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Axebane

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A member registered Aug 21, 2014 · View creator page →

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It's mentioned somewhere in the manual, but you want to make sure to use Floor tiles only on the bottom floor of your maps, and don't use Modifiers on floor tiles. If you want to have multiple floors, you need to use Wall tiles and the player can run on top of the Wall tiles as if it were a floor! And for the stairs themselves, they should be made out of Wall tiles with modifiers.

That sounds confusing I know, but basically the Floor tiles are only supposed to be used on the bottom layer of a map. When you use Floor tiles on any layer above that, they will not display properly

Sadly, there is no way to change the icon using EFPSE itself. You would have to download a third-party software (be careful to only download it from a reputable website!) that allows you to change the icon for an exe file manually

Hi Mr_dododo, I think I might have found the problem!


The first line should read: "player check armour global.armour" without the dollar sign before the variable name! I think that should work

(1 edit)

Hello Scruffy86! I think I might know where the problem is:

Line 11 that reads "$SpawnedTurrets=1" should instead be "SpawnedTurrets=1"

You only need to use the "$" before a variable name if it is part of an if statement, or if it is being used as a value in another statement, for example "if $global.maxHP >= 120" or "player setmaxhp $global.maxHP". When setting a variable (or when modifying it) you do NOT use the "$" symbol!

Also, you have two variables with the same name for some reason? One is a local variable called "SpawnedTurrets" and the other is a map variable called "map.SpawnedTurrets". This might not be a problem, but I would change one of those variables so that they aren't so similar. It will almost surely lead to confusion later!

I've had so many CCG ideas bouncing around in my head for YEARS, and I'm hoping this jam will be the thing that finally motivates me to follow through with one!

My current plan is a variation on an idea I had a while ago:  A CCG where each card actually has three smaller card images on it, and when you play a card you choose which of those three to resolve. If anyone else likes that core idea, please don't hesitate to try something like that in your game! I cannot claim to own such a simple concept, and your version would undoubtedly be way different than mine anyway!!

Mine will be built from the ground up to support solo play, and also allow for 2 players head-to-head. The theme is gonna be futuristic with stuff like mechs, tanks, etc. Thinking of making all the common and uncommon cards available as a pay-what-you-want PDF, with the rare cards as a low-cost PDF, and hopefully also offer a printed version for those who don't want to print their own cards at home. (You can get packs of random cards printed at The Game Crafter so that's where I will probably offer the printed version!)