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Ellic Games

63
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A member registered Apr 11, 2021 · View creator page →

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Also, as noted by the many folks, disabling ALL emails still lead to getting those spam mails so what you mentioned does not even work.

I live in Europe, please explain the exact terms and conditions point which lead to me losing my account. And please explain how I shouldn't report your charade to the authorities, threatening me with an account removal just because I don't want to see your spam.

You are to touch nothing in my account without my express consent. Me not replying to an email does not equal to me giving you consent.

In the event that you are courageous enough to actually remove my account due to me marking your spam as spam, this goes on social media with all the screenshots I took.

I have simply blocked postmaster@itch.io address and marked as spam. I will keep looking at when they introduce a proper system, until then it stays blocked.

They ignore the core issue and always try to blame these "Automatic scripts" or whatever. These folks think it is logical to punish those "script" users.

Guess what, nobody would need any scripts if your stupid bundle system wasn't built around exploiting the purchasers.

We bought a bundle, of course we would want to see the items in our libraries. However I don't remember opting in for those spam e-mails even when putting them to my library manually.

If you check the previous posts about the same issue, they go into radio silence whenever the users say "I have not used a script, I put them to my library one by one".

Ever wondered why people pick Steam or Epic over these third-rate publishing platforms with trash policies when they can? Wonder no more.

GG! :)

If you send an email to support@gamedev.tv they will help you out.

Thank you so much! We are actually very happy about the outcome since this is our very first game. After a few life stuff holding me and my wife back gets resolved, we plan to make this into a full fledged game. My wife shouted loudly "100 levels!" so I have my work cut out for me... Anyways stay tuned ;)

I rooted for the one who always ran to the green pellets I leave. It got eaten T_T 10/10 great game!

Thank you so much! Wife did the graphics and she smiles every time someone compliments the graphics :3

Thank you for playing, I'm happy to read your beautiful comment ^~^

Thank you! It would be easy for me to make a tutorial and implement all the changes you mentioned. Reason I'm not doing them right away is that I'm waiting for the rating period to be over so I can work more on the game, it is going to be a full feature release :)

Retro feeling was what we wanted to go for so hearing that makes us really happy, especially my wife who did all the sprite art.

Again, thank you for your precious feedback and lovely comment!

You would need to use run to fly past a few hazards, so very possible! Thank you for your feedback 😊

Polish and put on Play Store, it is ready ! What a lovely entry. Hope to make games like this one day.

Thank you so much! We really appreciate your kind comment ^~^

While I never had a Commodore, Amiga always held a dear place in my heart :)

Thank you so much and yes, we have decided to move forward with making this into our first full featured game. We'll see where it takes us ^^

We checked it out, looks like we frustrated you a little bit there! :)

Hope you enjoyed it, thank you so much for the lovely comments <3

I think it's possible to beat the last level without getting hurt but you gotta use the run button for it.

 I'm sure I beat it like that myself ^^ thank you so much!

Still no good. Why aren't you packing everything in the build folder anyways??? Like, why bother cherry picking? Just add everything that is in the folder where your game is compiled.

That is correct, red tiles do not allow you to switch. I'll add that info in the description, thank you for reminding :) glad it works!

Actually, could you try running it again? I think I fixed it by brute forcing a solution :)

That is unusual. On all the devices we tested it defaults to 1280x720 and does not default to full screen. Could you send me a screenshot of how it looks on your end? I'd really appreciate that. Also did you try another browser than firefox? I mainly use firefox as well but none of the issues you mentioned have been apparent on my end. It also worked fine on my Ubuntu firefox as well.

Did you try playing in window mode? It defaults to 1280x720 that way and it will work just fine.

Could you tell me what platform you are trying to play from? If you are trying to play from a mobile device vertically, it will not work because the UI isn't scaled properly for anything other than 16:9.

Wow, thank you so much! And of course, this is our first baby project. We want to grow it into a beautiful full featured game in the future ^^

Thank you for your compliments, really appreciate it 😊

Thank you very much for your lovely comment!

A restart button is definitely in my to do list after the jam, thank you for your input :) and as a beginner coder I really really love when I hear the words "Oddly satisfying" it is like... mind blowing. I really appreciate your comment, thanks!

The controls aside, what are we shooting? I thought I saw like hotdogs, or carrots, or maybe slippers? Maybe the dessert Eclaire? So many questions, so much fun :) the game has potential! Good work ^^

We watched it and loved your reaction! You earned yourself two new followers :)

Thank you so much! I appreciate your lovely comments :)

Thank you so much for your comment!

Thank you so much!

Thank you for finishing our game! I appreciate the compliments, truly. This is indeed our first project and therefore it has such a great place in my heart. We will probably continue developing it into a full game in the future, stay tuned! <3

Thank you! I never played that game personally but I know now that it is very similiar. I guess great minds think alike :)

I appreciate the compliment!

I love platformers, good job on the game! I liked the instant dimension shifting, you could maybe add a dimension preview to locate the platforms on the other dimension easier, that would probably help you add an extra layer of difficulty with a dimension shift cooldown without being overbearing on the player!

Thank you for the game!

Thank you for the feedback! I also agree that a tutorial introducing the mechanics would be useful for easier consumption, but what we wanted to go for in this one was the retro concept, which was a written manual.

The anti gravity tiles were not mentioned anywhere though and that's pretty much on me the coder :)

I appreciate the honesty!

Sick guitar skills mate! Good job on the game, I wanted to keep going just to hear better guitar playing :)

Great work, thank you for your effort! I loved the music and the characters, it definitely has potential!

Tight platformer, I liked it! Very good job, well done on the effort!

Wanna check our game as well? :)

Kudos for the effort! It took me back to Win95 days!

I loved this! Only could make it until level 3 and man what an experience, good job!