love the eerie atmosphere created by the music (and those whispers at times!), the fog and the character’s voice. I appreciate the casual-friendly puzzles (not too daunting, although it took me a while to crack the one with the glyphs).

It’s great that the game window adapts to the display size too, although it would be great if it was possible to zoom in a bit. Really nice job on the art as well!

Absolutely amazing. Love the bind boggling mechanics, the level design and I think you nailed the difficulty curve as well. Really nicely done!