It's a really nice game. It feels like a mixture of Pac-Man and Crazy Taxi with its arcade style. I encountered a bug where the game would not register the pins falling down because they were placed too close to a wall. Knocking them would make them lean against a wall, and sometimes it isn't visibly against the wall. I think there should be a higher threshold. Also, a way to change sensitivity would be nice because I felt it was too high. Still, it was fun playing.
Bump Dev
Creator of
Recent community posts
I really like how much polish has been put into the game. At first, I thought it was a really fancy-looking guessing game. I thought the only way to win was luck and all you had to do was press next. Then I saw your hints on the page. It took me a while to understand what you meant. But after that, the game became fun. I replayed it a bunch of times, but in the end I still couldn't win. It's nice how there is strategy in a game like this. Also, the game looks great. One thing I would like is a full-screen that covers the taskbar (because for me for some reason it didn't) or at least a settings menu for configuration. Anyway, it was a great game!
:D
The game's dialogue and story was funny and interesting. I played through till the end because I wanted to see the end of the story, even if it is a slightly long game for a game jam. The art was also nice. My only issues were with the controls with wall-jumping, it didn't feel right. And also I think you are constantly += gravity to the player's velocity, so when you walk off the edge after a wall you plummet down really fast. Lastly, a full-screen button would've been nice. Nevertheless, the game was great and I enjoyed it.
:D
The dialogue was nice and funny. It was obvious there was effort with the looks of the game, especially with the dust particles. My only complaint is that I found the map to be too big, and I felt bored as I was waiting till I reached the destination. Another thing is I think you forgot to normalize the player's movement because the player moves faster when moving diagonally. I'm assuming you are using Godot and to normalize the movement you do .normalized() to your direction. Nevertheless, the story was nice.
:D
Thank you. I decided to make a small game in order to make it well polished and I'm glad people are appreciating it. I added onehanded mode because people told me they got tired and although I preferred the default, I still added it. It also has gamepad support which might make even more sense with this mode. Thank you for enjoying the game!
:D
The art & animation is amazing. However, I encountered a bug where interacting with the door froze me after the dialogue ended. Anyway, I restarted the game. The storytelling is also great. One thing is I didn't realize I had to kill the green boss at the end and I just walked past him and continued scrolling right to what felt like it was infinite. So, I walked back. It would've been nice if there was something to stop me from doing that. Anyway, the game is great, the mechanics are great, and so is the art!
:D
Honestly, this game is very confusing. I didn't know what I was meant to do, and I had a hard time figuring out the controls, and even then they were clunky. I carried the box to the PC eventually, and then it said I lost. However, maybe the fault is on me and the game is actually fun if I figured it out.
:D
Thank you! I'm glad that I managed to meet my goal with this. I wanted a game that was simple enough to be finished in a game, but replayable to the point where I might find myself playing this whenever I'm bored, and of course enjoyable with the simplicity. And I made this game to try out exporting to the PSP using Godot, which is why it might be lacking in features. But I did however join this jam like one day before it ended, and I chose a random jam for this. Thank you again for playing and for your feedback!