Kinda-- it's designed for four-direction action combat, and so it includes combat animations that can be used for side-view battlers, but not everything is one-for-one. The generator has an export option which organizes into a SV sheet that best tries to match up the animations. So it's a "mostly yes".
finalbossblues
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There's no horses because they were part of an earlier release: check out the https://finalbossblues.itch.io/time-fantasy-monsters
Thanks!
I just tested it out with a new project in MZ, and with a fresh download the plugin from this page, and it's working for me. MZ says that my current corescript is 1.9.0 which appears to be the latest update that I have access to. If you have scripting conflicts it might be another plugin causing problems.
For reference, here's a screenshot of the character sheet imported into RPGMaker with the name that I gave it, which works with the alignment plugin as expected: movement and collision test.
Yes the Time Fantasy and Elements are different styles, for the characters at least they aren't meant to work together.
You can mix the new Elements tiles with the old TF characters because they use the same tile-base-size and recoloring them to match is fairly straightforward. I've written a guide on how to match the colors here: https://www.patreon.com/posts/matching-tf-to-78045454
Hopefully that helps. thanks!
The Time Fantasy series is complete as far as full releases go, though I continue to support it with add-ons and requests on patreon.
Going forward there will be more full expansion packs for the Elements series-- I have a big list of things for character expansions and new tileset biomes. This series also gets additional updates and add-ons on patreon.
You might think of the Elements style as a sequel to the Time Fantasy assets; the character proportions and color palettes are different; but there's overlap in the 16x16 tilebase: recent tile releases will often include variants compatible with Time Fantasy and Time Elements.
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It does get updates but much much slower because I don't control that account directly. I pass along updates to them but it goes out on their own schedule.
Also I don't directly respond to comments on those because I don't really see them, the steam version goes through the publisher while the itch page is mine directly.
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Right now this pack isn't available anymore for newer patrons. Big core packs like this only have temporary download keys for patrons that come down a few months after the release. The FAQ thread on my patreon explains in more detail, and has download links to the packs available for patrons.
As for the Action RPG Monsters set, that one does have a patron download because a lot of the content was released on Patreon first and then compiled for the release. These kinds of packs will always be available for patrons and the store page is more of a convenience for non-patrons; and there will be a note on the store page for any packs like this which are free for patrons, so people don't buy them by mistake. Hope that clarifies everything.
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Thanks for reminding me (this reply if also for anybody else who has the same issue):
We did update the generator to support mac OS, but it doesn't on every machine. From what I understand, it's possible that it has to do with some hardware compatibility layer, but we'd need more information. Please email or dm me with the details about your specific problem and it could be helpful.
Hopefully we can solve it, and when we do I'll edit this post.
For now we might have to say that the primary platform is windows and not all macs are guaranteed to be supported.
Thanks
Hi
For the base rectangle rooftops, there's a set on tileA3. For regular houses like the one in your image, it's easy to use the autotile.
The other tiles that you have are used for extending that roof into different shapes. Holding the shift button while placing those tiles will prevent them from warping the autotiles around them.
Hope that helps.
thanks!