Godot 4
dwdraws
Creator of
Recent community posts
Thanks for the feedback!
During the jam, it was definitely a deliberate design choice to make the track pretty circuitous. It allowed the player to navigate more of the space and lengthened the time it took to circuit the entire track to heighten the consequences of player's movement decisions.
The idea of rail levers to change your track routing is a really neat idea and totally on theme. Wondering how it might work at the breakneck speeds the train can end up going...
What's there to say, this game is all-around well designed and executed and fits the theme well. Maybe encountered some potential issues with gaming the enemy spawning by sitting on either end of the arena and spamming the ranged attack but dunno if that's really an issue. Had a lot of fun with this one, definitely my type of game.
Thanks for playing and the feedback and I completely agree on all points you made. I've been iterating on the gameplay for a while and still haven't found the right mechanics to bring it all together but I'm getting closer every iteration. The core feel of growing upward and outward with stems and branches still feels good which gives me faith :) I have already cobbled together gameplay changes based on feedback that will depart from this version somewhat dramatically so maybe that'll be the one. Cheers!
This is brutal, I'm so sorry... I love this game and am still very excited to see what you have in store for it.
I never thought about the compo requirement of open sourcing your jam code as a concern. Is it enough to slap a license inside the source code you distribute? Sometimes I wonder if that'd really stop these types of folks anyways.
Wonder if you could get any traction on Twitter to bring this to more eyes...