Well done! The character is so cute and I love the art style. I also really enjoy the concept, and it's something I can relate to. When I did MerMay a few years ago, I quit halfway through. Art block sure can get in the way sometimes. But this game makes me want to try it again next year
Fava Beans
Creator of
Recent community posts
Thank you for the detailed review and showcasing my game! It's great to see people interact with what I've created. You're actually the first person I've watched play other than myself. I had no play testers 😁. If I did I probably would've balanced the game better. That third boss, for example, is certainly a difficulty spike. And seeing that many of the players are saying that it drags, I plan to make the game faster when I'm able to update. Part of that will be a faster XP rate so you'll be able to hoard those power-ups even more quickly!
This is a pretty neat entry! I wouldn't have thought of combining ninjas and sewers for this jam. Very creative. And the art has a nice, cohesive aesthetic and the UI is very polished. I do agree, though, with several of the other developers that the visuals would benefit from greater clarity. And also like many of them, I experienced performance issues in the browser version. There's a few minor things I could bring up as well, but like the two things I've previously mentioned they've already been covered in other comments so I'll leave it at this. Overall, it's a great game with a lot of replayability due to its random generation
I really enjoyed this! Super creative. I love the premise of it and the art looks fantastic. Food suddenly stopped flying at me at some point though. Not sure if that's just how the game ends or if it's a bug. If it is intended, I wish it was just endless because I was having fun racking up the score.
I really like the mechanic of returning bullets to sender with a sword slash. It's a great way to utilize the theme, while also making the game a lot more fun. Other things that I liked are the creative health bars, interesting enemy designs, and just the fact that fairies are packing heat. As for critiques, I agree with a few things already said by singleshotgamer and CGpepper and I'm sure you're already aware of the bugs. I think bullet-hell and platforming can mix but the gameplay is a little slow for my taste. The jump is very floaty and the fairies too move very slowly through the air, taking it a while to maneuver both them and myself into the position I want for attacks. That is subjective though. You may, for example, prefer the slower and more methodical gameplay. I also think the audio mixing could be tweaked. The sound effects of the gun fire are really loud compared to all the other audio so it's jarring.
Thanks for your feedback! I was aiming to make the game a little more approachable with the diving mechanic because I think the inherent difficulty of the genre can be off-putting for some and I wanted to appeal to more people. I probably made it a little too OP though. And I certainly agree there could be more enemy variety and other things I could've done to keep the gameplay novel. Alas, I put too much of my focus on the presentation
Thanks for trying out my game. You should be able to select the level you'd like to play in the terminal-like screen proceeding the title screen by either pressing A and D or clicking the icons in the corner. Sorry if that wasn't clearly communicated or if there's a bug preventing you from selecting a level. That part of the game was made pretty last minute