Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Disastrophism

25
Posts
39
Followers
11
Following
A member registered Jul 28, 2018 · View creator page →

Creator of

Recent community posts

Wow what a good game!! I love the vibe this thing had going on and I love the old Dwarf Fortress stuff!

Next time you are going really mad look behind you!

Ah sorry about that. There is a bug in the listen carefulky level when the secret pressure plate untriggers.... you can run past the level to avoid this bug or you can unlock the door followeing the west wall put something on the plate and dont remove it... tis a shame that was my fav level too! You can also summon the final boss at any other point in the game, after solving the dead weight secret is a good place

Thanks Ravenford! I'll make sure to fix that bug in post jam updates.

you can right-click yourself to see any stat changes

It still doesnt work for me :(

I am glad you had fun! Unfortunately there were some features that had to get cut because of time constraints the hacking mechanic and such would have been cool if I managed to get it working reliably...!

Sorry it seems Game Maker Legacy asks for it on its own nothing I can do.

You can get fuel by investigating ? events over asteroids or by selling mech parts with right click in the hangar.

I love the vibe of this one great work!

Really high quality dark and foreboding ambiance loops for locations across the globe, 10/10 made me want to start working on my shelved adventure/mystery projects again!

Thanks for the video! I have a  more polished version in the works but I haven't had time to finish it yet.

Thanks JD I'm sorry you found some bugs. I didnt realize I could use old plugins and I remade the old engine from the previous game in a short amount of hours. A good learning experience nonetheless C:

It's called originality my man, it is not bad game design when you encounter something you've never seen in a card game before ;)

Thanks! I'll make sure to fix the feedback issues on future iterations.

Thanks Human! 

Agreed, it was a shame my animation engine bit it, as it would have resolved the lack of user feedback if I had managed to fix it in time.

I love this retro! It reminds me of commander keen 1.

Thanks Star!

Oh this is for Effekseer which comes built in with MZ. there may be an MV plugin to allow Effekseer animations though.