The POV was thought about in the development phase of the demo. It came down to a few factors:
1. The writer's experience was writing in the second person.
2. The use of "I" at the point of planning the writer thought it might cause a disconnect, as it implies the character is the player, but the character does not talk or choose things the same way as the character, so it didn't feel suitable.
3. Then there was the option to go third person which at the time felt like it was against the goal of having the player feel like they are int he adventure, but recent reception seem to indicate people don't mind a third person perspective, but it's too late to change now.
4. That's why second person was chosen as the middle ground of not too immersive and not too little immersion.
Bokedaidu
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Hi Lubin for a Chinese translation of the game try this:
https://twitter.com/ABLocalization/status/1770661192610328973
A translation patch by Team Aurora
Yeah I would agree to separate based on format of the submission, if there are classifications, if there is too little of one format and an overflow, then take the little amount one and distribute it evenlly among the formats that have a lot of it.
Also, will we know in what way we will be contacted whether we are accepted or rejected from the bundle?
Are we allowed to join the bundle and also perform the itchio discount for the spring sale on our own? Like say we have a game we submitted for the bundle, then that same game on its own has a separate discount that users can buy individually from our own game page, since Itch.io is doing a spring sale.