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DannySmashChamp

21
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A member registered Sep 27, 2022 · View creator page →

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Just a comment to let everybody know that i recently got a PC upgrade and tried this game on it, the results in performance for me where pretty huge especially for 3 levels in particular Hyrule Field (which i had to split the background into 4 different parts to get it running before), Lake Hylia (which i had to remove all the water effects from) and North Hyrule (which for me had big frame rate drops) and as such i realise that i will be able to make this game a whole lot bigger now, this will take me a bit of time to implement. I'm not sure if anybody has had these same issues.

https://dannysmashchamp.itch.io/the-legend-of-zelda-press-enter

I think i'll probably zip my game files in the next couple of days or so, thanks for the advice, i actually never though RAR would be complicated but anyway i could make my games easier to download and help anyone who plays them jump through less hoops is something i will definitely do.

I might try this at some point, it's something i've never even considered doing, what format do you suggest, i could just upload the executable files but i thought if i did there's more chance the file could end up getting corrupted during the upload process.

Thanks for replying, i have removed the compatibility for Linux and changed the information on the install instructions.

I use Windows to make my games but i have heard that Windows files can be used by Linux operating systems through a program called Wine but having never used Linux before i'm not sure if my games should be Linux compatible through this restriction or if my games should remove compatiblity for Linux.

I think you have to take joy in the little things, progress is progress and nobody starts out knowing everything, at that point there will inevitably be more lows than highs, 2 examples from when i first started, 1 - Trying to make a hookshot for my Zelda game and accidentally creating infinite loops and wondering what the hell was happening and why it kept crashing (seems stupid doing this looking back but i was a beginner). 2 - Creating the mini map engine for the same game (this took me weeks if not months of testing to figure out and to this day the only bit of code i wrote down on pen and paper should the worst happen, which thank christ i did because it did). These were majorly frustrating at the time but the joy i had when i figured out where i was going wrong was immeasurable. 

I believe a good way to start getting experience in game development is by prototyping various ideas.

From having a small idea that can eventually lead into or be a part of something larger using this method you can start with really small simple projects and minimise loss and frustration for things that you just can't get working yet and if you can then you can have a base to work on for something that you could work on later even if some ideas have to be slightly adapted.

If you are reading this and have experience in this area i hope you can add some ideas that you have done personally and give some guidance for people that are just starting their journey on where to begin.

If you are just starting always remember to start with the most basic of ideas. (It's often the case little projects bleed into larger ones).

Just a couple of things i have done when i was learning is making a calendar engine that i eventually simplified and introduced into my games as a timer that keeps track of how long you have been playing.

I also started an rpg idea that i have never released but figured a way for characters to follow the main character that i put into my Zelda game and that became Navi the fairy.

I hope at least someone can get some ideas from this topic as i know from experience it can be difficult to know where to begin.

Thanks for reading and Good Luck :)

It's because they're fun to play and can create lasting memories, from my first memory of having either a sega mega drive or master system (can't remeber which one it was but it had sonic built into it) downloading it years later on the wii and remembering the 1up you could get by jumping through the fake wall in the second level, playing tekken, street fighter 2, mario kart, goldeneye and others with my friends years ago. I fell away from gaming for a while then got a n64 myself a few years later played ocarina of time for the first time which absolutely blew my mind at the time and i've been a gamer ever since. Had a lot of consoles through the years from the ps1, 2 &3, the xbox and 360, and every nintendo one expect the 3ds and the wiiu. Now i'm a massive Zelda fan that's been waiting patiently for tears of the kingdom for 6 YEARS lol.

Seconded, i know some people can have a dark sense of humour but what the hell man.

I agree with all of this particularly the post by https://itch.io/profile/anothercastle (i hope i've linked that right) but if you already have experience in these areas you could focus on parts that you prefer and really enjoy. I have been prototyping lots of ideas for years now as the best part of making games (in my opinion) is in the problem solving, starting with no idea how something works then gradually figuring it out after problem after problem, then if you wanted to further down the line you could combine what you've been working on into a larger project, it's often the case small ideas bloom into larger ones, this is just my opinion though and mostly everyone will have issues in this regards at some point. 

Hi everyone it's probably a little bit late to introduce myself since i've been on itch for about the last 5-6 months but here goes. My name is Daniel and i'm from Scotland my profile name is DannySmashChamp which i picked originally for yoyo games as irony as when smash bros brawl was first released i took part in a tournament playing as link and got absolutely destroyed in the first round by someone playing as zelda. I've been prototyping various ideas for games originally for gamemaker 7 (i currently use gamemaker 8, i have used studio but went back) since i was about 15 (I'm now 32) minus a few years when i did consider giving it up altogether but true passions never die. I've also studied HTML5 & CSS3 when i was at college. I have only released my noughts and crosses game (which i was quite happy with the results of so decided to publish it when i joined itch) and my passion project which is Zelda which i have learned soooo much from as i've been making it so decided to publish that as well even though it's still in the development stage (but improving all the time) so everyone who is interested can play it and hopefully see the results as it continually gets updated. Marketing for these games has been impossible for me to do as i actively ignore social media as i think it can be quite a toxic environment and for me it doesn't mix with (don't really want to get to personal here but various anxieties) and also the fact it is a zelda game i have seen so many comments throughout the years about Nintendo and the dreaded Cease and Desist action that could be taken gulp. Anyway i'm starting to ramble a bit so i'll finish here with a thanks for reading.

Just a quick note to mention that this Devlog was originally called changes to expect in Version 13 but now it is released it has been changed and updated.

I have just released Version 13.

There is still some refinement i would have liked to add but i did make a promise to upload at the end of Feb at the latest. (Just made it).

I have also moved the link for Version 11 to the downlad page.

Thanks that means a lot.

Thank you, i'm glad you enjoy it, i hope to update the game soon

I've put it as free so everyone can play it, suggested donation is entirely optional, it would be completely up to yourself

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I definitely agree that you should start small, you could work on small projects to get more knowledge and experience and keep your dream project as a sideline and add to it when you are able, you'll be surprised how often little projects can bleed into larger ones, if you have your idea which in your case you do i would suggest getting a pen and a notepad and start working on a game design document mapping out everything you possibly can which you can always refer back to, once you have that finished analyse it and break every part of it into it's simplest form and that's where you can start your small projects from, never be afraid of trial and error, making mistakes and getting things wrong that is totally natural and actually sometimes some of the fun that goes into making games, you can't get tips on motivation that is something you will have to manage yourself but if you truly believe something is worth working on the sky will be the limit and speaking from personal experience if you can make decent progress save your work to a removable usb drive so you don't lose it if the worst comes to the worst as it did with me a good few years back when my pc broke down and i lost everything i was working on and i seriously considered never working on games again.

I hope you find this useful and good luck.

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Hi i am new to the community and have just released my first 2 games.

Noughts & Crosses and Zelda.

I hope as many people as possible play and enjoy my games.

Please find the "Link's" below.

https://dannysmashchamp.itch.io/noughts-crosses


https://dannysmashchamp.itch.io/the-legend-of-zelda-press-enter


This is my absolute passion project. Although many features are unavailable i will continue to update this as much as i possibly can.

I do still have a lot of ideas that i still want to implement.

Please enjoy.

Comments and suggestions are always welcome.

Overall i hope you enjoy the game.