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Cristiano

270
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3
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5
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A member registered Feb 15, 2023 · View creator page →

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Thanks for your kind words! :)

Thank you Laynard! We're glad this was fun to play. Congrats for you 2nd position, tho :)

I really like the setting and the atmosphere of it, and I think as a platform game is very enjoyable too. Just one time, I had to restart the game 'cause I feel out of the screen, but overall this is a great job :) Just out of curiosity, is there any feature you had to cut due to time or other constraints? I opened a topic called "The Features Cemetery" and since this game id very polished, I would like your contribution there!

The game started a bit hard, but overall I think the visuals and music are great and the game is very enjoyable to play :) Just out of curiosity: is there any feature you had to cut due to time or other constraints? I opened a topic called "The Features Cemetery" and, since this is very polished, I would like to have you contribute there :)

Doesn't work for me, but i think the visuals in the actual screens are very well done. I hope you will fix it :)

Altough I had some issues with the web build, I think you can tell the effort put in it, and the game is quite enjoyable :) well done and thanks for sharing it!

Game super polished and very artsy visuals. Well done :)

Ahaha I love the setting of it being so lookalike an Italian kitchen. Bel lavoro ragazzi :)

Ahah this is very fun :) and a clever take on the theme too. Maybe the explosion of objects shouldn't be so enjoyable, but overall I think this is very impressive :) well done

People usually underestimate the difficult of doing an enjoyable platform game with smooth controls and good distances and balancing... and you achieved that! :) Also, I think the level selection emthod is very innovative. I think, maybe, you could add some replayable-factor if you make the levels mutually exclusive, and you can only chose a path to reach a final level. 
Overall, this is very well done and I think you should improve and expand it :) 

I like puzzle games very much, and the naming of the game is awesome :) well done!

I think a tutorial would've helped at the beginning, but overall good job! Visuals and sound fx are pretty well done :)

Thank you for playing Jango! :) And congrats for your first places

Thank you for the kind words :) Almost a month, but I hade to scale down a lot ahah

Thank you for the nice words! I'm glad you liked it :)

Very clever take on the theme and awesome card game :) I had some issues with the scale of the window at the beginning (in Chrome Browser) but is was solved by setting the game to full screen. Awesome job! Thanks for sharing it

This entry is very impressive :) I really like the aesthetic and the variety of gameplay. I had only some issues with the camera, as other people already pointed out, but overall this is a very good game :) thank you for posting it! 

Thank you for the kind words and well done for 2nd place :)

Ahah congrats on you 2nd place! Thank you for playing :)

Thank you for the kind words :) I'm glad we didn't miss the target!

I like both platform and musical games :) this is a perfect match for me! THe idea is very clever and the realization is quite polished :) well done.  I love having "otamatone" as the main character in a game ahah

Just out of curiosity: is there any features you had to cut due to time or other contraints? I would love your contribution in my topic "The Features Cemetery" :)

This game is awesome. I have just two pieces of advice for you. For the rest, I think this is very cleaver and a perfect match with the Game Jam:
- Once you picked a scale in order to move it, if you place it again on the same spot, it will count as a move. Have you considered insetead, to give the player the possibility to make up his mind by moving scales before making the actual move? 
- In the way the game is structured now, eve the path through you move the scales will make the difference, because will change the scales moved in the way. This dynamics differentiates the game to most of the titles of the genre and it should be better pointed out. It was not very clear to me at the beginning.
This is a great job, congratulations and thanks for sharing it :) 

Just out of curiosity, is there any feature you had to cut due to time or other contraints? I would love to have you contribution in my topic "The Features Cemetery" :)

Nice interpretation of minesweeper :)

The interactions were not so clear in the beginning, maybe a tutorial wold've help. Once I undestood, it became very clear, and I enjoyed it :) very well polished, nice work

This game is so polished and entertaining :) I hope it gets more ratings! I love the visual and character design, very good job :)

Just out of curiosity, is there any feature you had to cut due to time or other constraints (apart from viruses ahah)? I opened a topic called "The Features Cemetery" and would love your contribution there :) 

I'm sorry that this game has been played so little! You can really see the effort that went into obtaining such a well-finished result!

Even though I don't like games that are too story driven, I really liked this one. Congratulations to the illustrator, this game it's truly beautiful to look at!

The game is very nice and I managed to complete it! In any case, I have the impression that some features were cut during development! I would have liked a little more variety and then from the style of the title I was expecting some destructive monster and instead there aren't any!

In any case, great work!

The idea is super cute! But if you make a scaling game in which there are meta elements you need to take great care of it because it is easy to get stuck for the player who may think he has encountered a bug or often doesn't know how to proceed.

The game as it stands may be inaccessible for many players. In any case, great idea!

Hardcore platformers aren't for me, in any case I recognize that there has been a great study of gameplay mechanics and level design here. Excellent work was also done on a graphic and soundtrack level which certainly deserves to be rewarded!

I wish there were more games like this in this jam!

The idea is very cute and the game is neat! Maybe I would have liked a less steep difficulty curve! In any case, great work!

The game is fun to play, but there is absolutely a need to add a bit of variety, perhaps with enemies and some power ups!

I'm curious, did you have to cut any features during development? In case I created a topic specifically to talk about the features we gave up during development, it's called "The features cemetery"!

In any case, it was fun. Thank you!

Beautiful atmosphere! I also loved the pixel art graphics, did you create the assets? If so you did a great job!

I found the game quite difficult, but this is in line with the spirit of the game. Good job!

I think you're definitely off to a good start :) I hope you will keep improving it! 

Very simple and clever take on the theme :) Well done!

I little bit tough for me, right at the beginning, but great job overall :) The character is very cute

This is super polished and also a great take on the theme :) I love how you designed the environmental puzzle to have this much variety. Great job also on visual and music, it feels very cohesive and inspired. Just out of curiosity: is there any feature you had to cut due to time or other contraints? I opened a topic called "The Features Cemetery" and would love to have you contribution there :)

Very clever take on the theme :) Good job!

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Unfortunately I had some issue with camera movement, which didn't always allow me to see the logs or the weight of the fishes. Despite that, I had a very enjoyable and relaxing experience. Really well done :)

This is a very clever take on the theme :) Great job!