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Design Flaw

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A member registered Aug 04, 2019 · View creator page →

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Hehe funny idea, fits theme very well.

Its not often you see game jam games with a proper story

well done

Snake but you are the pellet fits the theme perfectly.

having the bugs as an enemy seems off at first but the snake being able to eat them makes a lot of sense and leads to some pretty clever gameplay dynamics, well done

Took me a while to get the idea, horror game but you are the horror. Quite good actually

The entire atmosphere is spot on.

However the actual gameplay is pretty awful and the game is quite broken.

You have to go out of your way to watch the intro cutscene as it auto starts with the game and the entire game is by default at like 200% zoom so you cant read anything, also game softlocks in what seems to be a cutscene after the fishermen part. dunno if the game is supposed to even end there

Also going around into the other submissions and leaving comments that is half a "go play my game" seems really shady, heck the part that does supposedly give feedback doesn't even seem to match the games you are commenting on, almost as if you didn't even play those games and the comments are just advertising for this

jajajajjajajaja 300iq

Chaining enemies with the special attack feels so good and the game is entire built around that mechanic, excelent

Funny little game, the hero being swung around by the hammer looks hilarious

honestly all the graphics related to the hero look so funny

Also hitting the robots feels surprisingly satisfying considering you are just hitting them with the cursor, they have a nice weight and have proper physics instead of just being dragged  by the unstoppable force of the cursor

Now THIS is an interesting concept, playing detective trying to figure where the intruder is hiding is fun, having the extra stress of babysitting the guards adds tension on top of that. And the entire game has such a mood, the atmosphere is perfect, love the sound effects.

Only issues is that is hard to keep track of the guards in the later levels, particularly what direction will they look when they get to the target location, and the cameras are hard to use effectively, biggest issue with the is that it isn't clear what camera you are looking at

Also half the time you win by accident but that is probably by the nature of trying to catch someone sneaking

jajajaja es buenisim

Took me way too long to figure out how to send any units, my bad partially

Game looks quite good, fits theme very well

Main problem is that its short and laughably easy, gameplay is you say "random bullshit go" and you win in 30 seconds

Solid gameplay, this would work really good on mobile phones.

Adding small vfx and specially simple sound effects would go a long way in improving your game, these things are more effective that you might think

Dam son this isn't the first time people comment on my games that the volume is too loud, i should probably figure how to do volume sliders for the next time

Thanks for the feedback

Very interesting puzzle

difficulty curve is all off but making them in puzzles is hard so you get to pass on that

everything else is solid

Fairly good execution of the game in general.

The controls are a bit wonky and intuitive at least at first but this also makes the controls inverting mushrooms much more threatening.

Also the level is always the same, this makes this kind of games rather repetitive and more of a memorization challenge than anything else.

But that kind of thing is to be expected, making a procedural level generator in a game jam is very hard so i am not going to complain much.

Thank you for feedback


the white things can be used to block bullets and are the only way to stop/kill the enemies that try to ram at you

they where a better idea in my head tbh

Pretty sure this counts as juicy

https://itch.io/jam/gmtk-2019/rate/463162

Nice and interesting platformer. I like the idea and the level design looks good and the polish is very good for a game made in 2 days.

The only complaint i have is that the physics are weird at times and the controls sometimes are a bit unresponsive, most notably the double jump that works just fine with spacebar but using w or up arrow sometimes doesn't actually register. this doesn't break the game or anything so i'm not mad about these issues.

Overall, pretty good.

https://itch.io/jam/gmtk-2019/rate/463162

Mine fits the description so

The idea is a bullet hell shoot em up where you only have to dodge one bullet

Fun and juicy game

if i had to come up with one compliant is that the enemys can spawn right next to you, making you lose before you can react. or at least i think that happened to me a few times.

good game, got a high score of 80, i guess that's good

LMAO bad fan art

i want some :P

https://itch.io/jam/gmtk-2019/rate/463162

I will take this opportunity to ask you (or really anyone reading this) to try my entry

https://itch.io/jam/gmtk-2019/rate/463162