Thanks! :) Also: wow :D I’ll try adjusting the difficulty curve a bit more. I just pushed a regression fix (build 30) and will definitely make another update today.
Fodi
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Super neat art, intuitive mechanics and controls, I couldn’t put it down! :)
This was my first try, although I did watch the stream yesterday, so I knew what (not) to do :D
I think choosing strength upgrades almost exclusively (and having a bit of luck with rare/epic rolls) made my character a bit OP, but I’m sure some more levels with a lot more enemies would in fact be a challenge to complete.
Nicely done!
That’s an interesting idea! :) I can’t make any promises, but I’ve added this to one of my todo lists and will try to make a 3rd person template at one point. Thanks for the kinds words too! :)
UPDATE: I just remembered that Foozle actually made exactly what you’re looking for, be sure to check out his project: https://foozlecc.itch.io/construct-3d-playground
I love survivorslikes with twists! This is a really neat idea and a good prototype. It was pretty fun to play, although around the 300 second mark things started to become a bit choppy (I’m guessing because of the number of enemies) and the FPS was in single digits at around 350, and I died around 420 (heheh) as the game did not register most of my inputs.
Nevertheless, this is definitely something that would worth spending some more time with, the “on rails survivors” gameplay loop is a really fun one!
Seriously 2.5 hours? Damn, I have much to learn…
This game is freaking amazing! Cool and easy to grasp mechanics, fluid controls that actually require some practice (but it feel rewarding once you figure out the right maneuvers), great art style and so much polish especially in Trijam terms!
Congratulations! Also, great background music, I didn’t know chiptune reggaeton was a thing :)
The art style is freaking amazing! Love the sounds too, the chill atmosphere pairs nicely with the increasingly fast paced gameplay. Lovely simple mechanics, no sign of scope creep, polished results and still within the 3 hour time frame… congratulations!
Here’s my best score after a couple attempts:
As a nice person once said, “Really nice submission, I liked how the different coloured zones did different things :)” - the quote applies here too!
:D but seriously, I really liked MageZone! For one thing, it has a proper title unlike my submission… and the gameplay loop is very fun, controls are tight, the art style is super neat and audio is top notch too.
It was quite challenging at first (I’m super bad at aiming in fast paced 2D games), but after a couple rouds, strategies started forming in my brain. I’m slightly ashamed to said that even after some practice my best score was:
Thank you for noticing! :) I generated the sounds with Chiptone and made sure that all tonal effects were actually in the same key as the music, so they don’t sound dissonant.
Sorry for not providing in-game instructions, that item unfortunately remained uncrossed on my todo list :D
And thanks for playing this untitled mess! :)
That was a treat. I love the eerie atmosphere created by the music (and those whispers at times!), the fog and the character’s voice. I appreciate the casual-friendly puzzles (not too daunting, although it took me a while to crack the one with the glyphs).
It’s great that the game window adapts to the display size too, although it would be great if it was possible to zoom in a bit. Really nice job on the art as well!