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Chillitch

563
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2
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A member registered May 22, 2022 · View creator page →

Creator of

Recent community posts

Miscellaneous Update:

Was working on some bugs and adding stuff for beta 2.5 release. I'm starting to realize how bad the 2nd beta is. While I cant fix everything, I hope to give some updates to the browser version. Gonna be doing some art tomorrow as well!

Media Update:

Go check out my new YouTube Devlog, where I talk about my changes in RPG combat for Fates Gamble, so it can be more interesting!

Media Update:

Plan on editing tomorrow for my devlog video for Fates Gamble! Hope it goes well 

:3 

Also in the meantime while you waiting. Go play the beta for Fates Gamble and tell me how you do on chance mode :D

hey, I’m back. Sorry for dipping out again. I had to take another mental break, so I had to spiritually recuperate. And I’m doing hella way better! Anyways I’m making another devlog video! It’s about an idea I have been planning in my head since fates gamble started. I can’t wait to show it


ALSO HAPPY 4TH OF JULY

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Battle System Update:

I fixed some bugs with The Opponent and now they can use MP Syringe. In other news... I'm making another beta! This one wont be too big. Mainly this beta will contain no cancelled items, bug fixes, and redone pixel art. Also I'm replacing the Insta-kill mode with Long Barreled Rifle Mode. I'm also adding a mode I wanted to add in the first beta, but never was able to. I'm adding the Party Member system! Lets call this beta "Beta 2.5"

Amazing. You put so much effort in this. YOU EVEN ADDED A PRACTICE MODE WITH OPTIONS. And all the powers are fun to use.

Awww, oh well. I also hope the C# plugin gets updated so there will be less bugs as well. I'm sad to see Fulfill Fuel paused for development, but I understand. Idk what you're planning next, but I'm excited to find out what it is 

:3

Art Update:

Fixed the weird perspective on the Crystal.

Battle system Update:

Also. I FINSIHED MAKING THE BATTLE SYSTEM FOR THE PLAYER ANED PARTY MEMBERS. I wont have to work on it again! Well... That's assuming I don't run into any bugs, and I will need to test out the class powers every time I add a new party member, BUT BASICALLY IM DONE. 

Now I need to work on Opponent AI again, and also make an animation for the Opponent using the Crystal. I'm so happy!

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Art Update:

Im planning to use a magic crystal to replace the defense syringe. I know... Wild right. It went from Herbs, Healing syringe, defense syringe, to a defense crystal. Wild lore for the making of this item. Also, Im gonna plan on fully adding in the MP syringe and revive and Items should be fine. OH! and Im gonna do some pixel art for them.

Also what do you guys think. Should this be changed?

Miscellaneous Update:

So I'm thinking of re-doing the defense syringe animation and changing its name. The reason being that it gives defense to both players, which wouldn't make sense for an animation that plays once and also O_Tire said that its a bit weird that you and your party member share the syringe which sounds unhealthy. I'm honestly thinking of using the defense syringe for the revive as it makes more sense and is used for one member of your party. Also I finished the MP Syringe animation.

Hooray for repurposed animations!!!

Hey sorry if this is a little disappointing, but most of my time was spent experimenting and finding bugs. One of the main things I was experimenting with was you and your party members having different weapons for battle, but unfortunately, due to the event system limitations, it would take waayyyyy too much work. On the bright side, I finished the tranquilizer animation. 

Art Update:

I redid some of the animations when the player shoots themselves, although the tranquillizer animation isn't totally finished. I also fixed up some animations with the Opponent using a tranquilizer, as you can see I added detail to the chamber. The Long Barreled Rifle should also be completely done, just needs some more testing.



Art Update:

Finished animations for when the Opponent shoots themselves and shoot you.

Art Update:

Changed the color of the Long barreled rifle!

Also finished the shoot self animations for the tranquilizer. Right now I'm doing the animations for the Opponent using the long barreled rifle, so that should be fun!

Art Update:

Ok tell me what do you guys think of the slight redesign? Changed the color of the handle but also added some more detail to the chamber. 

Maybe the GIF is a little too big.

Art Update:

So I have some design ideas for the tranquilizer, although it doesn't look like a chamber on top, so i should change that. If I'm correct, I got this idea based off of an old German gun that had a clip on top instead of the bottom like most other guns. (I forgot what it was called)

Art Update:

Redid the revolver handle. I'm also planning to redo the Tranquilizers design. Not just recolor it, but add some slight more designs. 


I did a slight recolor of the shotgun, because whenever I change the hue color on RPG Maker for enemies, it changes EVERY color, including the brown handle. which is not good as I intend for different colored enemies. I might do some more with other weapons. I also wanna say sorry for not really updating you guys. Had to take a mental break. A lot has happened, so it was the best for me, but I'm now back.


thanks, keep in mind their might be a bug that can give wrong current round placements, I plan to fix this later in another beta update.

Its interesting that you noticed that. I was just going for my usual imperfect placement, but I could totally do that.

Hey guys, I'm sorry if I haven't done much and I also apologize for not making an update yesterday, I'm sorry. Yesterday hasn't been the greatest and neither is today, but in other news i have redone my cover art to this:

Idk if I will change it. I'm sorry if this upsets you. I know that maybe some people like the other one, but I like this one more. Also their may or may not be a Steam Page. YES, I'm considering adding a steam page for my game, but man the 100$ ugh... Again I don't know if I will have a steam page, but I might have one. so stay tuned :3

Art Update:

The cover art has changed!

for now...

I might change this later, cuz I have more. I want some genuine opinions on which one is better, tell me with a reply!

#1:

#2:

#3:

Of course give me your opinions, I understand 2 look kind of familiar, But I plan to make different versions of the purple one.

Art Update:

What do you guys think of this? Do you think it looks good?

I'm not sure what you guys think, I'm gonna experiment more tomorrow and show off some more stuff.

Also, ive been thinking of adding the pi** filter to my video game. Its kind of considered GenZ nostalgia, but I genuinely kind of like it and think it fits the feel of my game.

Watch the video I have here on the aesthetic:

https://www.tiktok.com/@chill_dev_official/video/7513378683428588843

Art Update:

did some more tilesets. Also! Im plan to redo the cover art as well :D

Stay tuned for that. I'm sorry if I'm bit slow on pixel art its not really my best experience.


Old VX Ace Tiles:


Art Update:

Showing of some tilesets

https://bsky.app/profile/chillitch.itch.io/post/3lqvnslb5y22g

https://x.com/ChillDev_Offic/status/1930794269025144935

Art Update:

I'm going crazy! I thought I updated everyone Yesterday! A side by side comparison. Didnt change the table and door. I will replace those later. Also doing a crayon art style in pixels is hard, so I took inspiration from Yoshi's island's background. Not perfect, but I like it


Art Update:

I've been doing rework on the Tile sets. Specifically the ones you see in the beta off my game. I'll see if I can finish them off tomorrow. I've been experimenting with my crayon art style with the tile sets but its hard considering it has to be 32x32 pixels. So I've been taking some inspiration from Yoshi's island again.

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Class Update:

I have finished some class powers, also the Doctor class can not change weapons for the Long Barreled Rifle.

Party members:

Party members powers are working well. also fixed some bugs. I feel like I can confidentially say Party members are finished... with the battle system.

Now that party members are finished, I'll be able to focus on more stuff.

Battle Update:

Fixed another game breaking bug /:

Apparently the current round would give wrong values again.

Happy Pride Month!

Art Update:

So I finished the Rust character for my game. I may or may not use this art, I don't know. I've talked about this character a bit and have put some secrets about him, but don't expect me to reveal much about him. 


I may also change the mask design.

Art Update:

This is the animation for the long barreled rifle, when you shoot yourself. 

I'm also working on character art for a character named "Rust." Its going great but also am finding it hard to know  how to draw him. I'll see when I can show him off

Apologies for no update in... 12 days!!!???? Darn.

Media Update:

I HAVE HIT 100 SUBS ON YOUTUUUBE! THANK YOU ALL SO MUCH! I also have a video on dominators which you should go check out!

I have also made a tik tok... I think im gonna be sick...

https://www.tiktok.com/@chill_dev_official

Dominator Update:

I have made safe rooms to escape from the dominators. Go check it out my video on my Twitter, Bluesky, insta, or Tik Tok

Twitter/X: https://x.com/ChillDev_Offic/status/1925727763975082147

Bluesky: https://bsky.app/profile/chillitch.itch.io/post/3lpsjeqx6g22u

Instagram: https://www.instagram.com/p/DJ-n6_tJaDh/

Tik Tok: https://www.tiktok.com/@chill_dev_official/video/7507443549068365102

Animation Update:

I have decided to not call the weapon "Sniper Rifle" like that anymore. It's now called "Long Barreled Rifle."


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Ahhh sorry to hear. I kind of did that with my game as well. It was the reason I got rid of the abort pass item. Either way I hope there's no problems when exporting your game for the demo.


You would think that such an advanced game engine would have C#   /:

lol :D

I’m sorry to hear. I’ve encountered this problem a lot as well but I thought I fixed it. It has to do with the animations, but I don’t know why it happens. It might be because the file size of the animations are too big.
If ur using a low end pc, try out the VX Ace version. It should work on very old PC’s as well.

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it crashes???? Do you mean it freezes your game?


I’m sorry to hear this happened. Were you playing the downloadable MV version or browser MV version?

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Hey guys, so I’m visiting some family for a trip. I won’t be able to work right now, but I did some editing and hopefully I will update Yall on Saturday or Sunday about any progress. Sorry for late post.

Art update:

I also did a slight redesign for one of the dominators


and happy birthday to me! :3

WOOOOHOOOOOO

I'm going to visit some family members tomorrow. But I have been doing some work on my devlog, hopefully I can finish it soon. I said I wasn't gonna do a devlog, but here I am. If you have any questions about my "dominator system", please do tell me.  :3

Art Update:

I've been doing art of one dominator. Been testing things with their design. I would do more art for dominators but It's good to experiment first haha. 

Media Update:

I'll be doing recording tomorrow and maybe some editing.

Media Update:

I'm writing the script for my next devlog, hope all goes well. Ill be recording and doing art tomorrow!

Miscellaneous Update: 

I finished creating Party members powers and also added more on how to find dominators hide outs. I wanna make a video on Dominators again, but it will have to wait. I will however, make a video about Fates Gamble soon.