Thanks @OrbWinder! I'm glad you enjoyed the game and really appreciate your helpful comment. You're right about puzzles being solely generated from images, though I always check they are solvable with pure logic. I guess you're already familiar with this kind of puzzles, looks like Cluepix is of an acquired taste as either people already knew Picross, Nurikabe & alikes and enjoyed my game, or they just didn't understand it. But the game sure isn't flawless. I'm working on a version with new and more progressive puzzles that'll be out in december. A simpler version too as I'm not 100% happy with the colors stacks right now. It makes the game and UI rather busy and look more complex than it is. Some colors being too close, as you saw, is also a problem that version should fix, having no stacks or even palette.
ElGregos
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A member registered Jul 04, 2016 · View creator page →
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Halloween themed CluePix with a new puzzle every october day
Puzzle
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Use your spraycan, levers and switches to pick some shiny and yummy goods. A 64×64 game made for the LowRezJam 2021.
Platformer
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A puzzle game about the powers of Scrolling and Looping
Puzzle
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A 15-puzzle were all pieces are identical but each has its own destination.
Puzzle
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Poor guy must keep eating to grow or it'll shrink back to a young larvae.
Survival
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Pick enough gas on the road to drive, but not too much or your tank will explode.
Survival
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Harvest 1 gigawatt for your spaceship, using local resources. Like, humans.
Strategy
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Set walls and floors to mix and send colors to the exit. #FC_JAM entry.
Puzzle
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Recent community posts
Thanks for your thorough review, yet I think having only one energy stat is the point there, forcing the gamer to alternate between offensive and defensive play. It may not show at lower levels but it really makes sense on later levels where you have to slalom among blobs to allow your energy to go up. I'm all into making minimal games that allow various ways of playing.
Romeo and Juliet (Except Juliet knows chemistry, and it's backwards kind of) jam comments · Posted in Romeo and Juliet (Except Juliet knows chemistry, and it's backwards kind of) jam comments
Spraycan Raider jam comments · Replied to Paul Nicholas (Liquidream) in Spraycan Raider jam comments
If you want a ratio limitation, there's already one since the 240×135 resolution is required, so your game must fit a 16/9 ratio. If you'd like a file size limitation, there's the annual js13k jam where you have to create a JS game in 13 Kb or less: https://js13kgames.com/