Got the suspicion that this will not be ready in time for the Jams deadline but having fun making it.
Menu screen.
Great work, got a bit stuttery (sfx, frame rate) and glitchy around level 9.
The screen space used is a lot for a Web based game and reducing it but allowing full screen mode may help with performance.
Maybe a points allocation feature and other attributes could make for a more controllable weapon selection.
E.g. features unlock at 1,2,4,8,16 levels and each wave allows you to toggle 1,2,3 features.
And maybe other features e.g. shields, bombs, drones, special weapons, speed ect.
Nice work. Seemed to get a bit slow or 'clunky' at times and the bullets sometimes went through walls and hit zombies sometimes not. (WebGL version).
Maybe run an optimization pass over the game e.g. is it pooling and re-used resources e.g. zombies/tiles or updating some things too much e.g. UI elements every frame.
Would have loved to be able to get into and drive the cars.
Gun seemed a bit too accurate for a starting weapon, but great potential to build up on the work you've done.
Maybe it could be more dramatic with a night time and torch light or foggy weather?
Thank You. Invisible otto was a bug that became a feature. I was going to add him to the map, then thought it might be more fun if you just hear him.
Yeah, the movement could be faster, I will try that after the JAM. I found myself hitting the shift key to sprint maybe that could work so you can creep slowly or run fast and make a noise.
Great work.
Critical feedback:
Not sure what the spikey walls were doing?
Found it really hard to see and recognize the swivel buttons, maybe they could be larger and easier to see and shoot.
Rotating walls great idea but some way to differentiate the bit's that will move and rotate from static normal walls.
Otto was too evil and un-stunnable / unstoppable.
https://arowx.itch.io/bzrk26 Give it a spin, just for feedback and last minute bug fixing, as voting not open yet.
Entered https://itch.io/jam/tabletop-game-tool-jam/rate/2083179
Any feedback on how to improve it would be a great help?
This is a WIP FIST role playing helper app that can generate a basic map and allows basic turn based solo play.
It's been sitting on the improve later list for a while and if I could enter it in this jam maybe I could get some feedback and improve upon it.
What do you think?
Link to current WebGL version https://arowx.itch.io/gloves-ultra
The FIST RPG https://claymorerpgs.itch.io/fist