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daberny St. Rider

28
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1
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A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

Wow, what a fun game, very well done! (Tested v2.3)

Also, it is not only the ball that breaks - it's also my heart, when the cute little hamster has to walk all the way home on foot. (Emotional speed run - who can press "R" the fastest?)

As always, tweaking doesn't get the time it deserves when the deadline approaches, and the late switch to WebGL messed up a few things related to controls and how the plane looks. But thank you very much for playing and for your thoughtful comment!

Challenge accepted! :-D

Thank you so much, glad you enjoyed it!

Cool and fun game! I recognize a certain board game mechanic and love how you remixed it into something completely different, very inspring! I find myself restarting a lot - those foxes are a pest. :-) Impressive that you made everything yourself.

You had me at the title screen - wow! Please continue on this game, it looks very promising!

Amazing game, lots of fun and very polished look and feel!

Jared, is that your doing? :-) Fun experience you made there. Some strange fates seem inevitable for me, I hope it's not prophetic.

A lot of fun! You had good ideas and also executed them well. I love the day-night differences, the visual changes, the audio cue, arts in general, even the particle systems are great. Strategic garlic mines, that is hilarious and cool. I hope you get a chance to get your other ideas into a future version! 

This is fun, wow! Nice use of those scribble dungeons assets, too! My high score is 14100, curious if I can go higher.

Cool prototype! Very cute art and transition effect, and good take on the jam theme!

Great game, congratulations! I finished it, it was a lot of fun. In some levels I died a lot, but the game flow is so quick that one doesn't have time to get frustrated (a good thing :-) )

Cool game! Motivating to retry if one failed first. The perspective solution you made is interesting to try for a future project of mine. Good take on the jam theme!

Thank you very much for playing and the nice comment! Glad you enjoyed it!

Thank you! :-)

Thank you so much for playing and for the nice and valuable comment! Congrats on reaching the end!
I know, the mouse look is a bit quirky - I started testing the WebGL build too late, and it worked better in the editor. One of the top items to improve in an update...

This is great. You can feel the love for bitmap-based 3D racers. Awesome audiovisual style, too.

The car also looks and feels nice if you turn on the spot - not recommended for winning, but fun. :-)

This is fun! Also, great visual style and humor. I need to train my gun accuracy so it does not have to add "(not)" to the "gg". 

Awesome game concept and realization! I lost horribly, of course. Will find another soul and try again.

I also love how you combined art styles within black + white (+ red).

Very well done!

Very thrilling game, I also liked the audiovisual experience. Good job!

Will try again to find the last two orbs. They are my nemesis now.

Hello Petraefa, thank you a lot for playing my game and for your nice comment! :-)

Hey likesjx, thank you so much for playing and for the nice comment! :-)

Thank you a lot for your comment! The flickering should be fixed now.

Very cute! Brings back childhood memories. Can't wait to explore all endings and secrets!

Great scott, what a fun experience! :-)

Great C64 aesthetics! I look forward to diving deeper into this game.

Great C64 aesthetics! I look forward to diving deeper into this game.

Very impressive and fun!