No worries, you can use it for both commercial and personal projects. Good luck!
Bagong Games
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Maybe I won't make it for now because my goal is to make the base of the character so that people can be creative more easily and avoid duplicating each other.
FYI, I've got the master file. But since I don't know other people's workflows, I separated it according to the animation. I'll include it later when I create the bow animation (pretty busy this week).
Just release complete 16x16 tileset for your games
Hana Caraka - Cozy Island Topdown Tileset by Bagong Games (itch.io)
I did get the concept, unfortunately, that was inconsistent for me. You've built the atmosphere, but suddenly you change it on the second and third. It would be better if you stuck to an art style and mechanic with different bosses who had their own unique skills.
You also need to improve the way the player moves and attacks (in the first fight). It's pretty uncommon to use the left button to attack in this kind of game. The acceleration was a bit slow compared to the animation speed.
I hope my comment can help you grow. Good luck!
You were supposed to stare at an object, not move the pointer nonstop 😅
You could play the Windows version, which is more polished than the WebGL version. Don't forget to use an earphone or headphone for the best experience. And if you want to rate the game, you could rate the WebGL version as a jam version. Thanks!
No, no, no, big no, I gave up. Knowing that your game will destroy the rest of my day, I stop it.
I have no words for your game. I would say the game is fun—and frustrating—but it would be much more fun if someone, especially a YouTuber, played it, and I just sat eating popcorn and laughed at his frustation.
I know you laughed at your player >:
Then let's laugh together. I've bought us a sack of popcorn xD
I get the concept, and it'll have potential if you polish the game more.
At some point, the boss shot a laser continuously, without any randomness. There are some parts of the boss that should also shoot a laser. And the boss didn't fully rotate 360 degrees. Maybe due to the time limit (or because you guys got a panic attack [I felt it]), you guys can't make it on time.
The bullets are too big for me, and maybe you can put the camera behind the spaceship and move with it so the player can calculate accurately where exactly the boss' bullets are, although the player can switch perspectives. In exchange, you can increase the boss' bullet speed. I thought you made the 2D one to avoid the bullets and the 3D one to avoid the lasers.
And you probably use another key, like A, Z, or any other key, to switch and a key next to it to shoot. For example, A to switch and S to shoot, or vice versa.
Last, I got a trick to abuse the game. You just move the spaceship to the very bottom or top. While the player shoots the boss, there are no boss' bullets that can damage the player :)
Good luck, guys!